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This page was last updated on 15 April 2024, 7:01PM
- Changelogs
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Version 1.0.3.5
- Fixed an issue where, if you tried to board the Normandy, you would face a black screen.
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Version 1.0.3.4
- Contains minor fixes & improvements.
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Version 1.0.3.3
- -Added compatibility for Casual Hubs LE2 (Don't use it alongside the Alternative behaviour of LE2 NewGame bonuses compatibility patch as that mod doesn't work with casual hubs)
- -Revised the last sentences from some of the Crew Conversations which mentions the same thing so it doesn't get repetitive
- -Fixed an issue where the new Cerberus Crewmates in the cargo bay didn't disappear after the collector abduction
- -Fixed the ambience music as it doesn't started playing by default even if you enabled it.
- -Fixed a sound which didn't played when changed outfit in the bathroom
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Version 1.0.3.2
- -New mod setting option "Appearance Selection"
- -Added appearance selection when starting a mission from the galaxymap, use the TNP2 Mod Settings to turn it on/off.
- -Updated the Mod Settings Menu with a new picture
- -First time setup will now show every setting instead of 1 by 1
- -First time setup will no-longer appear instantly when you board the Normandy instead after you finish the tutorial tour
- -Added a "Bathroom Appearance Switch" where you can switch to your armor back to casuals to wear in the Normandy if you wish
- -All weapons will be hidden so it doesn't look weird
- -It has armor equip sound effects, a cinematic camera which will switch when you change your outfits and more
- -Hierachy's Vanguard's are renamed to APEX Sentinel Division
- -Their description has been updated
- -Their armor will be changed to match Kandros's team as the APEX Sentinel Divison is under Kandros's command
- -Added a hand-made shooting range in the Cargo Bay (Cargo Master crew needed to buy it)
- -New requistion terminal category "Ship Enhancements
- -Added "Shooting Range" into the requisition terminal
- -Shooting range cost is -> 15000 credit
- -Then you need to build it (The game will mark you the location), this will take around 6-7 seconds
- -Added a construction soundscape while the building lasts
- -You need to switch to your armor using the new "Bathroom Appearance Switch" in the captain quarter and then you can pick up your weapons at the shooting range
- -6 new Cerberus Personel will be added around this area (No matter which crewtype you choosed) after you bought the shooting range
- -Added a Equipment Station to equip/unequip your weapons (You have to unequip in order to be able to use the elevator)
- -Added a weapon locker where you can change all of your weapons and test them right away
- -You can test your weapons here
- -You can refill your ammo clips (Not heavy ammo)
- -Added a main ambience for the Cargo Hold
- -Added Vorcha hologram as a target dummy
- -Added Turian hologram as a target dummy
- -Added Asari hologram as a target dummy
- -Reworked GalaxyMap Theme Options
- -You no longer need to buy it to use it instead you need to acquire NAV-VI M42 in order to use it
- -There's gonna be a first time setup where NAV-VI M42 will help you enable this feature
- -Added the original "Uncharted Worlds" as a choosable galaxymap music
- -3 new voicelines for NAV-VI M42 during the configuration and 20+ random one when you select a new theme.
- -Simplifed the description for the soundtracks
- -NAV-VI M42 improvements
- -20 more unique voicelines for probing which will results in a total of 50 unique voicelines for him
- -30 more unique voicelines for anomaly detected which will results in a total of 50 unique voicelines for him
- -30 more unique voiceline for when you found the anomaly which will results in a total of 50 unique voicelines for him
- -30 more unique voiceline for when you entering the mass relay which will results in a total of 60 unique voicelines for him
- -30 more unique voiceline for when you exiting the mass relay which will results in a total of 60 unique voicelines for him
- -Fixed the human texture when "more human" is selected in the navigator crew
- -Fixed the chef textures
- -Fixed the Asari textures in the Maintenance Technician crew
- -Fixed the Cargo Master team textures
- -Replaced the Asari armor to a different one in the Engineers crew when "More Alien" crewtype selected
- -Fixed the probe sound so you will not hear it multiple times
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Version 1.0.3.1
- -LOKI Mech's has been replaced with the new Cerberus faction "Aegis Wardens" for a choosable security in the Captain Quarter
- -Updated pictures with the new faction "Aegis Wardens" for the Security Management terminal
- -Updated description for the new faction "Aegis Wardens"
- -Updated the APEX team armors & fixed their texture issues
- -Replaced the Mech Bodyguard for Kandros, instead a new unique Turian will be his Bodyguard
- -Updated the 2 Turian Security Officer Guard's and fixed their texture issues
- -Uniformity update
- -Security Crew Personel will change if you choose "More Human Crew".
- -2 new Cerberus Officer and they uses faces from LE3
- -2 new Cerberus Guard is added for the new officers
- -Added collisions for the security guards
- -Updated the 2 asari in the Comm. Officers Crew and now they will wear a darker green armor when "More Human Crew Choosed."
