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Most endorsed files in the last two weeks
Most endorsed recently added files
Most endorsed files of all-time (non-adult)
Top 30 Files in past two weeks:
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1
Increases the maximum level for a unit to 20.
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Expands the choices for minimum distance between towns. Allows you to set it to 4, 5, 6, 7, 8, 9, or 10 hexes/tiles! This does not change the cachement area around the towns for what resources it gets, only how far apart towns have to be.
- 120KB
- 11
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2Expands the choices for minimum distance between towns. Allows you to set it to 4, 5, 6, 7, 8, 9, or 10 hexes/tiles! This does not change the cachement area around the towns for what resources it gets, only how far apart towns have to be.
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Original MoM Title and Battle Music
Replaces the title screen music and different battle music with the original tracks from the original Master of Magic.
- 105.4MB
- 2
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3Original MoM Title and Battle Music
Replaces the title screen music and different battle music with the original tracks from the original Master of Magic.
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This mod removes many of the bonuses to resistance that normal units and heroes receive. This is intended to make spells with resistance checks much more powerful. Now you will need to rethink how to protect your units against magic.
- 8KB
- 2
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4This mod removes many of the bonuses to resistance that normal units and heroes receive. This is intended to make spells with resistance checks much more powerful. Now you will need to rethink how to protect your units against magic.
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This mod enhances the orc race so it is more exciting to play. In addition to rebalanced units, there is a new Druid unit that is an upgraded shaman with a unique spell called earthbond. In addition, all orcs gain the frenzy passive, which boosts their melee strength when they are injured.
- 2.2MB
- 4
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5This mod enhances the orc race so it is more exciting to play. In addition to rebalanced units, there is a new Druid unit that is an upgraded shaman with a unique spell called earthbond. In addition, all orcs gain the frenzy passive, which boosts their melee strength when they are injured.
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A newer version of this mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/New version 2.0.0 (as of 2023/2/16) adds all new art for heroes!A mod that adds 30 more new heroes to the game.
- 22.8MB
- 31
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6A newer version of this mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/New version 2.0.0 (as of 2023/2/16) adds all new art for heroes!A mod that adds 30 more new heroes to the game.
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This mod changes the rewards for fighting monster locations. Instead of always randomly generating an item, now you will always get one of the 250 premade items.
- 6KB
- 21
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7This mod changes the rewards for fighting monster locations. Instead of always randomly generating an item, now you will always get one of the 250 premade items.
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This mod will make cities more difficult to conquer, especially later in the game. Walls now convey a +1 armor bonus to each defending unit for the entire battle. Adds some new defensive options for cities that will fire upon attackers.
- 105KB
- 13
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8This mod will make cities more difficult to conquer, especially later in the game. Walls now convey a +1 armor bonus to each defending unit for the entire battle. Adds some new defensive options for cities that will fire upon attackers.
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9
Traduzione italiana del nuovo Master of Magic
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This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/As the name implies this makes heroes better:- Hero skill adjustments and 2 new skills.- Buffs to existing heroes, some have new skills.- Rework a
- 570KB
- 11
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10This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/As the name implies this makes heroes better:- Hero skill adjustments and 2 new skills.- Buffs to existing heroes, some have new skills.- Rework a
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TurnscalingAIbonusStrongerAIfortress
Mod has the following effects:- AI gains fortress bonus of (power*turn) and (food*turn*2) (a bonus increasing with game length, to have a somewhat scaling difficulty)- AI fortress fires bolt with triple strength (so AI is harder to kill early on)- AI fortress has always at least 1 swordsmen, even if garrison lured away (so t
- 31KB
- 2
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11TurnscalingAIbonusStrongerAIfortress
Mod has the following effects:- AI gains fortress bonus of (power*turn) and (food*turn*2) (a bonus increasing with game length, to have a somewhat scaling difficulty)- AI fortress fires bolt with triple strength (so AI is harder to kill early on)- AI fortress has always at least 1 swordsmen, even if garrison lured away (so t
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12
This mod makes a number of very small adjustments to improve game play enjoyment.
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This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod replaces the rare Nature summon Stone Giant with Archdruids.
- 72KB
- 2
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13This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod replaces the rare Nature summon Stone Giant with Archdruids.
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14
Small breaf:This is a racial mod for Master Of Magic, the Drowned Dead.
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15
Full readme file located here:https://mythical-realms.github.io/Mythical-Realms/
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16
Very simple edit of 1 file, DB_TERRAIN.xml, to make Myrror look more like Arcanus.
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Scanix's Mini Mod - Additional Wizards and Heroes
This mod adds 4 new playable wizards: Arthas (based on the Lich King from World of Warcraft), Malekith (based on Dark Elves leader from Total War: WARHAMMER II), Thrór (dwarven hero) and Zadkiel (celestial being helping mortals). The mod adds also 2 hireable heroes: Zraghor the Necromancer and Morathi the Hag Sorceress.
