Experience a reimagined Normandy SR-2 in LE2 with The Normandy Project LE2 mod!
It's an ambitious overhaul of the iconic Normandy SR-2, transforming your experience of the ship and enriching your journey through the Mass Effect universe. With numerous audio enhancements, new crew recruitment options and a wide array of additional feature
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The Normandy Project LE2 - Full Russian Translation
Changelogs
Version 1.0.3.5
Fixed an issue where, if you tried to board the Normandy, you would face a black screen.
Version 1.0.3.4
Contains minor fixes & improvements.
Version 1.0.3.3
-Added compatibility for Casual Hubs LE2 (Don't use it alongside the Alternative behaviour of LE2 NewGame bonuses compatibility patch as that mod doesn't work with casual hubs)
-Revised the last sentences from some of the Crew Conversations which mentions the same thing so it doesn't get repetitive
-Fixed an issue where the new Cerberus Crewmates in the cargo bay didn't disappear after the collector abduction
-Fixed the ambience music as it doesn't started playing by default even if you enabled it.
-Fixed a sound which didn't played when changed outfit in the bathroom
Version 1.0.3.2
-New mod setting option "Appearance Selection"
-Added appearance selection when starting a mission from the galaxymap, use the TNP2 Mod Settings to turn it on/off.
-Updated the Mod Settings Menu with a new picture
-First time setup will now show every setting instead of 1 by 1
-First time setup will no-longer appear instantly when you board the Normandy instead after you finish the tutorial tour
-Added a "Bathroom Appearance Switch" where you can switch to your armor back to casuals to wear in the Normandy if you wish
-All weapons will be hidden so it doesn't look weird
-It has armor equip sound effects, a cinematic camera which will switch when you change your outfits and more
-Hierachy's Vanguard's are renamed to APEX Sentinel Division
-Their description has been updated
-Their armor will be changed to match Kandros's team as the APEX Sentinel Divison is under Kandros's command
-Added a hand-made shooting range in the Cargo Bay (Cargo Master crew needed to buy it)
-Added "Shooting Range" into the requisition terminal
-Shooting range cost is -> 15000 credit
-Then you need to build it (The game will mark you the location), this will take around 6-7 seconds
-Added a construction soundscape while the building lasts
-You need to switch to your armor using the new "Bathroom Appearance Switch" in the captain quarter and then you can pick up your weapons at the shooting range
-6 new Cerberus Personel will be added around this area (No matter which crewtype you choosed) after you bought the shooting range
-Added a Equipment Station to equip/unequip your weapons (You have to unequip in order to be able to use the elevator)
-Added a weapon locker where you can change all of your weapons and test them right away
-You can test your weapons here
-You can refill your ammo clips (Not heavy ammo)
-Added a main ambience for the Cargo Hold
-Added Vorcha hologram as a target dummy
-Added Turian hologram as a target dummy
-Added Asari hologram as a target dummy
-Reworked GalaxyMap Theme Options
-You no longer need to buy it to use it instead you need to acquire NAV-VI M42 in order to use it
-There's gonna be a first time setup where NAV-VI M42 will help you enable this feature
-Added the original "Uncharted Worlds" as a choosable galaxymap music
-3 new voicelines for NAV-VI M42 during the configuration and 20+ random one when you select a new theme.
-Simplifed the description for the soundtracks
-NAV-VI M42 improvements
-20 more unique voicelines for probing which will results in a total of 50 unique voicelines for him
-30 more unique voicelines for anomaly detected which will results in a total of 50 unique voicelines for him
-30 more unique voiceline for when you found the anomaly which will results in a total of 50 unique voicelines for him
-30 more unique voiceline for when you entering the mass relay which will results in a total of 60 unique voicelines for him
-30 more unique voiceline for when you exiting the mass relay which will results in a total of 60 unique voicelines for him
-Fixed the human texture when "more human" is selected in the navigator crew
-Fixed the chef textures
-Fixed the Asari textures in the Maintenance Technician crew
-Fixed the Cargo Master team textures
-Replaced the Asari armor to a different one in the Engineers crew when "More Alien" crewtype selected
-Fixed the probe sound so you will not hear it multiple times
Version 1.0.3.1
-LOKI Mech's has been replaced with the new Cerberus faction "Aegis Wardens" for a choosable security in the Captain Quarter
-Updated pictures with the new faction "Aegis Wardens" for the Security Management terminal
-Updated description for the new faction "Aegis Wardens"
-Updated the APEX team armors & fixed their texture issues
-Replaced the Mech Bodyguard for Kandros, instead a new unique Turian will be his Bodyguard
-Updated the 2 Turian Security Officer Guard's and fixed their texture issues
-Uniformity update
-Security Crew Personel will change if you choose "More Human Crew".
