Praise JazzIsParis yall! Without him doing all the hard work on the renderer and having patience to listen to my pleas to implement it - this would not be possible like ever. All Hail JazzIsParis!
0.16b is up Fixes and additions ● B42 Optics version print on initialization - added ● Scopes affected by stealth fields - fixed ● Pressing tab key while aiming - making handheld pipboy visible - handheld issue, but fixed it on my side ● Cinematic kill obscures view with player body - conflict with Enhanced Camera - worked around ● Removed debug 3rd person because people can't behave. ● Zoom going wild when holding ads while going out of pipboy - couldn't reproduce. Precautions and possible fix added ● Added setting to disable eyebox scaling (lack of standardization in anims bites my ass for some reason, funny..) ● True Ironsights warning - added ● HDR warning - added ● ISControl check - added ● Warn user if NVTS is installed - added 0.17b is up + 0.18b follow-up Fixes ● Fixed an oversight with weapons that have scope attachments, and enabled flag "Don't Use 1st Person IS animations" ● Added Environment Fade flag for meshes, now lens reflection glare should not be extreme during nighttime or inside interiors 0.19b is up Fixes ● Fixed possible variable failure if used with HotReload, or if game poops itself during saveloading cycle. 0.20b is up Fixes ● Fullscreen Nightvision during reloading (while aim key is pressed) will no longer happen ● Bad Optics configs now will be reported ● Most, if not all, issues with imperfect rendering (water, sky, fog, actors low fps movement in peripheral vision) have been fixed by Jazz at this point, including critical memory leak. From now on JIP LN version 57.15 is a hard requirement
0.21b is up Fixes & Changes ● Fixed 1st person hands visible if you hold POV key while unaiming ● Removed fNearDistance changes in favor of JohnnyGuitar's SetViewmodelClipDistance. And due to that.. ...JohnnyGuitar NVSE version 4.99 is now a hard requirement
Bugs reported so far with no fix if you are using Depth of Field: Weird flickers and strange ooga booga with RESHADE - turn off DOF from this mod, or look for the RESADE shader that causes it and turn it off. Whole screen smears in lines - turn off DOF, that's a bug with refraction. DOF and refraction for some reason does that. Fix, MAYBE will happen.
Hello wanted to ask here because I don't know where else to ask but does this mod influence scope sway/wobble at all in any way? Bones, animations, anything?. I have been trying to fix my scope sway for a month now and don't know the issue. I cant stand and unmoving scope because of how unnatural it is. I have a big feeling its not this mod but if I can get pointed a direction for any info as to why this is happening I'd appreciate it.
it's this mod, for sure. go to Data\NVSE\Plugins\scripts, delete the In_B42Optics.txt and there will be wobble with scopes, but this mod won't work. I ended up deleting every other script, leaving only b42Optics and ISControl and still had that same issue - no wobble with scoped weapons. I might update in future, if I'll find something
so, as I understand it - you basically need to turn off all scope-related features in stewie tweaks. in my case "Scope Visibility Delay" and "Adjustable Scope Zoom" both were enabled without me knowing it. so, disabling these fixed my issue
For the love of god how do you remove a scope added to a weapon? I cant find it anywhere on the mod page or comments to save my life. also tried to uninstall and reinstall the mod several times...
Delete the config. If you search "B42Optics" in your mod folder, it'll bring up one or more folders where Guns>"WeaponFileName.ini" files are located. Find the gun that's bothering you and delete it. The name probably won't match up to the one displayed in game. You might have to drop the weapon and click on it with the console open or look in XEdit to find it if it's really weird.
Hi. I have a problem.When I try to turn on the optics using the Right control+ enter shortcut, nothing happens.I was installed all additional files necessary for B42 optics, and B42 optics NV Patches.I saw in the comments on YouTube that many people have the same problem, but I did'nt find a solution. How can i fix this? P.S. I use Fallout Mode Manager to install mods, if it's important
Anyway to get sensitivity scaling based on the zoom level? The sens is too high. But just setting in stewies tweaks `bTurnSlowerWhileAmining=1`doesn't work cause it's a static number, and screws with non fov zoomed in ads sens. It's really unfortunate how high sens it is when using this mod. It's borderline unusable because of the sensitivity issue.
