Oblivion

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SkylineR390

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skyliner390

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About this mod

A different approach to vampirism...The way your unlife should have been...

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  • Russian
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Blood is Everything 1.25



“BIE strives to add unique gameplay and immersion to oblivion vampirism replacing the rather poor implementation Bethesda originally created with a more rich, rewarding experience, without adding lots of bloat to the game. Its uniqueness lies in the way it entangles you into its dynamics, making it feel natural, making you feel more invested in your vampiric endeavors. In essence, it completely overhauls oblivion vampirism taking a rather unique approach and adds special powers and abilities fueled by one thing and one thing only .... your blood.”


What is BIE:
BIE is a different vamprism mod featuring a unique game-play system. BIE focuses on making vampirism useful and immersive, providing you with a set of practical abilities that will enhance your game. With Nomad's unique blood model at its core, BIE centers it's attention into the special relation between vampire and blood.


BIE features:
  • A Flowing and variable blood system. Blood is not measured in fixed quantities but with variable numbers, in centiliters. You metabolic waste rate will determine how much blood you need to sustain your existence.
  • Expandable blood pool. Your metabolism will adapt to your feeding habits allowing you to consume more blood as you reach your limits.
  • Combat feeding. Drain your enemies health while restoring your own, provided that you are strong enough to submit them...Or you can try and sneak up on your victims to catch them off-guard...
  • Feeding animation. When you feed you will actually see how you knock your target down and bent over to feed on it.
  • Powers require blood instead of magicka. All your powers will consume blood. Powers can either consume blood once or will slowly drain your blood as long as they are active.
  • Blood Stages. Depending on the amount of blood you have, you will gain unique benefits. A vampire gorged on blood can expect to be quite powerful
  • Blood Paths. Your feeding habits will determine much more than just how strong or weak you are....
  • Integrated blood HUD. BIE comes with its own HUD for displaying the blood pool. It can be toggled on or off and its position can be customized.
  • Flight. Glide through the skies and soar beyond the clouds. If you are caught folks will run away in fear and guards will attack you.
  • Customization. BIE can be tweaked to match your tastes by modifying the included INI file.


BLOOD STAGES:

Depending on your blood level, you will become Stronger or weaker. So yes, the more you feed the stronger you will become, however your diet will also have an effect on other aspects.

  • Gorged on Blood (75-100% of maximum blood level) ? While being Gorged on Blood you will gain +20 strength +20 willpower +20 speed +20 acrobatics +20 athletics a 20% resistance to normal weapons and only a 20% weakness to fire
  • Sated on Blood (40-75% of maximum blood level) - While being Sated on Blood you will have +15 strength +15 willpower +15 speed +15 acrobatics +15 athletics a 15% resistance to normal weapons and a 30% weakness to fire
  • Hungry for Blood (10-40% of maximum blood level) - While being Hungry for Blood you will have +10 strength +10 willpower +10 speed +10 acrobatics +10 athletics a 10% resistance to normal weapons and a 40% weakness to fire
  • Thirsting for Blood (1-10% of maximum blood level) - While being Thirsty for Blood you will be in a very weak state, having only +5 strength +5 willpower +5 speed +5 acrobatics +5 athletics a 5% resistance to normal weapons and a 50% weakness to fire. Also at this stage, you are no longer able to conceal your vampiric nature, causing the Bare Fangs and Blood Scent powers to activate automatically. These powers cannot be turned off until your blood level is once again raised above 10% of your maximum.
  • Blood-Starved (0 blood) - When you have no blood, your magicka regeneration stops and you suffer from decreased fatigue regeneration. Your Weakness to Fire increases to 75%, and you become susceptible to Sun Damage. Additionally, all normal blood costs must still be paid, but, as you have no blood, this takes the form of physical and mental deterioration ? for every 60 seconds your blood is at 0, a random stat will be affected. ( This damage is permanent, You will have to go to a chapel, drink a restoration potion or use a spell or vampiric power to restore your attributes.)

