Master of Magic

File information

Last updated

Original upload

Created by

Bastilean

Uploaded by

Bastilean

Virus scan

Safe to use

About this mod

This mod makes a number of very small adjustments to improve game play enjoyment.

Permissions and credits
Changelogs
Context and game play are driving factors for most changes.  This mod intends to help bring tropes even more to life.

Weaker units were given a boost and power was trimmed from some of the most dominant units.

Trireme received two new skills: ramming speed and destruction.

Fire Elemental has immolation and non-corporeal.

Shields help you block attacks better.

Shatter impacts enemy melee weapons and only affects normal units.

Sprites improve healing rate.

New Spells: Wind Blessed, Magical Bolts, and Spell Shield

Over saturation of Resist buffs have been skimmed down leaving only the choicest of defenses for a more brutal and more appreciative saving throw interactions and experience.  It's still possible to get very high resist, but it takes a little more thoughtfulness in this respect.

Road Map:  Still more work to do regarding spell balance, but this should be a very good second step (step 1 direct damage, step 2 resist saturation reduction, step 3 arcane spells, step 4 curse interactions, step 5 spell library order)

On the Horizon: I have an Orc Warmaster unit I plan to add.  I also would like to add more spell options and character to the magic casting units: shamans, priests, wizards and warlocks.

See the full list of Tweaks for more information.