Oblivion

The majority of changes made by Av Latta Magicka are done via scripts (with some exceptions where it was either impossible or impractical). This means that there are very few direct form conflicts with other mods. If a mod you're interested in is not listed below it is more than likely compatible.

Big Overhauls

Oscuro's Oblivion Overhaul

  • Assuming you want to have spell balance from ALM, Av Latta Magicka - Rebalance Complete.esp should be loaded after OOO.
  • If you want spell balance from OOO, might as well disable the Rebalance esp from ALM.

Maskar's Oblivion Overhaul
  • Both mods have an option to change the color of Light spells, one should be disabled.
  • Using global damage increase feature from MOO may sometimes disrupt Lifeward effect.


Other Magic Overhauls

Other major magic overhauls will naturally have a lot of conflicts. I would not recommend trying to mash two together, but if you absolutely must try, here are the compatibility notes.

Supreme Magicka
  • Many overlapping and/or similar scripted features. Both mods will attempt to run, with unpredictable results.
  • This one is not compatible. Best to choose one or the other.

L.A.M.E.
  • Conflicting edits to vanilla magic items. Whichever mod is lower in load order will "win".
  • Conflicting edits to game settings. Av Latta Magicka will always "win" this.

Balanced Magic
  • Conflicting edits to vanilla magic items. Whichever mod is lower in load order will "win".
  • Conflicting edits to game settings. Av Latta Magicka will always "win" this.
  • Both mods have a feature to prevent stacking buff spells. How they will interact is untested.

Honorable mention: Magic Effects OBSE Tweaks
  • Technically compatible (both mods are scripted), but may be redundant for you, as Av Latta Magicka has many of the same features.
  • Features not found in Av Latta Magicka are: changes to "Cure" effects and using custom INI files to fine tune magic items (see Magic Effects OBSE Tweaks description for details).


Reanimation Effect

The nature of changes ALM does to vanilla Reanimate magic effect means that any mod-added spells with that effect will cease to function.
Solution: either esp patching or adding internal support for specific mods in Av Latta Magicka. Currently supported mods are:


Leveling Mods

Potential conflicting feature is the amount of player's base Magicka. Solution: editing either mod's INI file.
Ultimate Leveling supports Av Latta Magicka out-of-the-box.


Harvesting Ingredients


Apprentice and Journeyman Alchemy perks are compatible with the following "auto-harvest" mods, if using ALM version 1.20+:

Player Death

Any mod that tries to do something unusual upon player death may have issues with new Lifeward spells.


OBME Incompatibilities

The mods below are not directly incompatible with Av Latta Magicka, but with one of it's requirements, Oblivion Magic Extender:

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  1. Dispensation
    Dispensation
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    The new official Less Annoying Magic Experience link is here (the old link died): https://www.nexusmods.com/oblivion/mods/20371