And, yes, you read that right - Blood-Starved is the only stage which includes a Sun Damage effect. However, all stages include the Solar Desanguination effect: as long as you have it, blood will shield you from the harmful solar rays, contra-resting the sunlight damage. This will drain your blood supply quickly so you must seek refuge as soon as possible. Older vampires with more blood and/or lower waste rate will be able to walk longer periods in daylight. For now however you should avoid the light.
As with standard Sun Damage, Solar Desanguination's effects are reduced in bad weather, at dawn/dusk, and when underwater.
In spite of this, there is rumor of a certain kind of vampire for which the sun causes no harm at all. They become human with the first rays of light and return to their original state at dusk. ( INI configurable )



Basic Abilities:


These abilities are the core vampiric abilities, available to every vampire, regardless of path chosen.
  • Blood Power – Transform your blood into magickal energy, at a rate of 4 magicka per 1cL of blood.
  • Blood Reconstruction – Reconstructs physical tissue at a cost of 1cL of blood per second.
  • Feed - This ability allows you to drain the blood from Living NPCs or freshly-killed bodies to sustain yourself. Be aware, however, that overkill splatters the blood rendering it unavailable, and allowing the corpse to grow cold will reduce the amount of benefit you can gain from the blood that is there. To feed on Living NPCs you must be strong enough. Your strength, willpower, agility and hand to hand ability will be measured against an NPC's, if you successfully pass this check you will grasp your victim and feed on it. You will ALWAYS pass this check if your target is knocked out, paralyzed or staggered, or if the target is unaware of your presence. Feeding on living NPCs will drain their health and proportionally increase your blood, as well as restore your physical condition(Health). To use this ability you must press the 'V' button by default, (though it is configurable). You will drain blood from your target as long as you hold the button. There is a chance of your victim breaking free, though the more health you drain and the weaker he gets the lower the chance. Feeding can become a powerful weapon when in combat. However, when feeding you are vulnerable to attacks from other NPCs, if you get hit while feeding you will be staggered.
  • Bare Fangs - This power shows or hides your vampiric appearance. Showing your true nature in this fashion will reduce your Personality by 50 points, humans will refuse to talk to you and vampires will be friendly to you, unless you attack them. You must bare your fangs in order to feed on sleeping actors without waking them. Moderation is key, because you can easily kill someone if you feed more than a couple times.
  • Blood Mending- Your blood regenerates your your basic attributes 4 points. Also regenerates your physical structure, to some extent.
  • Vampiric Mobility- Grants super human speed.
  • Vampiric Strength- greatly Increases maximum strength and jumping height, you take no damage when falling from any distance. Silence your foe on melee attack hit.
  • Scent of Blood - Detect life in 150 ft.
  • Hunter's Sight - Night vision.

Inherent abilities:

** Vampiric Resistance - Vampires are naturally resistant, they have 100% resistance to paralysis and disease, a 25% resistance to poison, a 16% resistance to magic and a constant water breathing effect, as they do not need to breathe.
** Vampiric Regeneration- Vampires have natural health and fatigue regeneration, but only when they are in their natural element...the night.
** Blood Immortality - This is an automatic survivalist ability which is triggered when you fall below 25% of maximum health or 10% of maximum fatigue. When activated, it instantly regenerates your physical tissue at a cost of 1cL of blood per point of health or 0.1cl of blood per point of fatigue. Blood Immortality will not take you below 0 blood and will not activate after your blood supply has run out.
The minimum health and fatigue amount before the ability is triggered can be customized in the ini file.
** Blood Rush - If you feed beyond a certain level, when your blood pool is full, you will get a “Blood Rush”. This is a tiered ability that grants boons to health, fatigue, speed, strength and endurance.


Blood Paths:


Nomad's Original vision was: “Age is nothing blood is everything” BIE follows that ideal, and yet expands on it with blood paths. In BIE The way you choose to feed has a deep impact on your existence.