-2 new Cerberus Officer and they uses faces from LE3
-2 new Cerberus Guard is added for the new officers
-Added collisions for the security guards
-Updated the 2 asari in the Comm. Officers Crew and now they will wear a darker green armor when "More Human Crew Choosed."
-Requistion Terminal update
-New category: Ship Upgrades & Enhancements
-New subcategory: Virtual Intelligence & Navigation Systems
-Removed all previous voicelines that can be heard for now until i streamline this new system
-Added a new VI called "NAV-VI M42"
-More than 130+ unique voicelines for different scenarios such as probing, entering systems, etc
-You can turn on/off different VI's in the new GalaxyMap Voice Option Terminal
-Fixed the duplicate issues with the Engineers
-Fixed the duplicate issues with the Tactical Officers
Version 1.0.3
-Reminder that all bool has been fixed from 1.0.2.2 to now on and it will no longer cause issues in LE3
-Added a new point of interest to the Captain Quarter which functions as a mod settings for The Normandy Project LE2
-Added a new one-time setup for every new playthrough where you can pre-setup the mod settings
-You can now setup if you want a more human crew or a more alien crew
-More alien crew will be the same as before, human crew will remove every 2nd people from other races and replace it with cerberus personel
-You can now setup if you want to hide the datapads markers if you read them all/don't wanna see them
-You can change all settings anytime in the Captain Quarter later
-Added collision for Engineers
-Added collision for Science Officers
-Added collision for Tactical Officer
-Added collision for Medical Officers
-Added collision for the Chef
-You can now dance in your Captain Quarter
-All Turian guard textures are fixed and changed. They now uses turian armors and schemes from LE3
-All Salarian guard textures are fixed and changed. They now uses salarian armors and schemes from LE3
-All Asari guard textures are fixed and changed. They now uses asari armors and schemes from LE3
-All Quarian guard textures are fixed and changed. They now uses quarian armors and schemes from LE3
-All Human textures are fixed and changed. They will now wear Cerberus armors most of the time no matter which Crew they in and if you choosed more aliens.
-All new Turian Crewmate texture has been fixed and replaced. They're now using schemes from LE3
-All new Asari Crewmate texture has been fixed and replaced. They're now using schemes from LE3
-All new Salarian Crewmate texture has been fixed and replaced. They're now using schemes from LE3
-All new Quarian Crewmate texture has been fixed and replaced. They're now using schemes from LE3
-All new Batarian Crewmate texture has been fixed and replaced. They're now using schemes from LE3
-All new Volus Crewmate texture has been fixed and replaced. They're now using schemes from LE3
-New faction "Hounds of Tartarus" Human Cerberus Security has been added and Loki Mech's has been removed as a choosable faction
-Updated pictures for the Security Management Terminal
-Human Crews overhauled
-Some new Cerberus Female Humans now are using hairstyles from LE3
-Some new Cerberus Female Humans now are using hairstyles from LE1
-Some new Cerberus Male Humans now are using hairstyles from LE3
-Some new Cerberus Male Humans now are using hairstyles from LE1
-Some new Cerberus Male Humans now are using visors from LE1
-Ducked the ambience music so when talking with NPC's the volume automatically get's more quiet
-Further lowered the new door sound
-Lowered the ambience sound in Miaranda's room
-Revised the "Echoes from Tunchanka" crew message so it works for both male/female shepards
-Revised the "Shepard's lesson learned from Anderson" datapad and now it mentions that the conversation was via an intercom
Version 1.0.2.2
-Changed all booleans and now it will doesn't edit vanilla ones
-Ambience music settings is now correctly saving if you turned it on/off
-Rex will correctly disappear during the abduction mission
Version 1.0.2.1
Fixed an issue when if you tried to use the "Cargo Hold" button but didn't recruited the Cargo Master Crew yet, they became visible
Fixed an issue where Rex was visible without adopting him first
Version 1.0.2
Normandy Ambient Soundtrack
Added 2 more ambient tracks which will be randomized everytime you board the Normandy to diverse the soundtracks
Added a new button so you can turn it off/on based on your preference. You can find it next to the "New Crew Transfer" button
Ambience soundtrack volume is lowered a bit by default
Ambience soundtrack will be muted when entering the Captain Quarter
Cargo Hold
Cargo hold is now accessible but it's in a very early phase
You need to recruit the Cargo Master crew first to access it
You can access it via going to the Engineering level then using the terminal next to the elevator button
You can go back via talking with one of the Cargo Master
