No Man's Sky

About this mod

Overhauls biome variation, foliage density and scale, custom models, LOD + draw distance, creature size, colors, terrain, jetpack and more.

Requirements
Permissions and credits
Mirrors
March 9 update: More details about PLUMGEN & LUNA: See 2nd pinned comment.  :)








PLUMGEN


[COMING SOON]

see posts tab for more info



Other Compatible Mods

Spoiler:  
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Environments, Multi-Biome, & Creatures work with these mods:

-ReCONSTRUCTS
-Silent Annoying Sounds
-ArghWater
-DUD'S SKY - TERRA FIRMA (*NOT NaturalSpawn*)
-DUD'S SKY - COLORS (*NOT DUD Skies*) *not with Env_High - you must merge Dud's Sky LUAs with Env_High LUA using AMUMSS
-Exosolar's Flora Colors, Abyss, & Expanse
-Exosolar's Stratos *not with Env_High - you must merge Dud's Sky LUAs with Env_High LUA using AMUMSS
-Atmosphere Hover - Pulse Speed Adjustments (I use x6)
-gTech - Infinite Jetpacks and Other Tech Changes

Compatibility (files changed):

Spoiler:  
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Creatures:
  • GCCREATUREGLOBALS.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\CREATUREDATATABLE.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\AIR\AIRTABLEBIGBIRD.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\AIR\AIRTABLEBUSY.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\AIR\AIRTABLECOMMON.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\AIR\AIRTABLECOMMONLIZARD.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\AIR\AIRTABLECOMMONSNAKE.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\AIR\AIRTABLEFLYINGLIZARDONLY.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\AIR\AIRTABLEFLYINGSNAKESONLY.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\CAVE\CAVETABLECOMMON.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEALIEN.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEBONE.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEBUTTERFLY.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEHERBIVOREGIANT.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEHERBIVORELARGE.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEHERBIVOREMED.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEHERBIVORESMALL.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEHERDMED.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEMAYBEBUTTERFLY.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEPLAYERPREDATORLARGE.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEPLAYERPREDATORMED.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEPREDATORLARGE.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEPREDATORMED.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\GROUNDTABLEROBOT.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLEBUTTERFLOCK.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLEBUTTERFLY.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLEDIGGER.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLEDRILL.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLEFLOATER.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLEFLYINGBEETLE.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLELARGEBUTTERFLY.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLEMOLE.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLEPETS.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLEPLOW.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLERIDEABLE.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLERIDEABLE2.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLERIDEABLE3.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLEROLLER.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLESMALLBIRD.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\TEST\GROUNDTABLETEST.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\WEIRD\GROUNDTABLEWEIRDBUTTERFLY.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\WEIRD\GROUNDTABLEWEIRDCRYSTAL.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\WEIRD\GROUNDTABLEWEIRDCRYSTALPREDATOR.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\WEIRD\GROUNDTABLEWEIRDFLOAT.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\WEIRD\GROUNDTABLEWEIRDROLL.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\GROUND\WEIRD\GROUNDTABLEWEIRDROLLPREDATOR.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\UNDERWATER\TEST\UNDERWATERTABLEFLOCK.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\UNDERWATER\TEST\UNDERWATERTABLEFLOCK2.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\UNDERWATER\TEST\UNDERWATERTABLEFLOCK3.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\UNDERWATER\TEST\UNDERWATERTABLEFLOCKSHARK.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\UNDERWATER\TEST\UNDERWATERTABLEJELLYFISH.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\UNDERWATER\TEST\UNDERWATERTABLESHARKEATSNAKE.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\UNDERWATER\UNDERWATERTABLECOMMON.MBIN
  • METADATA\SIMULATION\ECOSYSTEM\UNDERWATER\UNDERWATERTABLECRABS.MBIN

LargeCrystals:
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\BARREN.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\DEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\FROZEN.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\FULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\LUSH.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\RADIOACTIVE.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\SCORCHED.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\TOXIC.MBIN

