No Man's Sky

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About this mod

Terrain (voxelgen) overhaul mod. Compatible with NMS v4.06-4.08 Now with NaturalSpawn!

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Compatible with NMS v4.06-4.08


If you like this mod, check out my other mods here:

Special thanks to monkeyman192, Lo2k, GaticusHax, RaYRoD, LawnReality, Exosolar, Gumsk and many others for hard work helping modders and making tools work like MBINCompiler!

For anyone that has donated: It means more to me and my family than you can imagine. I won't go into details here because I don't think it is appropriate, but everyone in my family thanks you very much!

Changes spawn area size of 2 large plant and rock spawn groups that are used on all planets.
Makes forests and larger groups of rocks, plants, and trees have larger groups with larger barren areas between.
Makes more "forest and plains" areas than the evenly distributed smaller forests in vanilla NMS.

Massive overhaul to terrain (voxelgen).

*Both mods can be used together or separately.

Terrain (voxelgen) is overhauled in every aspect. The pics show a very small example of possible terrain.
The example pics are limited on purpose. Explore and be surprised by the variety of terrain!

Main considerations for the design are as follows:
Extensive (more than 2 years) testing.
Being a standard that everyone can enjoy together.
FPS is consistent with vanilla NMS.
Improved gameplay aspects of terrain compared to vanilla NMS. (i.e. terrain supports rational player movement and all normal prop placement.)
Does not affect any prop placement directly. Including but not limited to flora, fauna, outposts, buildings, minerals, etc.
Massive increase in variety of terrain compared to vanilla NMS.
Possibilities of deeper oceans.
Retains vanilla NMS terrain possibilities.
Some planets will have mineral deposits that protrude above the terrain.

This mod will change terrain (voxelgen)!
Therefore there are a few things to consider when using this mod:

If using mod on an existing save game, save in a space station before installing the mod.
If removing the mod, save in a space station before removal.
Prop placement will be indirectly changed (even if minimally) due to the fact that terrain affects prop placement.
If using on existing save, existing bases will more than likely be at the wrong height compared to the changed terrain.
If using in multiplayer, terrain will be different than anyone not using the mod.
If mod is used by multiple players, all of those players will see exactly the same terrain.
If updating from v3.53.3 to v3.68.2, terrain will be completely different on one rare planet type. On planets that use a certain crater type, the craters will vary in location and size. A small percentage of particular underwater land formations will have slight variation.

If you are using another mod that does happen to modify VOXELGENERATORSETTINGS.MBIN, you can make this mod (DUD'S SKY - TERRA FIRMA) load last. This will cause DUD'S SKY - TERRA FIRMA terrain to be used without any conflict with the rest of the other mod.
Please refer to the NMS wiki for an explanation of mod load order and how to change it:

1. Add the .pak file inside DUD' file to: C:/(NMS installation folder)/No Man's Sky/GAMEDATA/PCBANKS/MODS folder.
2. Rename or delete C:/(NMS installation folder)/No Man's Sky/GAMEDATA/PCBANKS/DISABLEMODS.txt.
3. Enjoy.

*See readme for more information