If the crew is abducted this area is temporarily inaccessible until you recover them
Requisiton Terminal
Added the "Requisiton Terminal" and now you can access it in the Cargo Bay
This is still in an early phase. More items and features will be added later
There's gonna be a lot of stuff that you can buy for now you can adopt a varren
Added Rex The Varren that you can adopt as a pet
Rex
Rex will randomly lay down in 23 different locations (Currently) around the Normandy if you adopted him
Rex will switch position everytime you re-board the Normandy
Rex will not disappear after the Crew has been abducted
Fixed a lot of lightning issues with a lot of objects that was added (Previously all of them was way too dark)
Fixed wrong dates in the "Jacob's Elysium memories" datapad (2183->2176)
Fixed an issue where when you talked to characters, the sentence and the animation wasn't in sync with the speech due to a lot of audio played at once
Rephrased an entry in the "Miranda and the Lazarus Project" datapad, eliminating the need for gender-specific pronouns so it should work well for both male and female Shepard characters
Revised the "The Alliance Gauntlet" datapad and made some adjustments to the text to accommodate biotic and engineering abilities too
Version 1.0.1
- Now you can replenish your medigel in the Medbay if you bought the Medical Officer Crew
-- If you replenished your medigels once you need to wait (Complete a mission, visit a hub, etc) and then you can access it again
- Now you can replenish your heavy ammo in the Armory if you bought the Tactical Officer Crew
-- If you replenished your heavy ammo you need to wait (Complete a mission, visit a hub, etc) and then you can access it again
- Added a new ambience background music while you're on the Normandy
- New email (Necessary Alliances: Embracing the Unexpected) will be sent by TIM if you recruit new crews
- Revised the "Unwavering Partners: Miranda and Jacob" conversation
- Moved the Quarian Science Officer so he will not hide the Seeker Swarm insect when talking with Mordin in a cutscene
- Lowered the volume of the door sounds
- Fixed typos in terminal texts/datapad texts
- Fixed the wrong date in one of the garrus datapad (2883 -> 2183) & (2884 -> 2184)
- Fixed the wrong name in one of the garrus datapad (Lantar Sidonis -> Alex Thompson)
- Fixed the issue with the colliding NPC when using the Liara Squadmate Mod
- Fixed the "Contrasting Styles" message what would appear even if you never recruited Zaeed
- Fixed the one of Mordin's datapad that was readable even if you didn't met Legion
- Fixed an issue where 2 NPC stood in the same place
This is an early version and not the final version of The Normandy Project LE2 mod. I decided to upload it in this state to receive feedbacks so i can fix problems earlier. Stay tuned for exciting updates and additions in the future!
The Normandy Project LE2 mod is an ambitious overhaul of the iconic Normandy SR-2, transforming your experience of the ship and enriching your journey through the Mass Effect universe. With numerous audio enhancements, new crew recruitment options, and a wide array of additional features, this mod offers a fresh and immersive way to experience Mass Effect 2 (Legendary Edition).
I recommend to apply the mod before you start a new playthrough. Though you can install it anytime without any problems.
Key Features (Cerberus update is out now!)
Choose between an Alien Crew or a Human Crew!
If you start a new game you will be prompted to choose between 2 crew option. This will define your new crewmember's looks, outfits, and composition.
You can change this setting anytime in the Captain Quarter, where you can locate the Mod Settings marker.
Human Crew
If you choosed the "Human Crew" which act as a "Cerberus Crew" you will see more humans. Each crew will have decreased members from other races and increased humans.
In top of that each new humans will wear Cerberus Marked Uniforms.
Alien Crew
If you choose the "Alien Crew" the entire Crew in the Normandy will change. Instead of a lot of human you will see more Aliens such as Turians, Salarians, Batarians, Asaris, etc.
Each crew will have increased members from other races and decreased humans.
Mod Settings Menu
Immersive Sound Overhaul (Around 80+ new type of sounds/variations added)
I've replaced and added numerous sound effects to create a more authentic and immersive environment. Enjoy dynamic radio chatter, random beeps, and distant sounds like dropped heavy metal items. All sounds are played randomly from various locations to keep the experience fresh.
Expanded Crew Management (Recruit Special and General crew members using the Crew Management Terminal)
There are several new terminals added that you can use. With the Crew Management Terminal you can recruit your new Crewmates. Head over to the CIC and you will see a terminal right in front of Kelly.
There are 2 crew category at the moment and 10 new crewtypes.