Env_High:
  • GCENVIRONMENTGLOBALS.GLOBAL.MBIN
  • GCGRAPHICSGLOBALS.GLOBAL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\PLACEMENTVALUES\SPAWNDENSITYLIST.MBIN
  • METADATA\UI\BOOTLOGOPC.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENBIGPROPSOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENCORALOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENCORALOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENHIVESOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENHIVESOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENHQOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENINFESTEDOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENINFESTEDOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENOBJECTSLOW.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENOBJECTSMID.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENROCKYOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENROCKYOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADBIGPROPSOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADBIGPROPSOBJECTSFULLULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADBIGPROPSOBJECTSVAR1.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADBIGPROPSOBJECTSVAR1ULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADBIGPROPSOBJECTSVAR2.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADBIGPROPSOBJECTSVAR2ULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADBIGPROPSOBJECTSVAR3.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADBIGPROPSOBJECTSVAR3ULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADOBJECTSDEADULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\FROZENDEADOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\FROZENDEADOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\FROZENDEADWEIRDOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\FROZENDEADWEIRDOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENBIGPROPSOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENBIGPROPSOBJECTSFULLULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENHQOBJECTSMID.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENOBJECTSLOW.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENOBJECTSMID.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENPILLAROBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENPILLAROBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENROCKYOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENROCKYOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENROCKYWEIRDOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENROCKYWEIRDOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGERING\HUGERINGBIOME.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGERING\HUGERINGOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGERING\HUGERINGOBJECTSFULLULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGEROCK\HUGEROCKBIOME.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGEROCK\HUGEROCKOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGEROCK\HUGEROCKOBJECTSFULLULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGESCORCHED\HUGESCORCHBIOME.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGESCORCHED\HUGESCORCHOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGETOXIC\HUGETOXICBIOME.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGETOXIC\HUGETOXICOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGEUWPLANT\HUGEUVWPLANTBIOME.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGEUWPLANT\HUGEUWPLANTOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\HUGEPROPS\HUGEUWPLANT\HUGEUWPLANTOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LAVA\LAVABIOME.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LAVA\LAVAOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LAVA\LAVAOBJECTSFULLULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHBIGPROPSOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHBUBBLEOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHHQOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHHQTENTACLEOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHINFESTEDOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHINFESTEDOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSLOW.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHOBJECTSMID.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROCKYOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROCKYOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROCKYWEIRDOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROCKYWEIRDOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROOMAOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROOMBOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHULTRAOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\BEACH\FULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\BARREN.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\DEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\FROZEN.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\FULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\LUSH.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\RADIOACTIVE.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\SCORCHED.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\CRYSTALS\TOXIC.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\FULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\LEVELONEOBJECTS\FULLSAFE.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\MOUNTAIN\FULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\MOUNTAIN\MOUNTAINROCKGRASS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\MOUNTAIN\MOUNTAINROCKSCRUB.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\ALLWILD1.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\ALLWILD2.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\ALLWILD3.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\ALLWILDFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\BARREN.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\BARRENWILD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\DEADPLANETS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\FROZEN.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\FROZENWILD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\FULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\FULLSAFE.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\LUSH.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\LUSHWILD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\PLANTLARGECROP.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\RADIOACTIVE.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\RADIOACTIVEWILD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\SCORCHED.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\SCORCHEDWILD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\SPOREVENTPLANT.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\TENTACLEPLANT.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\TOXIC.