For some reason only sometimes a B42 mod will be the reason my game just stops responding when I launch it, and then when I remove it, the game launches to main menu fine. but also it only happens sometimes.
I assume this is an issue on my end because no one else has complained about it, but its weird it happens to only b42 mods. specifically B42 Optics, but also Dynamic Pip-boy, and B42 interact.
is there anything that b42 does that could cause this?
also this only happens sometime; most of the time, but not always. it can sometimes fix itself if I reinstall all b42 + it's dependents but other times it doesn't, some times it just works fine and when I go to launch the game again, it freezes on launch. I have already gone through my mods list and found the three problem mods. any clues as to why?
Absolutely awesome. The pinned videos are perfect, answered all my questions and allowed me to fix a large number of scope issues I was having. Thanks!!
Seems like with the newest NVR, shadows for individual items are being rendered when scoped in, but are not scaled (pic attached). I know this is not intended, but it seems to be fixed if SetViewModelClipDistance is changed from 0.1 to 0.
Unfortunately, this introduces the sun's shadow being cast over the entire lens. (Video)
1737 comments
0.16b is up
Fixes and additions
● B42 Optics version print on initialization - added
● Scopes affected by stealth fields - fixed
● Pressing tab key while aiming - making handheld pipboy visible - handheld issue, but fixed it on my side
● Cinematic kill obscures view with player body - conflict with Enhanced Camera - worked around
● Removed debug 3rd person because people can't behave.
● Zoom going wild when holding ads while going out of pipboy - couldn't reproduce. Precautions and possible fix added
● Added setting to disable eyebox scaling (lack of standardization in anims bites my ass for some reason, funny..)
● True Ironsights warning - added
● HDR warning - added
● ISControl check - added
● Warn user if NVTS is installed - added
0.17b is up + 0.18b follow-up
Fixes
● Fixed an oversight with weapons that have scope attachments, and enabled flag "Don't Use 1st Person IS animations"
● Added Environment Fade flag for meshes, now lens reflection glare should not be extreme during nighttime or inside interiors
0.19b is up
Fixes
● Fixed possible variable failure if used with HotReload, or if game poops itself during saveloading cycle.
0.20b is up
Fixes
● Fullscreen Nightvision during reloading (while aim key is pressed) will no longer happen
● Bad Optics configs now will be reported
● Most, if not all, issues with imperfect rendering (water, sky, fog, actors low fps movement in peripheral vision) have been fixed by Jazz at this point, including critical memory leak. From now on JIP LN version 57.15 is a hard requirement
0.21b is up
Fixes & Changes
● Fixed 1st person hands visible if you hold POV key while unaiming
● Removed fNearDistance changes in favor of JohnnyGuitar's SetViewmodelClipDistance. And due to that..
...JohnnyGuitar NVSE version 4.99 is now a hard requirement
Bugs reported so far with no fix if you are using Depth of Field:
Weird flickers and strange ooga booga with RESHADE - turn off DOF from this mod, or look for the RESADE shader that causes it and turn it off.
Whole screen smears in lines - turn off DOF, that's a bug with refraction. DOF and refraction for some reason does that. Fix, MAYBE will happen.
this is a video edition of a very simple concept explained in the description, but everyone ignores it
"Weapon has no scope/give patch/not compatible"
"Scope all black/Shadows covering lens/view inside lens is misaligned"
upd: there is some conflict with stewie tweaks
P.S. I use Fallout Mode Manager to install mods, if it's important
launches to main menu fine. but also it only happens sometimes.
I assume this is an issue on my end because no one else has complained
about it, but its weird it happens to only b42 mods. specifically B42
Optics, but also Dynamic Pip-boy, and B42 interact.
is there anything that b42 does that could cause this?
also this only happens sometime; most of the time, but not always. it can sometimes fix itself if I
reinstall all b42 + it's dependents but other times it doesn't, some
times it just works fine and when I go to launch the game again, it
freezes on launch. I have already gone through my mods list and found
the three problem mods. any clues as to why?
Unfortunately, this introduces the sun's shadow being cast over the entire lens. (Video)