Pathfinder: Kingmaker
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Jarinex

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Stolen Land Encounters is a mod for Pathfinder: Kingmaker that changes encounters to be more unique and slightly more challenging. The mod gives old enemies new tricks (including combat feats, new spells, new abilities) and adds some new enemies!

Requirements: This mod requires COTW by Holic75. It also requires a file that is within the download called JMMT (or Jarinex Monster Mash Test), which was made by Hambeard. This file allows the copying and swapping of enemies in specific maps to new guids which can be edited. It will be included with the releases of this mod, but the source code can be downloaded here: https://github.com/Jarinex/JMMTBeta

Compatability: This mod should be compatable with most up to date mods. The mod will work with Holic75's "Kingmaker Ai" mod, as it will load before it. However, any changes that Kingmaker AI mod will overwrite what I have done. I also did not balance my mod with it in mind, so if you want to use it (and proper flanking) then you may find it too easy or too hard (not sure which). EDIT 5-16-21 There seems to be a small issue with kingmaker AI and JMMT. I believe that Holic may have to look into it as while my mod loads just fine, his mod runs into a couple issues. To my knowledge, most other mods work (including proper flanking).

4-7-21 I have retested my mod, and Arms and Armor SEEMS to be working. However, I would still recommend turning off the combat feat feature just in case.

F.A.Q (Or at least questions I expect)

How far does this mod go in terms of content?

I have changed encounters and enemies in the main story! This includes all 7 chapters! 

Now that the main story, what is next?

I now plan on looking at the magical prison encounters, which will take a little time. However, I will likely also take a little break since I want to take time to actually PLAY games now. :)

What has changed?

Due to the volume of changes, it is going to take me some time to document them. You can expect more higher level enemies with new abilities, including prebuffing (for example, most casters that have defense spells (mirror image, displacement, etc) will cast those as a prebuff).


Will you edit other parts of the game, like companion quests, BTSL and Varnhold?

I don't have plants right now to edit dlcs or companions. I have considered messing with the bosses of BTSL (and have actually upped the touch AC on the final boss of BTSL), but it will likely not happen.


What difficulty is this meant to be played on?

Honestly, it can be played on any difficulty. My settings include unfair without the 2x damage, but you can play it however you want!

This mod is too easy! I thought you wanted a challenge mod?

While I wanted to increase the challenge of this mod, I tried to be somewhat fair. However, some may find it still too easy. I don't intend for this to be the ultimate challenge, but rather just a way to make the game more interesting. I can suggest either increasing the difficulty further  or increasing enemy health with bag of tricks (which is what I do).

Is the source code available? I would like to see it.

Certainly. Here is a github link: https://github.com/Jarinex/Stolen-Land-Encounters Also feel free to check out Holics kingmaker AI mod, as it was the base for my mod:https://github.com/Holic75/KingmakerAi/

Is this mod for RTwP or Turn-based mode

I have only played this mod in turnbased mode, but I have a good feeling it will work with RTwP.


Will you make a version for Wrath of The Righteous?

If there is an interest, maybe. We will see.

Will you continue working on this mod after Wrath releases?

If there are any outstanding issues, I will try to fix them. However, I would like to consider 1.0.0 the "final release". 

NOTE: YOU NEED BOTH JMMT AND TWEAKMOD IN YOUR MODS FOLDER! THE MOD WILL NOT WORK WITHOUT BOTH FILES!


Install
  • Download and install Unity Mod Manager 0.13.0 or later
  • Download the mod
  • Build it using Visual Studio 2017 Community Edition and put files into a folder called TweakMod
  • Download JMMT (which is included in releases and can also be found here: https://github.com/Jarinex/JMMTBeta)
  • Run the game
  • If downloading zip, just drag to the mods folder and extract

Special Thanks:

Holic75 for his original KingmakerAI mod, which was the framework for this mod!

Spacehamster for major assistance in this mod. Without his help, I think the mod would have fallen apart completely. He helped me through a lot of issues!

Hambeard for his help with JMMT, which has opened all kinds of possibilities and changes with this mod!

Bubbles for his help on prebuffing code, AI changes and fixing JMMT to behave correctly!

Testers: Chen, Rotani, Smooge and Endarire for their feedback! Kingmaker

WOTR Discord for being friendly and helpful!

Owlcat for the game itself!