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\TOXICWILD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\PLANT\WEIRDWILD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\RARE\ALWAYSPRESENT.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\RARE\FLOATINGPHYSICS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\RARE\PHYSICSPROPS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\RARE\RAREROCKS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\ROCK\BARRENFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\ROCK\DEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\ROCK\FULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\ROCK\LOW.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\OBJECTS\ROCK\MID.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOACTIVEALIENOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOACTIVEALIENOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOACTIVEGLOWOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOACTIVEGLOWOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOACTIVEOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOACTIVEOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOACTIVEOBJECTSLOW.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOACTIVEOBJECTSMID.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOBIGPROPSOBJECTS.MBIN--
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOBIGPROPSOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOSPIKECRYSTALSOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOSPIKECRYSTALSOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOSPIKEPOTATOOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOSPIKEPOTATOOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHBIGPROPSOBJECTSFULL.MBIN--
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHBIGPROPSOBJECTSFULLULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHCORALOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHCORALOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHEDALIENOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHEDALIENOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHEDOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHEDOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHEDOBJECTSLOW.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHEDOBJECTSMID.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHEDSHIELDTREEOBJECTS.MBIN --Large yellow/red oval trees
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHEDSHIELDTREEOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SWAMP\SWAMPOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SWAMP\SWAMPOBJECTSFULLULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICBIGPROPSOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICBIGPROPSOBJECTSFULLULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICEGGSMOONOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICEGGSMOONOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICEGGSOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICEGGSOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICINFESTEDOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICINFESTEDOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICOBJECTSFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICOBJECTSLOW.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICOBJECTSMID.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICSPORESOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICSPORESOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICTENTACLESOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICTENTACLESOBJECTSULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\UNDERWATER\UNDERWATERDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\UNDERWATER\UNDERWATERMID.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\BEAMSTONE\BEAMSOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\BEAMSTONE\BEAMSOBJECTSDEADULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\BONESPIRE\BONESPIREOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\CONTOUR\CONTOUROBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\CONTOUR\CONTOUROBJECTSDEADULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\ELBUBBLE\ELBUBBLEOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\ELBUBBLE\ELBUBBLEOBJECTSDEADULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\FRACTALCUBE\FRACTCUBEOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\FRACTALCUBE\FRACTCUBEOBJECTSDEADULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\HEXAGON\HEXAGONOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\HEXAGON\HEXAGONOBJECTSDEADULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\HOUDINIPROPS\HOUDINIPROPSOBJECTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\HYDROGARDEN\HYDROGARDENOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\HYDROGARDEN\HYDROGARDENOBJECTSDEADULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\IRRISHELLS\IRRISHELLSOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\IRRISHELLS\IRRISHELLSOBJECTSDEADULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\MSTRUCTURES\MSTRUCTOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\MSTRUCTURES\MSTRUCTOBJECTSDEADULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\SHARDS\SHARDSOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\SHARDS\SHARDSOBJECTSDEADULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\WIRECELLS\WIRECELLSOBJECTSDEAD.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\WIRECELLS\WIRECELLSOBJECTSDEADULTRA.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\ULTRAEXTERNALOBJECTS.MBIN
  • MODELS/PLANETS/BIOMES/SWAMP/LARGEPLANT/DEADTREE.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/SWAMP/LARGEPLANT/MANGROVELARGEFULL.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/SWAMP/LARGEPLANT/MANGROVELARGE.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/WEIRD/CONTOUR/CONTOURPOD.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/WEIRD/CONTOUR/CONTOURTOWER.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/LAVA/LARGEPROPS/LARGEVOLCANO.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/LAVA/LARGEPROPS/LARGESHARDINACTIVE02.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/HQLUSH/HQTREES/HQTREEREF.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/TOXIC/HOUDINIPROPS/LARGETENTACLE.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/SWAMP/LARGEPROP/LARGEMOSSROCK.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/HQLUSH/MEDIUMPROPS/MEDIUMBOULDER02.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/WEIRD/CONTOUR/CONTOUROBJECT.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/SCORCHED/MEDIUM/MEDIUMROCK.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/LUSHROOM/LARGEFANSHROOMSINGLE.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/LUSHROOM/LARGEFANSHROOM.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/LUSHROOM/COLOURFANSHROOM.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/LUSHROOM/LARGEBLUESHROOMSINGLE.SCENE.MBIN
  • MODELS/PLANETS/BIOMES/LUSHROOM/LARGEBLUESHROOM.SCENE.MBIN

