Master of Magic
0 of 0

File information

Last updated

Original upload

Created by

ShadowTiger

Uploaded by

shadowtiger

Virus scan

Safe to use

Tags for this mod

About this mod

This mod changes the rewards for fighting monster locations. Instead of always randomly generating an item, now you will always get one of the 250 premade items.

Permissions and credits
Changelogs
No Random Artifacts v1.2
By ShadowTiger
______________________
Summary:
This mod changes the rewards for fighting monster locations. Instead of always randomly generating an item, now you will always get one of the 250 premade items. 
Version 1.1 - Fix incompatability with latest version. May need to be updated again after first DLC launches
Version 1.2 - Add changes from free DLC
___________________________________________________________________
Disclamers 
    - This mod will conflict with any other mod that modifies rewards from locations.
    - Whenever you install a mod, you should do these two steps 
        1. delete ExternalAssets\powerTrainingData.bin 
        2. Start a brand new game. You will see red exclamation points next to all your old save games to indicate they are not compatible.
___________________________________________________________________
Installation Instructions:
Locate your installation directory for Master of Magic.
Example
E:\SteamLibrary\steamapps\common\MuHa Master of Magic\
Copy the files from this mod into the "ExternalAssets" of your installation directory and overwrite existing files.
Delete ExternalAssets\powerTrainingData.bin 
___________________________________________________________________
Uninstall Instructions
Delete these files from your ExternalAssets directory:
    ExternalAssets\Scripts\GameplayScripts_NoRandomArtifacts.cs
___________________________________________________________________
What this mod does:
Increased the chances of getting more powerful artifacts after fighting a powerful group of creatures.
Whenever you finish a battle, you get a budget. I had to pick an arbitrary multiplier to the default budget because it would always generate really low quality items. So I multiplied the budget for magic items by 4 so the toughest battle should give you some of the best items available. The top tier items that were merchant only in the original MoM will still be too expensive to find in lairs.
I have it generate a list of the 30 most expensive items within the randomly chosen budget, and then it will pick one of the 30 items randomly. 
___________________________________________________________________
Possible Updates:
In the future I may release a version that has a 10% chance of giving a random magic item if people find these too repetitive.
Unlike the original game, there is no check for duplicates so you can receive the same item multiple times. I may add this check in the future, which will require a fallback to random items if nothing is available.