Mods
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Concept Art Palace (Vivec City)
The Concept Art Palace mod (C.A.P.) is my attempt to bring the Vivec palace closer the original Kirkbride's concept art.The palace is now back to be worthy of God.
- 43.1MB
- 821
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Concept Art Palace (Vivec City)
The Concept Art Palace mod (C.A.P.) is my attempt to bring the Vivec palace closer the original Kirkbride's concept art.The palace is now back to be worthy of God.
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Parallax mapped and animated ghost fence.
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This mod enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun. The effect has been optimized to minimize performance impact. The mod also includes an optional replacer for the vanilla effect.
- 19KB
- 995
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This mod enhances the ambiance of the Bitter Coast by adding a new mist effect throughout region which appears during the night and certain weather conditions. It will burn off in the morning sun. The effect has been optimized to minimize performance impact. The mod also includes an optional replacer for the vanilla effect.
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Lua-based sound overhaul. Ambient sounds, interior weather, extended voices, and more. Compatible with TR/PT/SHotN. Easily customisable.
- 1.2GB
- 700
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Lua-based sound overhaul. Ambient sounds, interior weather, extended voices, and more. Compatible with TR/PT/SHotN. Easily customisable.
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Edits, re-filters, or adds on to vanilla dialogue to add more situational nuance - tavern owners will no longer talk about themselves in third person, Ashlanders will no longer curse vampires in the name of Almsivi, slave owners won't talk lovingly about abolitionists, and thieves will be less blase about incriminating themselves to strangers.
- 78KB
- 685
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Edits, re-filters, or adds on to vanilla dialogue to add more situational nuance - tavern owners will no longer talk about themselves in third person, Ashlanders will no longer curse vampires in the name of Almsivi, slave owners won't talk lovingly about abolitionists, and thieves will be less blase about incriminating themselves to strangers.
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Provides configurable, dynamic crosshair indicators while sneaking and for essential NPCs, quest items, owned objects, and more. In addition, a variety of settings are included to manage how these aspects of the game work.
- 18KB
- 549
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Provides configurable, dynamic crosshair indicators while sneaking and for essential NPCs, quest items, owned objects, and more. In addition, a variety of settings are included to manage how these aspects of the game work.
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This mod gives a much needed facelift to one of the greatest quest mods of all time - Rise of House Telvanni.
- 31KB
- 540
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This mod gives a much needed facelift to one of the greatest quest mods of all time - Rise of House Telvanni.
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This mod overhauls and slightly expands the old Dunmer fortress Berandas near Gnisis. Daedra have claimed Berandas, but other than the few roaming Daedra themselves there is not much evidence of the corruption. With this mod, old daedric structures have risen from the deep to transform the fortress into a proper daedric stronghold.
- 67KB
- 298
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This mod overhauls and slightly expands the old Dunmer fortress Berandas near Gnisis. Daedra have claimed Berandas, but other than the few roaming Daedra themselves there is not much evidence of the corruption. With this mod, old daedric structures have risen from the deep to transform the fortress into a proper daedric stronghold.
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Adds tooltips to shrines on hovering over the different options, describing the effects a blessing has
- 6KB
- 614
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Adds tooltips to shrines on hovering over the different options, describing the effects a blessing has
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Allows your to tame and breed guars, and keep them as companions. Intelligent command menu gives unprecedented control over your guar. Attack enemies, fetch items, harvest plants etc. Build trust over time by keeping them happy and healthy to unlock more commands. Fight and play games to level up your guar.
- 644KB
- 443
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Allows your to tame and breed guars, and keep them as companions. Intelligent command menu gives unprecedented control over your guar. Attack enemies, fetch items, harvest plants etc. Build trust over time by keeping them happy and healthy to unlock more commands. Fight and play games to level up your guar.
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Let There Be Darkness - Lua Lighting Overhaul
Configurable mod for automatical adjustment of lighting, including override values, cell whitelist, and light object editing.
- 42KB
- 532
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Let There Be Darkness - Lua Lighting Overhaul
Configurable mod for automatical adjustment of lighting, including override values, cell whitelist, and light object editing.
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Assigns ownership to the many, many items and containers that rightly should be owned but weren't, and otherwise makes adjustments to item ownership.
- 230KB
- 377
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Assigns ownership to the many, many items and containers that rightly should be owned but weren't, and otherwise makes adjustments to item ownership.
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Allows highlighting and hiding quests in the Journal questlist. Shift-Click on a quest to highlight it, Shift-Click again to hide and Shift-Click a third time to return to normal.
- 3KB
- 547
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Allows highlighting and hiding quests in the Journal questlist. Shift-Click on a quest to highlight it, Shift-Click again to hide and Shift-Click a third time to return to normal.
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This mod fixes a bug where GMST values are not applied properly when raising a skill via NPC training or a skill book.
- 3KB
- 359
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This mod fixes a bug where GMST values are not applied properly when raising a skill via NPC training or a skill book.
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This mod makes the game treat skill increases from quests as if there were raised via normal means.
- 5KB
- 459
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This mod makes the game treat skill increases from quests as if there were raised via normal means.
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MWSE Magicka Regen provides functional and configurable magicka regeneration for the player, NPCs, and creatures within Morrowind.
- 2KB
- 496
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MWSE Magicka Regen provides functional and configurable magicka regeneration for the player, NPCs, and creatures within Morrowind.
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A state-based health mod implemented in MWSE. Health is now calculated based on current endurance, strength and level.
- 7KB
- 337
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A state-based health mod implemented in MWSE. Health is now calculated based on current endurance, strength and level.
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Shopkeepers will now comment with a line of voiced dialogue on a successful trade.
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This mod uses a previously unused keg droplet texture from the game files to add a new effect to select kegstands in the game. Now you might notice a leaky tap upon closer inspection just like Bethesda may have intended with this texture but never followed through on. Includes a dynamic MWSE and non-MWSE versions.
- 112KB
- 294
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This mod uses a previously unused keg droplet texture from the game files to add a new effect to select kegstands in the game. Now you might notice a leaky tap upon closer inspection just like Bethesda may have intended with this texture but never followed through on. Includes a dynamic MWSE and non-MWSE versions.
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This mods adds a bunch of deities for player to choose from in a manner seen in Merlord's Character Backgrounds. Beliefs grant some simple abilities to the player, but it's mostly for purpose of role-playing. As such there are no restrictions in choosing your god, i.e. you can worship Hist as Orc if you want. It's your job to role-play 'correctly'.
- 25KB
- 224
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This mods adds a bunch of deities for player to choose from in a manner seen in Merlord's Character Backgrounds. Beliefs grant some simple abilities to the player, but it's mostly for purpose of role-playing. As such there are no restrictions in choosing your god, i.e. you can worship Hist as Orc if you want. It's your job to role-play 'correctly'.