Fallout New Vegas
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Created by

WallSoGB lStewieAl

Uploaded by

WallSoGB

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About this mod

Fix for depth of field bleeding over onto player's viewmodel.

Requirements
Permissions and credits
Donations
 

What?
Game renders depth of field using scene graph depth buffer but applies it onto the finished image - overlapping player's view model.
This leads to blurred weapons, or anything else that'd belong to player's node, breaking animations, effects etc. - very visible if you use Blurry Distance.
Well, not anymore. With this mod, depth of field is rendered before hands do. As simple as that.

Will break every mod that blurs hands intentionally. Lmao.

Source Code
GitHub

Credits:
lStewieAl - for helping with ASM jumps.
Xilandro and Hitman - for bugging me about this.