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Guinefort1

Uploaded by

Guinefort1

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About this mod

Makes a number of minor changes to enemy necromancers.

Requirements
Permissions and credits
Welcome to the forty-third installment of my Oblivion Immersion Series.  This mod is my Halloween release for this year: Fleshed-Out Necromancers.  This mod introduces a number of small changes to enemy necromancers to make them feel more unique.  Seriously, the vanilla necromancers were essentially identical to enemy conjurers, but going through their goth phase - one thing that Skyrim addressed much better. 

So what does this mod do?

- Adds summon Flesh Atronach to the spell list for necromancers and adds Flesh Atronachs to the enemy spawns in necromancer dungeons (What, did Mannimarco forget how Flesh Atronachs worked in the 800 years since ESO?)

- Adds a staff of reanimation, a custom-modeled staff that has the reanimate corpse effect previously confined to the Staff of Worms has been added.  Some necromancer NPCs in the Mages Guild questline (Mariette Rielle, Mondrar Henim, Noveni Othran, Arterion, etc.) now carry these staves.  A few independent necromancers also carry them (Celedaen and Raelynn the Grave Finder).  Third, a few loose staves have been hand-placed in select necromancer lairs.  Last, they have been added to the staff lists for liches. 

- Speaking of the Staff of Worms, its effect duration was doubled and its model changed to match the one from One of a Kind Weapons (see compatibility for more)

- The robes belonging to the Archmage and Mannimarco have been beefed up with enchantments
   - Archmage: fortify all spell-casting skills, fortify intelligence and willpower
   - Mannimarco: fortify magicka, intelligence, and conjuration; reflect damage; and spell absorption

- Last, enchantments have been added to necromancer, mage, and Mythic Dawn robes
  - Necromancer/Mythic Dawn: fortify magicka and conjuration
  - Mage: fortify intelligence and willpower

Hopefully necromancers will be suitably more spooky!  Happy Halloween!

Requirements
===========

Oblivion Version 1.2.0416

Shivering Isles

Installation Instructions
===================

Copy contents into your Oblivion data folder.  

Uninstallation Instructions
=====================

Delete the plugin, meshes, and textures

Incompatibility
============

Mostly compatible with mods that alter Mannimarco, most notably Mannimarco Revisited.  If you are using a mod like Mannimarco Revisited, note that the changes made by that mod and Fleshed Out Necromancers will conflict on Mannimarco's gear, so I suggest loading Mannimarco Revisited (or any other mod that effects Mannimarco) AFTER this mod.  This way, the effects of your other mod can still work while enjoying the majority of what Fleshed Out Necromancers has to offer. 

The new model for the Staff of Worms used in Fleshed Out Necromancers is the same from One of a Kind Weapons.  While I admit that making the same change in two different mods is redundant, I nevertheless felt that the change was appropriate enough to include a second time.  As such, load order between the two mods doesn't matter; both will make the Staff of Worms look the same. 

Known Issues
===========

None at the moment

Optional Files
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Optional necromancer robe retexture available.

Two alternatives to the main file are available.  In the Arch and KoW Robes version, only the Archmage and Manimarco robes are enchanted.  In the No Robe Ench, no robes are enchanted.  Install one of these versions in place of the main file according to your tastes.  

Troubleshooting
=============

Feel free to come to me with questions or issues and I will help as best as I can.  That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.

Credits
======
 
Thanks to:

Bethesda Softworks
TES Nexus
LHammonds - Readme Generator
The Unofficial Elder Scrolls Pages (UESP)

Meshes and textures provided from:

Trollf - Artifacts v1.0

Licensing
========

I am making this mod open to revision by the public.  If you have any ideas of how to expand or improve upon this mod, then go ahead.  No permission needed.  All I ask is that you give me proper credit.  This mod and its contents may not be commercialized for any reason.