Env_Med & Env_Low:
  • ^same, just not: GCGRAPHICSGLOBALS.GLOBAL.MBIN or GCENVIRONMENTGLOBALS.GLOBAL.MBIN

All Multi-Biome versions:
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BIOMEFILENAMES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\CAVE\CAVEBIOMEFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\CAVE\CAVEBIOMESPARSETOXIC.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\UNDERWATER\UNDERWATERCRYSTALS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\UNDERWATER\UNDERWATERCUCUMBERLIGHTS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\UNDERWATER\UNDERWATERCURVECORAL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\UNDERWATER\UNDERWATERFULL.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\UNDERWATER\UNDERWATERMONOLITHS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\UNDERWATER\UNDERWATERGASBAGS.MBIN
  • And basically every file that ends in "BIOME.MBIN" in METADATA\SIMULATION\SOLARSYSTEM\BIOMES\*

Jetpack:
  • GCPLAYERGLOBALS.GLOBAL.MBIN
Terrain:
  • METADATA\SIMULATION\SOLARSYSTEM\VOXELGENERATORSETTINGS.MBIN

All "AllBiomeGroundFloraRingColors" versions:
  • METADATA\SIMULATION\SOLARSYSTEM\COLOURS\BASECOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\FROZEN\FROZENCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROOMACOLOURPALETTE.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LUSH\LUSHROOMBCOLOURPALETTE.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\LAVA\LAVACOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\BARREN\BARRENCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\DEAD\DEADCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\RADIOACTIVE\RADIOCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SCORCHED\SCORCHCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\SWAMP\SWAMPCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\TOXIC\TOXICCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\BEAMSTONE\BEAMSCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\BONESPIRE\BONESPIRECOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\CONTOUR\CONTOURCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\ELBUBBLE\ELBUBBLECOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\FRACTALCUBE\FRACTCUBECOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\HEXAGON\HEXAGONCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\HOUDINIPROPS\HOUDINIPROPSCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\HYDROGARDEN\HYDROGARDENCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\IRRISHELLS\IRRISHELLSCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\MSTRUCTURES\MSTRUCTCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\SHARDS\SHARDSCOLOURPALETTES.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\BIOMES\WEIRD\WIRECELLS\WIRECELLSCOLOURPALETTES.MBIN

All SkyColors versions:
  • GCSKYGLOBALS.GLOBALS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\WEATHER\SKYSETTINGS\DAYSKYCOLOURS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\WEATHER\SKYSETTINGS\DUSKSKYCOLOURS.MBIN
  • METADATA\SIMULATION\SOLARSYSTEM\WEATHER\SKYSETTINGS\NIGHTSKYCOLOURS.MBIN

LASAGNA_WaterColors:
  • METADATA\SIMULATION\SOLARSYSTEM\COLOURS\WATERCOLOURS.MBIN

LASAGNA_MultiColor_Grass:
  • GCTERRAINGLOBALS.GLOBAL.MBIN


This mod includes these files: (v7.0 update: You must use one of each: Env, CustomBiomes, Multi-Biome, AetherSeas & CustomModels):


CHOOSE ONE:

1. LASAGNA_Env_High.pak:

-Largest scaled props (trees, etc) - up to 9x
-Highest density
-Highest draw distance - by 2x
-Adds more than 100 "vanilla+" biomes (+ empty & other biomes)
-*Will significantly impact performance (see below)
    
2. LASAGNA_Env_Med.pak:
-Medium scale - up to 5x
-Medium density
-Medium draw distance - by 1.5x
-Adds more than 100 "vanilla+" biomes (+ empty & other biomes)
-*Better overall compatibility (see compatibility section)
    
3. LASAGNA_Env_Low.pak:
-Smallest scale - up to 4x
-Lowest density
-Lowest draw distance - overall, minimally increased compared to vanilla.
-Adds more than 100 "vanilla+" biomes (+ empty & other biomes)
-*Better overall compatibility (see compatibility section)


CHOOSE ONE:

1. LASAGNA_CustomBiomes_High.pak:
-This mod adds the models into custom biome/scene MBIN files (which are then picked from Multi-Biome.pak at random).
-Highest draw distance & density.
    
2. LASAGNA_CustomBiomes_Med.pak:
-Low draw distance (compared to High).
    
3. LASAGNA_CustomBiomes_Low.pak:
-Low draw distance & -10% density (compared to High).
    
*USE ONE OF THESE PAKS NO MATTER WHICH MULTI-BIOME VERSION YOU CHOOSE (since these spawn in "vanilla+" biomes).


CHOOSE ONE:

  • 1. Multi-Biome_MoreDensity.pak
-Planets can have up to 4 biomes on 1 planet, thanks to scripting originally by trevix.
-Adds all new custom models (via. CustomBiomes and CustomModels).
-Adds variety to each "base" biome list, i.e. you might find that the "base" biome on a radioactive planet is a lush forest.
-Also adds vanilla assets from pre-release (trees, E3 assets, flags, etc.)
-Adds 100+ grass/ground objects files that spawn on base, mountain & beach terrain.
-This version adds 1 extra biome to "Base" terrain on nearly all planets, and adds a rare chance of additional biomes on mountain or beach terrain.