- 18.9MB
- 10
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17Scanix's Mini Mod - Additional Wizards and Heroes
This mod adds 4 new playable wizards: Arthas (based on the Lich King from World of Warcraft), Malekith (based on Dark Elves leader from Total War: WARHAMMER II), Thrór (dwarven hero) and Zadkiel (celestial being helping mortals). The mod adds also 2 hireable heroes: Zraghor the Necromancer and Morathi the Hag Sorceress.
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Solitude Aeturnus - Tactical Combat Mod
100% of the mod is on tactical combat. Roughly, it can be split into three overlapping sections: combat AI, terrain effects and unit abilities.
- 5.8MB
- 5
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18Solitude Aeturnus - Tactical Combat Mod
100% of the mod is on tactical combat. Roughly, it can be split into three overlapping sections: combat AI, terrain effects and unit abilities.
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Currently awaiting update... and for me to finish my current game.Do you think the spell of Mastery should cost more? Less? Have no effect whatsoever? So anyway I made a few tiny mods.
- 1KB
- 2
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19Currently awaiting update... and for me to finish my current game.Do you think the spell of Mastery should cost more? Less? Have no effect whatsoever? So anyway I made a few tiny mods.
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Currently awaiting update... and for me to finish my current game.Do you find it odd that rebels will provide you with power? Now they won't.
- 3KB
- 2
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20Currently awaiting update... and for me to finish my current game.Do you find it odd that rebels will provide you with power? Now they won't.
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Improved version of the Gnolls. Currently they are one of the strongest in the early game but once the game continues they cannot stand against most of the units. COMPATIBLE with Mythical Realms. To be fully compatible it has been created as a new race. check readme.html file for more info. Also translated to Spanish
- 8.3MB
- 6
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21Improved version of the Gnolls. Currently they are one of the strongest in the early game but once the game continues they cannot stand against most of the units. COMPATIBLE with Mythical Realms. To be fully compatible it has been created as a new race. check readme.html file for more info. Also translated to Spanish
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Transforms the original wizards into more than 40 iconic planeswalkers from various eras of the MTG universe.
- 556.0MB
- 4
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22Transforms the original wizards into more than 40 iconic planeswalkers from various eras of the MTG universe.
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23
Adds planar seal as a starting spell to the myrran trait
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An ominubs mod consisting of Mods by Biff, Non unified AI and production mods by Narf the Mouse, and Mythic realms by Xeth NYrrow.
- 210.7MB
- 8
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24An ominubs mod consisting of Mods by Biff, Non unified AI and production mods by Narf the Mouse, and Mythic realms by Xeth NYrrow.
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This mod attempts to limit imbalance features that can make the game too easy. It tries to help AI, speeds the game, tries to keep it fun.
- 20.8MB
- 5
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25This mod attempts to limit imbalance features that can make the game too easy. It tries to help AI, speeds the game, tries to keep it fun.
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This mod disables the construction of settlers. The INITIAL ECONOMY setting will decide if you get 1, 2 or 3 settlers to start with.
- 5KB
- 1
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26This mod disables the construction of settlers. The INITIAL ECONOMY setting will decide if you get 1, 2 or 3 settlers to start with.
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This mod restores the original v1.31 Master of Magic balance for gold, production and unrest by modifying buildings and city enchantments. There is an optional version that also changes the Noble hero ability to its original behavior.
- 7KB
- 7
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27This mod restores the original v1.31 Master of Magic balance for gold, production and unrest by modifying buildings and city enchantments. There is an optional version that also changes the Noble hero ability to its original behavior.
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This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod changes High Elf, Orc, and Beastmen Magician units to have different names and replaces their Fireball spells with other spells. High Men and Draconians Magician
- 4KB
- 2
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28This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod changes High Elf, Orc, and Beastmen Magician units to have different names and replaces their Fireball spells with other spells. High Men and Draconians Magician
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Currently awaiting update... and for me to finish my current game.This mod adds Romans to the game, using existing High Men graphics and sound. Romans are an early-to-mid-game civilization, with a limited late game.
- 7KB
- 0
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29Currently awaiting update... and for me to finish my current game.This mod adds Romans to the game, using existing High Men graphics and sound. Romans are an early-to-mid-game civilization, with a limited late game.
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This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod adds a researchable, uncommon Arcane realm direct damage spell that any wizard can acquire regardless of spell books owned.
- 139KB
- 2
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30This mod is included in my Mythical Realms mod and does NOT need to be installed if you use Mythical Realms:https://www.nexusmods.com/masterofmagic/mods/21/This mod adds a researchable, uncommon Arcane realm direct damage spell that any wizard can acquire regardless of spell books owned.