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Webusver

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This mod attempts to limit imbalance features that can make the game too easy. It tries to help AI, speeds the game, tries to keep it fun.

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V.1.7.1.
This mod attempts to limit imbalance features that can make the game too easy. It tries to help AI, speeds the game, tries to keep it fun. 
- Low level units are stronger and thus more useful and are not too easy to defeat.
- Heroes don’t have overpowerful traits like Might, Arcane Power, Agility, Constitution, Blademaster, Praymaster, Charmed but have group buffs and spellcasting.
- Overpowered artifacts are overpriced. Magic Immunity, Missile Immunity, Righteousness, Elemental Armor are not available to create.
- Nobody has Magic Immunity or Missile Immunity (except Skeletons). Magic Immunity, Righteousness, Elemental Armor are not available in the game at all. 
- All units are cheaper to produce. AI loses them a lot, so it needs quickly to recruit them again.
- Spearmen and light cavalry have Scouting. It's better to scout ahead than to rely on Save/Load isn't it?
- Fortress grants +1 production, food, gold and reduces unrest by 1. This makes a quicker start and helps unfortunate AI to survive on poor starting locations.
- Building outposts is quicker. Builders Hall costs just 20 points and gives +1 to food and production. Smithy produces +1 gold.
- Every race can build Alchemists Guild. Thus AI has access to magic weapons in all cases.
- Oracle, Animists Guild and War Colledge can upgrade your normal troops. I hope AI troops will not be too weak.
- Each realm of magic offers two heroes to summon and Incarnation spell is moved to the Arcane realm and available to all. I hope you meet more AI heroes.
- Black and Chaos Channels can give serious advantages. Choose Life Magic for more challenge and Death or Chaos Magic for fun.
- Do you like gifts and offers? Now they happen more often. Top up your gold and fame stocks to get even more and even more often!
- Choose from 9 and up to 14 Wizard Picks to adjust starting spellpower. Still 10 spellbooks are enough to research all spells of the one domain.
- Old spoiler ARTIFICER + RUNEMASTER doesn’t work, because Runemaster trait was replaced by Raider trait. I hope you will like it as well as AI.

The mod was developed and tested on Master of Magic v.1.09.17. and with all 3 DLCs.
Feel free to modify it for your own needs.
Have a good gameplay!
March 14, 2025.