  • 2. Multi-Biome_LessDensity.pak:
-This all the above, except:
-This version adds the extra 1 biome to "Mountain" terrain, which lowers overall density while also adding "pockets" of props to raised terrain.
-This improves performance mostly because fewer props spawn on base terrain.

CHOOSE ONE:

  • 1. Aether_Seas_High.pak:
-Adds 33% chance of finding new props on top of water
-High LOD/draw distance

  • 2. Aether_Seas_Med.pak:
-Med LOD/draw distance

OPTIONAL DOWNLOADS:

  • 3. Multi-Biome_Minima.pak:
-Like MoreDensity, but only adds pre-release assets, no "third party" custom models (still requires 1 of each: Env, CustomBiomes, AetherSeas, & CustomModels)

  • 4. Multi-Biome_Vanilla.pak:
-Like MoreDensity, but does not add any pre-release or new models (still requires 1 of each: Env, CustomBiomes, AetherSeas, & CustomModels)


OTHERS:

  • LargeCrystals.pak:
-Turns crystal resources into large "E3" crystals.

  • Creatures.pak:
-Every species has own modifier. Increased creature max scale of land, exotic, air, etc. species up to 12x,
-All underwater creatures up to 8x. Butterflock and fishflock creatures stay small.
-Sets creature min spawn count to 1, max spawn count to 3 to decrease big glitchy groups of absolute units.
-Sets creature speed to 0.8x so huge creatures don't sprint across your screen.
-Increases spawn distance (IncreasedSpawnDistance) by 4x so you can see big creatures from far away (thanks to scripting originally by InsaneRuffles).

  • Jetpack.pak:
-Doubles max jetpack speed, quadruples fill rate, and adds subtle vertical and horizontal speed boosts.
-Won't make you superman, you'll still need to rest often.

  • CustomModels.pak:
-Adds 100+ new models, mostly trees. Also includes rare cities, alien props and floating islands (there's about a 1:20 chance you'll find a planet with cities).
-Trees vary widely in color, shape, and type (palm, maple, birch, etc). I added collisions to each model.
-(You can simply remove this pak if you prefer vanilla models)

______________________________________
In Colors, fog, & terrain folder:
______________________________________


-Changes 50% of vanilla planets (only prime planets, which were introduced in NMS Origins), adds much deeper oceans.
-Improves objects disappearing bug, where things don’t spawn on steep slopes.
-Changes include: narrow and jagged slopes into tall, sloped mountains. Creates flat areas with huge, narrow mountains.
-Turns some “continents” into island/swamp planets with marshes. Can generate nearly completely flat planets with alien patterns on the forest floor.
-All non-prime planets are unchanged and will appear normally.
-Not compatible with other terrain mods.
-FYI: Due to a parameter called "FlatDensity", this mod heavily increases object/prop density on certain planets!

  • WaterColors.pak:
-Replaces the 4 vanilla water color combos with 20+ color combos.

  • MultiColor_Grass.pak:
-Changes terrain & grass colors to have 2 tones/colors (compatible with 99% of mods).

CHOOSE ONE:

  • 1. SkyColorsNoSubtleFog.pak:
-Adds hundreds of new day, dusk, and night skies.
-Most day skies uniquely tailored to specific biomes.
-Storms last 25% as long as vanilla (MinStormLength and MaxStormLength).
-Removes photo mode vignette.
-Does not add any extra fog.

  • 2. SkyColorsExtraFog.pak:
-Same as above, but adds fog similar to release NMS. Comparison image here. [<- Updated v5.01b]

  • 3. SkyColorsRevamped_ExtraFog:
-Completely different colors from above paks, adds saturated, bright day/night/dusk sky colors (from Pathfinder update)


CHOOSE ONE:

  • 1. AllBiomeGroundFloraRingColors_LessColors.pak:
-Replaces most terrain, flora, grass, leaves, snow, planet rings, rock, stone, dirt, and other colors.
-Kind of a vanilla+/hybrid color change, where some lush planets, for example, don't change.
-Aesthetically pleasing color combos.

