Adds planar seal as a starting spell to the myrran trait
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File credits
Credit to Leto for writing an excellent guide on the basics of mod-making for this game, KunoNoOni for showing the specific configuration to modify wizard traits, and XenoReaver for helping me troubleshoot.
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Changelogs
Version 1.01
Fixed error that prevented game from starting.
Version 1.00
Initial attempted release
In Master of Magic classic, you could check the apprentice and, if you could decipher the code, read all the spells you could potentially research at the start of the game. For me, if I didn't start with Planar Seal, I restarted. The remake doesn't allow you to see everything you'll be able to research in advance. Since my modding ability is nowhere near enough to recreate that functionality, I made a workaround. If you want to build up on Myrror in isolation, this mod will ensure you have the spell to do so. It will also allow death wizards to enjoy Myrran isolation.