The way you feed will not only determine if you are a strong or a weak vampire, it will determine the kind of vampire you will become.
If you decide to satisfy every whim, every craving, every desire and engorge yourself with precious blood, even when you don't need it, you will become very powerful over time. Your Blood Pool will slowly increase in size, and you'll be able to store more and more blood. In time you will gain unique abilities and powers. Your strength will increase beyond that of a common vampire, you will be more athletic and have more endurance and health. However your metabolism will adapt to this state of wastefulness, and soon your blood waste rate will increase. This means you will need to spend more blood to sustain your existence, and to use your powers. Choosing this path will make you powerful beyond measures, but you will be blood dependent.
You will become a Berserker.

If on the other hand, you choose to live vicariously, carefully selecting your prey, only feeding when is necessary, drinking only to satiate your hunger, and rarely, if ever gorging yourself on blood, your metabolism will adapt accordingly. Your blood waste rate will decrease, substantially, allowing you to stay long periods without feeding. Your body will adapt to this state of austerity, and you will develop unique powers that will facilitate your survival. You will be able to manipulate your prey's mind and lead them to a safe place where you can feed on them without regards. You will gain mesmerizing beauty and personality, as feeding weapons. You will become more agile, sneakier and cunning.
You will become a Manipulator.

Berserkers gain bonuses to strength, hand to hand, athletics, endurance, fatigue and health. Bonuses will increase in time, as you reach new Path levels.

Manipulators gain bonuses to Willpower, Intelligence, Personality, Sneak, Agility, Speed and Magicka. They can walk longer periods in the sunlight due to their low waste rate. Manipulators can also learn to channel their blood into high energy spells capable of devastating their opponents.

Blood path abilities:

The path you choose to follow will ultimately determine which subset of “survival skills” you will develop.

* Vampiric Strength & Vampiric Mobility will evolve differently depending on the path you choose and they will increase its magnitude the more you advance in that path.
* Blood Scent – Blood Scent will slowly increase its efficacy, allowing you to detect even the faintest scent from miles away.

Berserkers:

  • Reign of Terror – Transform yourself into a horrific specter that will cause all but the bravest souls to flee. While in this form you will be practically invulnerable to damage.
  • Vampiric Resilience - Deviates your blood to your skin, forming a shell that protects you, against physical damage, reflects spells and resist magick. Gets more powerful as you advance in your path.
  • Blood Shielding – Your blood reorganizes your molecular structure to make you more resistant against elemental damage.
  • Berserker's Stance - Releases a burst of energy in your blood stream that will make you attack faster and reflect damage, when it ends you will burn all of your fatigue.
  • Lightning Reflexes – The epitome of the Berserker's prowess. They can move at more than supernatural speeds and attack lightning fast. Creating the illusion everything around is moving slower.
  • Shadow Step – Allows you to manipulate space, transporting you to the direction in your crosshair. If you target an NPC, you will teleport behind his/her back.

Manipulators:

  • Mind Control – More than influence, An experienced Manipulator can take control of its victim's mind, increasing their disposition and commanding them to do his will.
  • Embrace of shadows – Manipulators depend on concealment and subterfuge for their survival, rather than sheer strength. This power allows them to pass unnoticed on a tough situation or to catch an enemy out of guard, and feedon it mercilessly.
  • Shadow Step - Allows you to manipulate space, transporting you to the direction in your crosshair. If you target an NPC, you will teleport behind his/her back.
  • Blood Renewal – Manipulators can force their blood to “reboot” when they find themselves in dire situations. This will temporarily damage their physical structure but the immediate benefits more than make up for it.
  • Blood Poison- Manipulators can learn to transform their blood into a potent poison that will damage anyone foolish enough to spill their blood at close range. The process will take a toll on them as well though...
  • Vampiric Touch – Experienced Manipulators are masters of survival, they can upset their victim's vital functions with a simple touch.
  • Blood Channeling - The Most powerful manipulators learn how to harvest their blood and channel it into a devastating energy burst, that annihilates anyone on its radius.