  • 2. AllBiomeGroundFloraRingColors_MoreColors.pak: [comparison image between the 2 versions here]
-v2.0: Similar replacements as above, but:
-Adds bright & saturated colors on just about every biome.
-Changes building, fur, feathers, and other colors.
-I used Legacy colors for most of these color changes.


*new - v7.0* FAQ/about:


  • 1. About me:
I've been playing NMS since its launch in August, 2016. I've tried almost every planet gen andoverhaul mod on this site, and I love discovering new player-made biomes and other content. For me, No Man's Sky is about discovering unique planets and getting lost in a near-infinite universe.

  • 2. How is this different from other mods?
Having modded my game for years, my goal was to create a stable, easily updatable, modular, customizable, and exciting mod that generates extreme environments with extreme variety on most planets.

Stability - This mod rarely crashes, and if it does, it crashes maybe once every 30+ planets.

Easy to update - I made this mod using AMUMSS. This means that, unless Hello Games
decides to completely overhaul planet gen, I can run my LUA script through AMUMSS which does the heavily lifting for me. Major shout-out to the dedicated people continuously updating AMUMSS and MBINCompiler so that mods like this can continue to exist!

Modular - I've divided major components into different PAKs, so you can choose or ignore whichever mods you prefer.

Customizable - The provided LUA script can be edited and then run through AMUMSS if you want a highly personalized version of this mod.

Exciting - This mod generates both colossal and small foliage, emphasizing scale variation to offer perspective when landing on new planets.

Variety - Multi-Biome.pak adds millions of possible biome variations on planets. This means you could encounter toxic plants and a volcano on a frozen planet or a large forest with giant rings objects on an empty planet. Additionally, the mod introduces many new objects underwater andin caves.

  • 3. There's a new update, where mod update?
Updates take time, effort, and playtesting. Please be patient when this happens!

  • 4. Why does grass sometimes turn "invisible?"
This should not happen after v3.1. Pls comment if it does.

  • 5. Why do some planets look random and disjointed?
I crafted each biome to look interesting in and of itself. Multi-biome combines these biomes in unique ways. The end result is planets can lookchaotic or handmade. Keep exploring! I've added hundreds of unique biomes in this mod, you'll find something that you like eventually.

  • 6. I get stuck on invisible barriers, why does this happen?
Some model collisions don't scale nicely with size changes. While I handcrafted most of the custom model collisions in this mod to circumvent this issue, certain collision shapes (like spheres) still cause problems. Tailoring specific collisions further (or nerfing all flora size) is not something I aim to do. You may need to start a new game if you encounter this on your starting planet.

  • 7. Can I use this with multiplayer?
Yes, as long as everyone in your party uses the same mod list. Otherwise, only you will see the changes from your installed mods.Terrain mods can cause players to appear above or below you if you're the only one with that terrain mod installed.

  • 8. Do terrain mods affect my base?
Terrain mods can sometimes move or alter your base, as well as the flora placement around it. To play it safe, I recommend saving and backing up your game before using terrain mods.

  • 9. Sometimes huge flora and other models vanish as I approach these objects, why does this happen?
This issue stems from a terrain bug in the vanilla game that has gradually escalated over the years. As of v3.0, you can use PrimeTerrain.pak to modify the most extreme (prime) planets contributing to this issue. I'vespent a lot of time trying fix this, you could try reporting this bug to Hello Games on their zendesk.

  • 10. Wait, but now foliage density is way too high?
Did you install PrimeTerrain.pak? This mod "smooths" the terrain on prime planets, which has the unfortunate side effect of increasing overall flora density. Try experimenting with different PAK versions to get a different density level you like.

  • 11. Sometimes flora still vanishes even though I've done all of the above?
Did you install Multi-Biome_LessDensity.pak? This version of the mod adds 1extra biome to "Mountain" terrain. On one hand, this adds unique "pockets" of new biomes to planets. On the other, steep mountain terrain+ big flora = the vanishing bug (see #9). If this issue bothersyou, try a less demanding version of an Env PAK + the MoreDensity version of Multi-Biome, which adds the extra biome to "Base" terrain (and occasionally to mountains or beaches).

