23/7/2022 I plan on updating this mod adding some new leveling modes, etc. in the near future. This includes a completely new xp leveling mode. Any suggestions before the release will be considered for the next update. Thanks.
I discovered another strange bug with this mod. Somehow, by chance, I suddenly noticed that for some reason I could no longer move and drag the bodies of dead bandits... Other objects, all sorts of plates, spoons, forks and other s#*! in the game world can be easily clamped and dragged if necessary. Various creatures, too, such as animals, move if desired, using the “Grab” key held down, but actors, specifically people, do not. As it turns out, this mod is to blame. Yes, not even the whole character itself, but just a small point in it, which, if desired, someone would want to change to a different number, for their preferences in terms of pumping up the character, specifically in his ini-file (Ultimate Leveling), in the “Pumping Up” section based on skill development", section "Increasing Attributes, - possible mode options:"The default number there is 4. If you change it to 1 or 3, the bodies cannot be moved! For some reason it only works with choice 2 or 4. It’s not at all clear what the connection is with this and what exactly is the relationship between this parameter of the character’s leveling mod suddenly affecting the ability to drag and move the dead bodies of killed NPCs?!
I also noticed one of the mod’s dislikes is that for some reason he changes the attribute numbers themselves at the very beginning of the game, after you choose a Persian class, by chance these numbers decrease there, whatever, or are slightly added somewhere, without any visible reason at all reasonable reason. I chose to level up based on skill development.
What happened to such a wild random with stats? On what basis? And every time I test it again, these attribute values are always new. Willpower is always almost 15, charm can also drop even to 21, etc...By the way, I don’t like such jumps in attributes at all. I want them to be stable, like by default, when I chose the character class for myself, and not jump around randomly, it’s unclear how.
Black screen on load up, tried disabling and re enabling HDR, doesnt fix.
Uninstall mod and it can load right into game no problem.
Install mod and it goes black screen right after loading a save
Tried this process while removing every other mod i can think of that would impact this one, (any kind of level capper, level scaling mod) because i thought it was compatibility issue, nope it is 100% this mod. Black screen on save load, can still hear audio but not any effect from opening inventory, attacking, jumping etc.
shame because it looks badass and i liked the leveling approach.
I want to ask, why does Attribute Mode Manual give 10 points to distribute rather than 15? I would've expected 15 due to how normal leveling lets you get 3 +5s
Got a slight issue with the Attributes. Everything seems to be scaling fine but speed and Agility don't seem to rise at all. The problem might be that I replaced Realistic Leveling with this mid game. Only other thing I can think off is that none of my main-skills have speed as their governing attribute. Raising Acrobatics and Athletics just does nothing and i'm moving like a snail...
Edit: I use skill-based leveling instead of xp if anybody wants to ask.
Open the ultimate leveling for advanced user ini and find this ; By default required XP to level based the following calculation: ; required xp == ULVL.ini_xp_level_base + ( pow PlayerLevel ULVL.ini_xp_level_pow ) * ULVL.ini_xp_level_mult
set ULVL.ini_xp_level_base to 3000 set ULVL.ini_xp_level_pow to 1.25 set ULVL.ini_xp_level_mult to 500
change it as you wish.. my personal set is level base from 3000 to 2000, so the xp for level 2 is 2500 and not 3500 anymore
For realistic/skill usage skill increases, are there any changes to the way xp is earned? For example in vanilla Oblivion the Blade skill gets 0.5xp per hit on an enemy, which makes increasing it at higher skill levels tedious.
Hey, love the mod! I'm looking to make a mod that will add new skills to the game, and I was wondering what the scripting was for the KCAS wheel. I love how it allocates a variety of Attribute increase for each skill, and I saw the comment " Note that new skills currently only contribute to their governing attribute." Is there a way I can add to the KCAS wheel in my mod to create a similar system in my mod? Should I copy/paste the scripting for this? Where and what is the scripting? Thank you so much for any answers.
Old post, I know, but I searched through each individual page of the posts tab because the forums nukes every single mod thread and thus no search function. Is there a list of ALL the profession books UL adds somewhere, including evil professions, with the IDs?
2372 comments
23/7/2022
I plan on updating this mod adding some new leveling modes, etc. in the near future. This includes a completely new xp leveling mode. Any suggestions before the release will be considered for the next update. Thanks.
As it turns out, this mod is to blame. Yes, not even the whole character itself, but just a small point in it, which, if desired, someone would want to change to a different number, for their preferences in terms of pumping up the character, specifically in his ini-file (Ultimate Leveling), in the “Pumping Up” section based on skill development", section "Increasing Attributes, - possible mode options:"The default number there is 4. If you change it to 1 or 3, the bodies cannot be moved! For some reason it only works with choice 2 or 4.
It’s not at all clear what the connection is with this and what exactly is the relationship between this parameter of the character’s leveling mod suddenly affecting the ability to drag and move the dead bodies of killed NPCs?!
I also noticed one of the mod’s dislikes is that for some reason he changes the attribute numbers themselves at the very beginning of the game, after you choose a Persian class, by chance these numbers decrease there, whatever, or are slightly added somewhere, without any visible reason at all reasonable reason. I chose to level up based on skill development.
What happened to such a wild random with stats? On what basis? And every time I test it again, these attribute values are always new. Willpower is always almost 15, charm can also drop even to 21, etc...By the way, I don’t like such jumps in attributes at all. I want them to be stable, like by default, when I chose the character class for myself, and not jump around randomly, it’s unclear how.
Have a look at the pdf readme and advanced users ini file. Everything is explained there. Feel free to make suggestions for new attribute modes.
Black screen on load up, tried disabling and re enabling HDR, doesnt fix.
Uninstall mod and it can load right into game no problem.
Install mod and it goes black screen right after loading a save
Tried this process while removing every other mod i can think of that would impact this one, (any kind of level capper, level scaling mod) because i thought it was compatibility issue, nope it is 100% this mod. Black screen on save load, can still hear audio but not any effect from opening inventory, attacking, jumping etc.
shame because it looks badass and i liked the leveling approach.
Edit: I use skill-based leveling instead of xp if anybody wants to ask.
; By default required XP to level based the following calculation:
; required xp == ULVL.ini_xp_level_base + ( pow PlayerLevel ULVL.ini_xp_level_pow ) * ULVL.ini_xp_level_mult
set ULVL.ini_xp_level_base to 3000
set ULVL.ini_xp_level_pow to 1.25
set ULVL.ini_xp_level_mult to 500
change it as you wish.. my personal set is level base from 3000 to 2000, so the xp for level 2 is 2500 and not 3500 anymore
Install order has been. Obse>menuque>SkyBSA>northernUI>Ultimate Leveling
installing through vortex.
Then type something like this in the console:
player.additem ULVLBookClassAcrobat 1