Skills and Leveling
- Refine results Found 97 results. 31798 have been filtered out. Currently filtering by: categories. (Clear filters)
-
This mod changes leveling and attribute advances to be more realistic and provide better game play. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement.
- 21KB
- 7.5k
- --
This mod changes leveling and attribute advances to be more realistic and provide better game play. Level and attributes will increase naturally as your skills improve, without the need to micromanage them or worry about what skills to use to optimise your advancement.
-
Ultimate Leveling changes how the player character levels, removing the need for efficient leveling and making character development more diverse.
- 4.1MB
- 1.9k
- --
Ultimate Leveling changes how the player character levels, removing the need for efficient leveling and making character development more diverse.
-
Attribute Progression Redesign
Unused attribute points carry over to your next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible.
- 4KB
- 1.3k
- --
Attribute Progression Redesign
Unused attribute points carry over to your next level. My take on disincentivizing min-maxing approaches to gameplay while also preserving the balance and intent of Oblivion's design as elegantly as possible.
-
Attribute Modifiers on Levelup to 5
Sets iLevelUp0xMult values to 5. Changes +2 or better attribute modifiers to +5. Helps max out your character without having to keep track on skill/attribute combo skill ups between levels.
- 0KB
- 1.2k
- --
Attribute Modifiers on Levelup to 5
Sets iLevelUp0xMult values to 5. Changes +2 or better attribute modifiers to +5. Helps max out your character without having to keep track on skill/attribute combo skill ups between levels.
-
A diary that tracks useful information about your class, skills, and attribute bonuses. Lightweight - no permanently-running scripts.
- 5KB
- 1.2k
- --
A diary that tracks useful information about your class, skills, and attribute bonuses. Lightweight - no permanently-running scripts.
-
nGCD is a smooth character advancement system. As your skills progress, your attributes and level are automatically increased using a complex formula. Every skill counts, so you can just play the game without worrying about multipliers or being interrupted by the Level Up screen. As a result, characters tend to be more unique.
- 43KB
- 1.0k
- --
nGCD is a smooth character advancement system. As your skills progress, your attributes and level are automatically increased using a complex formula. Every skill counts, so you can just play the game without worrying about multipliers or being interrupted by the Level Up screen. As a result, characters tend to be more unique.
-
Progress is a general replacement for skill rate adjustment mods. It allows full configuration of skill advancement rates by editing the Progress.ini file, and alternate advancement methods for several skills.
- 3KB
- 845
- --
Progress is a general replacement for skill rate adjustment mods. It allows full configuration of skill advancement rates by editing the Progress.ini file, and alternate advancement methods for several skills.
-
You can now train as much was you want without waiting to level up.
-
Adds Fortify Magicka bonuses to the player as they increase mastery of the various spell schools.
- 10KB
- 626
- --
Adds Fortify Magicka bonuses to the player as they increase mastery of the various spell schools.
-
Advanced Magic and Marksman Leveling
This mod changes how magic and marksman leveling work. The EXP gained for each use of spell is depends on how strong the spell is. So you don't have to spam low level spells to level your magic skills anymore. Marksman leveling progress depends on shot difficulty, the harder shot means more EXP gained.
- 13KB
- 465
- --
Advanced Magic and Marksman Leveling
This mod changes how magic and marksman leveling work. The EXP gained for each use of spell is depends on how strong the spell is. So you don't have to spam low level spells to level your magic skills anymore. Marksman leveling progress depends on shot difficulty, the harder shot means more EXP gained.
-
This mod adds the Unarmored Skill. It's used to avoid or reduce injury during combat while not wearing any armor by evading, deflecting, or absorbing blows.
- 110KB
- 422
- --
This mod adds the Unarmored Skill. It's used to avoid or reduce injury during combat while not wearing any armor by evading, deflecting, or absorbing blows.
-
Real Retroactive Health Formula
The only mod which definitively adds true retroactive vanilla health, so you no longer need to 'rush' increasing your endurance early-game.
- 1KB
- 420
- --
Real Retroactive Health Formula
The only mod which definitively adds true retroactive vanilla health, so you no longer need to 'rush' increasing your endurance early-game.
-
Mercantile levels too slow. This makes it level three times as fast.
-
Setsuna Dummy Training Modified
Combat skill training mod that allows to train melee, ranged and destruction skills on training dummies/targets - a modification of Setsuna's Dummy Training mod
- 8KB
- 297
- --
Setsuna Dummy Training Modified
Combat skill training mod that allows to train melee, ranged and destruction skills on training dummies/targets - a modification of Setsuna's Dummy Training mod
-
Makes easier to raise your skills.
-
Governing Attributes Rearranged
Armorer trains Strength; Acrobatics trains Endurance; and Hand to Hand trains Speed
- 7KB
- 296
- --
Governing Attributes Rearranged
Armorer trains Strength; Acrobatics trains Endurance; and Hand to Hand trains Speed
-
Automatic Attributes - Simplified Leveling
Simplifies vanilla Oblivion's efficient leveling problem my making attributes increase automatically as you increase their governed skills using a simple, customisable formula. Aims to maintain as much of the vanilla leveling vision as possible.
- 6KB
- 288
- --
Automatic Attributes - Simplified Leveling
Simplifies vanilla Oblivion's efficient leveling problem my making attributes increase automatically as you increase their governed skills using a simple, customisable formula. Aims to maintain as much of the vanilla leveling vision as possible.
-
PSO - Pickpocket Skill Overhaul
The Pickpocket skill, finally rifted apart from the Sneak skill. Includes perks and features affecting the success chance, options to set custom trainers and skill books... the usual.
- 115KB
- 264
- --
PSO - Pickpocket Skill Overhaul
The Pickpocket skill, finally rifted apart from the Sneak skill. Includes perks and features affecting the success chance, options to set custom trainers and skill books... the usual.
-
S.P.A.M. - Simbacca's Player Advancement Method - SPAM
This mod changes what determines the player's attribute modifiers at level-up. No longer will your at-level-up attribute modifiers be determined by what skills you have your character use and how much you use them.
- 23KB
- 262
- --
S.P.A.M. - Simbacca's Player Advancement Method - SPAM
This mod changes what determines the player's attribute modifiers at level-up. No longer will your at-level-up attribute modifiers be determined by what skills you have your character use and how much you use them.
-
A package of mods which increases the rate at which Athletics experience is earned. OMOD versions are available. Check the ReadMe for detailed instructions. NEW VERSION: Download version 1.5 today for additional X2 and X3 Athletics leveling speed files!
- 14KB
- 246
- --
A package of mods which increases the rate at which Athletics experience is earned. OMOD versions are available. Check the ReadMe for detailed instructions. NEW VERSION: Download version 1.5 today for additional X2 and X3 Athletics leveling speed files!