  • 12. This mod deletes all biome flora/minerals on every planet, what happened?
Using any multi-biome PAK by itself will cause this issue. You must install 1 env PAK, 1 custombiomes PAK, and the custommodels PAK in order to use this mod.

  • 13. Can I install this mod via. Vortex Mod Manager?
Don't think so, but I don't use Vortex. I strongly suggest manually installing NMS mods.

  • 14. Will you make patch mods for other planet generation mods?
This mod is enough to manage as is. My new program PLUMGEN should be able to help in this respect.

  • 15. Why do some of the custom models look a bit wonky?
Importing custom models to NMS is like trying to build a fire extinguisher out of liquid rocket fuel, err, I mean:
It's a bit challenging (especially post-Vulkan update). Best to just ignore the wonky ones.

  • 16. Can I fully survey a planet with this mod?
It seems that you can. I haven't fully tested this myself, but I've been told that this is unaffected (thanks to gildedarmour for the info!).

  • 17. Why are there conflicts in Env and CustomBiomes PAKs?
Both mods add collisions to pre-release props (Nevada, Rainforest, etc. props). You can safely ignore these conflicts because they both do the same thing.

  • 18. This mod made my home planet look bad: ★✩✩✩✩
Luck of the draw, my dude. Generally, I suggest starting a new save when playing with a new planet gen mod.

  • 19. Can you change something for me?
Unless it's to prevent a major game-breaking issue, then probably not. I suggest trying my new program PLUMGEN (coming soon™) to make your own  adjustments. I'd be happy to hear what you've changed or improved.

  • 20. Draw distance/LOD is very low, things appear right in front of me and/or I get stuck on invisible objects?
You may have a mod conflict, especially with Env_High, possibly caused by a color mod overriding global settings and reducing prop Draw Distance/LOD. To fix this, merge the conflicting mod's LUAs using AMUMSS. Note that some mods may not support LUAs.

  • 21. I visited a planet, and my game crashed (or I have some other issue with this mod not already mentioned). What should I do?
I've spent many dozens of hours playtesting all combinations of this mod to
improve overall stability, and I only crash about once every 30 planets.

Please double check your setup before posting:

  • A) If NMS recently received an update, then I might not have updated the mod yet.
  • B) Make sure you edited or removed disablemods.txt after an update (and follow mod installation instructions: https://nomanssky.fandom.com/wiki/Mods#Summary)
  • C) Try lowering your settings or use a less demanding PAK.
  • D) Check your mod list compatibilities (the .MBIN files they change)
    tomake sure all of your mods are compatible. Installing incompatible mods can cause very strange issues.

That said, some planets inevitably cause problems. I've installed "No Auto Saves" (https://www.nexusmods.com/nomanssky/mods/2525) to prevent autosaving in a planet's atmosphere. If you're "stuck" on
aplanet, remove the mods, jump planets, save, then re-add the mods.

If the issue persists, please share:
  • A) Details about the issue
  • B) Your *full* mod list
  • C) The PAK/s you believe to be the cause of this issue
  • D) Screenshots (if possible)

I'll do my best to get back to you when I'm available. I will not, however,
help with comments that omit critical info or become belligerent.
Niceties are appreciated.


How to install:

Unzip the downloaded folder. Place the desired .pak files in \steamapps\common\No Man's Sky\GAMEDATA\PCBANKS\MODS\. Then go into your PCBANKS folder and delete or rename the DISABLEMODS.TXT file. Protip: To find where your game is installed, right-click "No Man's Sky" on the sidebar within Steam, click on Properties > Local Files > Browse.

Performance:

  • Lower "Planet Quality" setting for much better performance.
  • Try a different pak version.
  • Dense forests heavily impact performance, set shadows to lowest setting in these areas for a 15-20% performance gain.