- -Requistion Terminal update
- -New category: Ship Upgrades & Enhancements
- -New subcategory: Virtual Intelligence & Navigation Systems
- -New listing: NAV-VI M42 Galactic Navigation Assistant
- -New price for NAV-VI M42 -> 15000
- -Reworked GalaxyMap Voice Options
- -Removed all previous voicelines that can be heard for now until i streamline this new system
- -Added a new VI called "NAV-VI M42"
- -More than 130+ unique voicelines for different scenarios such as probing, entering systems, etc
- -You can turn on/off different VI's in the new GalaxyMap Voice Option Terminal
- -Fixed the duplicate issues with the Engineers
- -Fixed the duplicate issues with the Tactical Officers
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Version 1.0.3
- -Reminder that all bool has been fixed from 1.0.2.2 to now on and it will no longer cause issues in LE3
- -Added a new point of interest to the Captain Quarter which functions as a mod settings for The Normandy Project LE2
- -Added a new one-time setup for every new playthrough where you can pre-setup the mod settings
- -You can now setup if you want a more human crew or a more alien crew
- -More alien crew will be the same as before, human crew will remove every 2nd people from other races and replace it with cerberus personel
- -You can now setup if you want to hide the datapads markers if you read them all/don't wanna see them
- -You can change all settings anytime in the Captain Quarter later
- -Added collision for Engineers
- -Added collision for Science Officers
- -Added collision for Tactical Officer
- -Added collision for Medical Officers
- -Added collision for the Chef
- -You can now dance in your Captain Quarter
- -All Turian guard textures are fixed and changed. They now uses turian armors and schemes from LE3
- -All Salarian guard textures are fixed and changed. They now uses salarian armors and schemes from LE3
- -All Asari guard textures are fixed and changed. They now uses asari armors and schemes from LE3
- -All Quarian guard textures are fixed and changed. They now uses quarian armors and schemes from LE3
- -All Human textures are fixed and changed. They will now wear Cerberus armors most of the time no matter which Crew they in and if you choosed more aliens.
- -All new Turian Crewmate texture has been fixed and replaced. They're now using schemes from LE3
- -All new Asari Crewmate texture has been fixed and replaced. They're now using schemes from LE3
- -All new Salarian Crewmate texture has been fixed and replaced. They're now using schemes from LE3
- -All new Quarian Crewmate texture has been fixed and replaced. They're now using schemes from LE3
- -All new Batarian Crewmate texture has been fixed and replaced. They're now using schemes from LE3
- -All new Volus Crewmate texture has been fixed and replaced. They're now using schemes from LE3
- -New faction "Hounds of Tartarus" Human Cerberus Security has been added and Loki Mech's has been removed as a choosable faction
- -Updated pictures for the Security Management Terminal
- -Human Crews overhauled
- -Some new Cerberus Female Humans now are using hairstyles from LE3
- -Some new Cerberus Female Humans now are using hairstyles from LE1
- -Some new Cerberus Male Humans now are using hairstyles from LE3
- -Some new Cerberus Male Humans now are using hairstyles from LE1
- -Some new Cerberus Male Humans now are using visors from LE1
- -Ducked the ambience music so when talking with NPC's the volume automatically get's more quiet
- -Further lowered the new door sound
- -Lowered the ambience sound in Miaranda's room
- -Revised the "Echoes from Tunchanka" crew message so it works for both male/female shepards
- -Revised the "Shepard's lesson learned from Anderson" datapad and now it mentions that the conversation was via an intercom
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Version 1.0.2.2
- -Changed all booleans and now it will doesn't edit vanilla ones
- -Ambience music settings is now correctly saving if you turned it on/off
- -Rex will correctly disappear during the abduction mission
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Version 1.0.2.1
- Fixed an issue when if you tried to use the "Cargo Hold" button but didn't recruited the Cargo Master Crew yet, they became visible
- Fixed an issue where Rex was visible without adopting him first
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Version 1.0.2
- Normandy Ambient Soundtrack
- Added 2 more ambient tracks which will be randomized everytime you board the Normandy to diverse the soundtracks
- Added a new button so you can turn it off/on based on your preference. You can find it next to the "New Crew Transfer" button
- Ambience soundtrack volume is lowered a bit by default
- Ambience soundtrack will be muted when entering the Captain Quarter
- Cargo Hold
- Cargo hold is now accessible but it's in a very early phase
- You need to recruit the Cargo Master crew first to access it
- You can access it via going to the Engineering level then using the terminal next to the elevator button
- You can go back via talking with one of the Cargo Master
- If the crew is abducted this area is temporarily inaccessible until you recover them
- Requisiton Terminal
- Added the "Requisiton Terminal" and now you can access it in the Cargo Bay
- This is still in an early phase. More items and features will be added later
- There's gonna be a lot of stuff that you can buy for now you can adopt a varren
- Added Rex The Varren that you can adopt as a pet
- Rex
- Rex will randomly lay down in 23 different locations (Currently) around the Normandy if you adopted him
- Rex will switch position everytime you re-board the Normandy
