Praise JazzIsParis yall! Without him doing all the hard work on the renderer and having patience to listen to my pleas to implement it - this would not be possible like ever. All Hail JazzIsParis!
0.16b is up Fixes and additions ● B42 Optics version print on initialization - added ● Scopes affected by stealth fields - fixed ● Pressing tab key while aiming - making handheld pipboy visible - handheld issue, but fixed it on my side ● Cinematic kill obscures view with player body - conflict with Enhanced Camera - worked around ● Removed debug 3rd person because people can't behave. ● Zoom going wild when holding ads while going out of pipboy - couldn't reproduce. Precautions and possible fix added ● Added setting to disable eyebox scaling (lack of standardization in anims bites my ass for some reason, funny..) ● True Ironsights warning - added ● HDR warning - added ● ISControl check - added ● Warn user if NVTS is installed - added 0.17b is up + 0.18b follow-up Fixes ● Fixed an oversight with weapons that have scope attachments, and enabled flag "Don't Use 1st Person IS animations" ● Added Environment Fade flag for meshes, now lens reflection glare should not be extreme during nighttime or inside interiors 0.19b is up Fixes ● Fixed possible variable failure if used with HotReload, or if game poops itself during saveloading cycle. 0.20b is up Fixes ● Fullscreen Nightvision during reloading (while aim key is pressed) will no longer happen ● Bad Optics configs now will be reported ● Most, if not all, issues with imperfect rendering (water, sky, fog, actors low fps movement in peripheral vision) have been fixed by Jazz at this point, including critical memory leak. From now on JIP LN version 57.15 is a hard requirement
0.21b is up Fixes & Changes ● Fixed 1st person hands visible if you hold POV key while unaiming ● Removed fNearDistance changes in favor of JohnnyGuitar's SetViewmodelClipDistance. And due to that.. ...JohnnyGuitar NVSE version 4.99 is now a hard requirement
Bugs reported so far with no fix if you are using Depth of Field: Weird flickers and strange ooga booga with RESHADE - turn off DOF from this mod, or look for the RESADE shader that causes it and turn it off. Whole screen smears in lines - turn off DOF, that's a bug with refraction. DOF and refraction for some reason does that. Fix, MAYBE will happen.
No matter what I do i cannot get this mod to load. I have all the required mods, i've installed it through vortex and manually. I've tried it on a saved game and a new game. I've downloaded the og fallout weapons patch and nothing works. I'm not sure if theres something in the ini file i need to change but If i can get any advice i'd appreciate it
I am having issues with the scopes being... not transparent. Or almost entirely opaque. I have tried the RCTRL+ENTER and RSHIFT menus, but those don't seem to have any effect. I actually can't even see the B42 crosshairs through the optic at all (although I can reveal them "outside" the scope if I completely mis-adjust via RCTRL+ENTER).
Other mods are just what I added through Viva New Vegas and New Vegas Visuals
EDIT: In case anyone comes across this in the feature, the instructions are actually perfect, I just hadn't played enough with the RCTRL+ENTER menu. In my case, I needed to adjust the scope forward/back with UP/DOWN arrows.
great mod, cant seem to get it to work at all though. no matter what i tried, updating all related mods 3 times just to be sure, and the nv/ttw patches i cant get the menu to pop up at all. the iron sights one works fine but when it comes to ttw the infiltrator and 44 mag scoped wont allow me to open the menu. im writing here because i cant seem to get the mod initializing to begin with.
also im currently testing it in honest hearts and in fo3 idk if that makes a difference
SOLVED: for anyone who cares. I had to install the mod manually to mo2, when i did mod organizer download it didnt download all the other folders for some reason
Would like to inquire about ussing B42 Optics and looking through those scopes with Enhanced Vision's thermal helmet mode on, specifically regarding the fact that the weapons are emitting thermal glow — some seem to be able to deactivate the weapon "heat" by swapping weapons, I cannot.
Just wondering if anyone has anything to comment, maybe even a solution! Thank you very much for your time!
1425 comments
0.16b is up
Fixes and additions
● B42 Optics version print on initialization - added
● Scopes affected by stealth fields - fixed
● Pressing tab key while aiming - making handheld pipboy visible - handheld issue, but fixed it on my side
● Cinematic kill obscures view with player body - conflict with Enhanced Camera - worked around
● Removed debug 3rd person because people can't behave.
● Zoom going wild when holding ads while going out of pipboy - couldn't reproduce. Precautions and possible fix added
● Added setting to disable eyebox scaling (lack of standardization in anims bites my ass for some reason, funny..)
● True Ironsights warning - added
● HDR warning - added
● ISControl check - added
● Warn user if NVTS is installed - added
0.17b is up + 0.18b follow-up
Fixes
● Fixed an oversight with weapons that have scope attachments, and enabled flag "Don't Use 1st Person IS animations"
● Added Environment Fade flag for meshes, now lens reflection glare should not be extreme during nighttime or inside interiors
0.19b is up
Fixes
● Fixed possible variable failure if used with HotReload, or if game poops itself during saveloading cycle.
0.20b is up
Fixes
● Fullscreen Nightvision during reloading (while aim key is pressed) will no longer happen
● Bad Optics configs now will be reported
● Most, if not all, issues with imperfect rendering (water, sky, fog, actors low fps movement in peripheral vision) have been fixed by Jazz at this point, including critical memory leak. From now on JIP LN version 57.15 is a hard requirement
0.21b is up
Fixes & Changes
● Fixed 1st person hands visible if you hold POV key while unaiming
● Removed fNearDistance changes in favor of JohnnyGuitar's SetViewmodelClipDistance. And due to that..
...JohnnyGuitar NVSE version 4.99 is now a hard requirement
Bugs reported so far with no fix if you are using Depth of Field:
Weird flickers and strange ooga booga with RESHADE - turn off DOF from this mod, or look for the RESADE shader that causes it and turn it off.
Whole screen smears in lines - turn off DOF, that's a bug with refraction. DOF and refraction for some reason does that. Fix, MAYBE will happen.
this is a video edition of a very simple concept explained in the description, but everyone ignores it
"Weapon has no scope/give patch/not compatible"
"Scope all black/Shadows covering lens/view inside lens is misaligned"
your patches include a fix for Anniversary Anim Pack firing animations.
is it safe to say you'll have a patch out for Rockbiter68 - Hitman47101 - Stentorious recent release of New Vegas Animation Overhaul - Guns at Fallout New Vegas - mods and community (nexusmods.com) since they recommend their new overhaul over Anniversary Anim?
Some strange ghosting effect.I use new vegas reloaded.
I am having issues with the scopes being... not transparent. Or almost entirely opaque. I have tried the RCTRL+ENTER and RSHIFT menus, but those don't seem to have any effect. I actually can't even see the B42 crosshairs through the optic at all (although I can reveal them "outside" the scope if I completely mis-adjust via RCTRL+ENTER).
Other mods are just what I added through Viva New Vegas and New Vegas Visuals
EDIT: In case anyone comes across this in the feature, the instructions are actually perfect, I just hadn't played enough with the RCTRL+ENTER menu. In my case, I needed to adjust the scope forward/back with UP/DOWN arrows.
also im currently testing it in honest hearts and in fo3 idk if that makes a difference
Just wondering if anyone has anything to comment, maybe even a solution! Thank you very much for your time!