Credits:

-trevix (LUA implementation by Babscoole) for permission to use multi-biome code. View trevix's "Parallel Universe" mod here: https://www.nexusmods.com/nomanssky/mods/1527 Also: Wishlist trevix's game on steam! MIRO link.
-InsaneRuffles for permission to use LOD and distance code. View InsaneRuffles' "View Distance Increase" mod here: https://www.nexusmods.com/nomanssky/mods/1990
-Made using AMUMSS by Mjjstral aka MetaIdea and Wbertro aka TheBossBoy. Thank you to Mjjstral for the original LUA scripts.
-Monkeyman192's MBINCompiler and NMSDK to do many things, including adding in custom assets.
-Color mods made using No Man's Debugger by RaYRoD TV. View RaYRoD TV's debugger here: https://www.nexusmods.com/nomanssky/mods/2004
-WinderTP for walking me through Blender/NMSDK/and many, many EXMLs in order to add in models, material flags, etc.
-cruzdroid (LUA implementation by Babscoole) for code to remove "SporeEventPlant" hazardous plants. View cruzdroid's "ImmersiveGen" mod here: https://www.nexusmods.com/nomanssky/mods/2357

3D Model Credits:

-Ultimate Stylized Nature models by Quaternius: https://quaternius.com/packs/ultimatestylizednature.html License: CC0
-Stylized Trees models by Quaternius: https://quaternius.com/packs/stylizedtree.htm License: CC0
-Buildings Coruscant models by Daniel: https://sketchfab.com/3d-models/star-wars-buildings-coruscant-cf2f3b9d265e45f7ab36b440c8bf690 License: CC Attribution
-Magic Tree by Igor Zukowicz [edited to remove crystal due to NMS engine render issues]: https://sketchfab.com/3d-models/magic-tree-ba0869cea1944722825abf4d18a6ae41 License: CC Attribution
-Tentacle Plant model by meowskie: https://sketchfab.com/3d-models/tentacle-plant-8372c5e8dfca49a1ae1046e02f47e2d0 License: CC Attribution
-Project Aaron - Plants models by artikora: https://sketchfab.com/3d-models/projet-aaron-plants-d390b0db07b245d587d35618872b62eb License: CC Attribution
-Project Aaron - Strange Plant Collection models by artikora: https://sketchfab.com/3d-models/projet-aaron-stange-plant-collection-5c567845c0a7413d9385f14ded52f5d8 License: CC Attribution
-Ice Glacier by Svenja: https://sketchfab.com/3d-models/ice-glacier-933b3c2ee51c48bb958d06655d1ff8bd License: CC Attribution
-Set Ghibli style rocks by CoFate: https://sketchfab.com/3d-models/set-ghibli-style-rocks-3ba25d37cd604e69a4824d9f584fe2fd License: CC Attribution
-LS06 Carpinus Betulus by xfrog - https://sketchfab.com/3d-models/ls06-carpinus-betulus-european-hornbeam-ea8e3b90387c4790b1ddb8ef01e7b2f1 License: CC A-NC-ND
-AS01 Bambusa by xfrog - https://sketchfab.com/3d-models/as01-bambusa-golden-bamboo-68bdf2c65aec438790507f6f68a098bf License: CC A-NC-ND
-JA01 Acer Nikoense by xfrog - https://sketchfab.com/3d-models/ja01-acer-nikoense-nikko-maple-98c3db13cebf44f38cbeb9adc147f031  License: CC A-NC-ND
-Trees Set A by Satendra Saraswat - https://sketchfab.com/3d-models/trees-set-a-673eff31ed5a45f186435899542c7ef1 License: CC Attribution
-Stylized Plant Pack by Marbles studio - https://sketchfab.com/3d-models/stylized-plant-pack-d866603021fa4939b8e7bc28f22bb47c License: CC Attribution
-Fly Agaric Mushroom by Timothy Hsu - https://sketchfab.com/3d-models/fly-agaric-mushroom-d6c3876f091b4de49a38553a177bab0f License: CC Attribution
-Stone Arch by Daniyal Malik - https://sketchfab.com/3d-models/stone-arch-c444af1dc55d4ff3b9937bf1b20e65d6 License: CC Attribution
-Multi eyed mushroom by anyaachan - https://sketchfab.com/3d-models/multi-eyed-mushroom-0ec8d77a55494208950eac56b48d2998 License: CC Attribution
-Realistic Trees Pack of 2 Free by Nicholas-3D - https://sketchfab.com/3d-models/realistic-trees-pack-of-2-free-08b4a9eac77a40419fd59402cc7b2deb License: CC Attribution
-Stylized pine tree pack by W_illness - https://sketchfab.com/3d-models/stylized-pine-tree-pack-46ac3c1a4c3645b1984a97568db54c5d License: CC Attribution