- Rex will not disappear after the Crew has been abducted
- Fixed a lot of lightning issues with a lot of objects that was added (Previously all of them was way too dark)
- Fixed wrong dates in the "Jacob's Elysium memories" datapad (2183->2176)
- Fixed an issue where when you talked to characters, the sentence and the animation wasn't in sync with the speech due to a lot of audio played at once
- Rephrased an entry in the "Miranda and the Lazarus Project" datapad, eliminating the need for gender-specific pronouns so it should work well for both male and female Shepard characters
- Revised the "The Alliance Gauntlet" datapad and made some adjustments to the text to accommodate biotic and engineering abilities too
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Version 1.0.1
- - Now you can replenish your medigel in the Medbay if you bought the Medical Officer Crew
- -- If you replenished your medigels once you need to wait (Complete a mission, visit a hub, etc) and then you can access it again
- - Now you can replenish your heavy ammo in the Armory if you bought the Tactical Officer Crew
- -- If you replenished your heavy ammo you need to wait (Complete a mission, visit a hub, etc) and then you can access it again
- - Added a new ambience background music while you're on the Normandy
- - New email (Necessary Alliances: Embracing the Unexpected) will be sent by TIM if you recruit new crews
- - Revised the "Unwavering Partners: Miranda and Jacob" conversation
- - Moved the Quarian Science Officer so he will not hide the Seeker Swarm insect when talking with Mordin in a cutscene
- - Lowered the volume of the door sounds
- - Fixed typos in terminal texts/datapad texts
- - Fixed the wrong date in one of the garrus datapad (2883 -> 2183) & (2884 -> 2184)
- - Fixed the wrong name in one of the garrus datapad (Lantar Sidonis -> Alex Thompson)
- - Fixed the issue with the colliding NPC when using the Liara Squadmate Mod
- - Fixed the "Contrasting Styles" message what would appear even if you never recruited Zaeed
- - Fixed the one of Mordin's datapad that was readable even if you didn't met Legion
- - Fixed an issue where 2 NPC stood in the same place
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Version 1.0
- Initial release
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- Author's activity
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April 2024
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15 Apr 2024, 7:01PM | Action by: Daxvapik
Attribute change
'Description changed.'
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15 Apr 2024, 7:00PM | Action by: Daxvapik
Attribute change
'Description changed.'
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15 Apr 2024, 6:59PM | Action by: Daxvapik
Attribute change
'Description changed.'
February 2024
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29 Feb 2024, 8:21AM | Action by: Daxvapik
Attribute change
'Description changed.'
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23 Feb 2024, 5:32AM | Action by: Daxvapik
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'Description changed.'
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23 Feb 2024, 5:27AM | Action by: Daxvapik
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'Description changed.'
December 2023
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26 Dec 2023, 6:41AM | Action by: Daxvapik
Attribute change
'Description changed.'
November 2023
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02 Nov 2023, 11:34PM | Action by: Daxvapik
Changelog added
'Change log added for version 1.0.3.5'
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02 Nov 2023, 11:33PM | Action by: Daxvapik
File added
'The Normandy Project LE2 - Minor Fixes 2 [version 1.0.3.5]'
October 2023
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24 Oct 2023, 12:24AM | Action by: Daxvapik
Attribute change
'File \'The Normandy Project LE2 - Shooting Range Update 2\' category changed to Old versions.'
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22 Oct 2023, 8:28PM | Action by: Daxvapik
Changelog added
'Change log added for version 1.0.3.4'
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22 Oct 2023, 8:00PM | Action by: Daxvapik
File added
'The Normandy Project LE2 - Minor Fixes 1 [version 1.0.3.4]'
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11 Oct 2023, 8:49AM | Action by: Daxvapik
Attribute change
'Description changed.'
July 2023
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22 Jul 2023, 3:18PM | Action by: Daxvapik
Attribute change
'File \'The Normandy Project LE2 - Shooting Range Update 2\' description changed.'
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22 Jul 2023, 3:08PM | Action by: Daxvapik
Attribute change
'Description changed.'
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22 Jul 2023, 3:04PM | Action by: Daxvapik
Attribute change
'Description changed.'
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22 Jul 2023, 3:03PM | Action by: Daxvapik
Attribute change
'Description changed.'
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22 Jul 2023, 2:57PM | Action by: Daxvapik
Changelog added
'Change log added for version 1.0.3.3'
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22 Jul 2023, 2:56PM | Action by: Daxvapik
Attribute change
'File \'The Normandy Project LE2 - Shooting Range Update 1\' category changed to Old versions.'
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22 Jul 2023, 2:56PM | Action by: Daxvapik
File added
'The Normandy Project LE2 - Shooting Range Update 2 [version 1.0.3.3]'
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