Special Personnel
Spoiler:
Show
1) Kallanir - The Salarian Navigator 2) Taliyah MacIntyre - Shipboard AI Specialist 3) Kandros Falaxus - APEX Operations Manager
Each of these personnel will have unique new features to mess with. For example Kandros will get you access to the APEX Operations terminal.
Currently the following Crew's grant you unique bonuses.
Spoiler:
Show
5) Tactical Officers If you bought them you will have access to a new ammo box where you can reload your heavy ammo. This will reload everytime you travel to somewhere or visit a hub.
6) Security Officers Security Officers will grant you the ability to change the security in each decks. The Security Officers will change depending if you choosed "Alien Crew" or "Human Crew".
You need to access the "Security Management" terminal.
This is where you can setup how do you want to customize your security. If you haven't bought the Security Officers Crew you cannot access the terminal.
7) Medical Officers If you bought the Medical Officers crew you will have access to the medigel box. This will replenish your medigels fully. After using this box you will have to wait in order to be refilled. Either progress your game or visit a hub.
10) Cargo Master Buying this crew will grant you access to the Cargo Hold, which was unexplorable before. Right now there's a "Requisition Terminal" to access.
This area will be expanded later. To access, head over to the Engineering level and you will see a new button which will get's you down.
There are 5 factions right now to choose from for the 3 deck levels.
After you choosed them next to the desk there is another terminal where you can approve their deployment. After that they will appear in the Normandy.
10+1) Requisition Terminal
As the mod gets updated you will see a lot of new stuff coming here.
At the moment you can buy the followings.
Spoiler:
Show
1) Varren Adoption - You can adopt Rex the Varren. He will have 24+ different spawn location across the Normandy. 2) NAV-VI M42 - New VI which has 130+ unique voicelines when traveling the galaxymap 3) Shooting Range - Test your weapons
After you bought a new crew, authorize their deployment, and they will appear on the Normandy. You can find the "New Crew Transfers" button next to Kelly.
New Galaxy Map Themes (+2 new theme with more will be added later)
You can access a new terminal called GalaxyMap Theme Options. It's located around Kelly, right where the galaxy map is.
You need to buy NAV-VI M42 so he can help you enable it. With this terminal you can choose between iconic soundtracks to be played when interacting with the galaxymap.
NAV-VI M42 is an optional VI that you can buy using the new terminal in the cargo bay. If you purchase the new NAV-VI M42 you can then turn him or or off in the galaxymap voice options. This is a terminal which you can access if you head over to the galaxymap and it's on your left. If you probe a planet or heading to a new systems he will say new voicelines but there are other scenarios too.
There are 130+ unique voicelines for multiple scenarios and all of them randomized.
You can turn EDI off/on also you can turn on only NAV-VI M42 or off, you can have both, or turn off both.
Shooting Range in Cargo Bay to test your weapons (Need to buy it first)
Data Pads (More than 64+ datapad added with more will be added later for Kasumi, Tali, Grunt, Jack)
Discover new datapads scattered throughout the ship. Some will remain locked based on your choices, providing additional replay value. You can turn off/on the markers if you find the clutter annoying or if you're not interested reading those.
Normandy Crew Messages (More than 60+ unique conversation with more will be added later)
Read crewmates email exchanges as you progress through the game. You can archive them too so you will not get confused if there is a new message. A lot of them might change/appear depending on your choices, providing additional replay value. I suggest you to check it after every mission because there's a high chance that you received a new one.
Cargo Hold Functionality Access for the Cargo Hold.
Ambience Background Music
There are 3 unique background music when you're exploring the Normandy SR-2. You can turn it on/off if you don't like it with a button next to Kelly.
GalaxyMap Voice Options
Choose between different voices when navigating the galaxymap.
Change between casual or armor to wear in the Normandy anytime.
Download with Mod Manager: Simply download and apply the mod using the ME3Tweaks Mod Manager. Manual Download: Download the zip file and drag it into the ME3Tweaks Mod Manager to install.
Uninstallation:
To uninstall the mod, open the ME3Tweaks Mod Manager and click "Manage Targets" while LE2 is selected. From there, simply disable or delete the mod.
1. Mod Patches: If you are interested in creating a patch for this mod, please feel free to do so without needing to ask for permission. Your contributions are encouraged and appreciated.
2. Localization: Currently, all in-game text is in English and not localized for other languages. If you'd like to help localize the mod to your language, feel free to do so. Your work and contribution will be credited. You will see the text in english so don't worry. That just means that until somebody decides to translate it to for example russian you will see it in English.
3. Voice Lines: Please note that all voice lines in the game are in English and will remain that way indefinitely for now.
However, as mentioned earlier, the text can be localized, and I welcome anyone willing to help with this endeavor.