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AlexW

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alexwin95

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About this mod

Makes Be Exceptional, You Are SPECIAL, Humble Perks, Better Locational Damage - Enhanced Perks, Start Me Up, Wasteland Imports and VAFS play nice with one another. With additional optional changes.

Only Be Exceptional is a hard requirement, everything else has an optional patch.

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A patch I made for my own game, that I thought I should probably upload after the time I've put into it.

Overhauls Perks, Skills, Traits and Ingestibles from these mods to interact well with one another:


Additional minor patches for:

Ideally all plugins should be used, but you can choose individual ones if you'd like. All of them are flagged as ESL.


Plugins:

Alex - Perks Overhaul


This is mostly just a master for changes used in the other patches, but it also includes the following changes:

  • Locksmith Skill - Now increases lockpick sweetspot as well as allowing higher lock levels to be picked.
  • Strong Back 4 - Description now mentions it prevents leg damage when overencumbered in Survival.
  • Added Cowboy Perk: Increased damage and accuracy on Lever Action Rifle and Revolver.
    
    
Alex - Perks Overhaul - YAS

  • Added YAS Perks to Be Exceptional level up screen.
  • Removed YAS level up screen.
  • Removed YAS tagged skills screen (BE still allows you to tag skills).
  • Added or changed skill and levels requirements on most perks to use BE skills instead.
  • Turned Trader at Heart into Pillar of the Community rank 3.
  • Removed Rapid Reload.
  • Quick Hands now improves reloading speed at every rank, on top of the VATS and AP bonuses rank 2 and 3 provide.

Note 1: The Trait select screen will pop up after a little while of moving to the selected location in Start Me Up, or after finishing Out Of Time.
Note 2: When picking the Gifted trait, YAS still allows you to select 2 more.



Alex - Perks Overhaul - Humble Perks (Requires You Are SPECIAL)

  • Survival Skill now improves with Endurance.
  • Survival Skill now increases healing from food.
  • Changed several perks to be unlocked at higher levels, most where unlocked at level 0.
  • Added other skill and SPECIAL requirement to most perks, from needing only Survival.
  • Removed HP's Parkour Enthusiast/Master in favor of You Are Special's Acrobatic.
  • Removed YAS's Sharpshooter, in favor of HP's Sharpshooter.
  • Fixed some perks to display correctly in the level up screen when checking all ranks.
  • Added HP's Survival Skill requirements to a few BE and YAS perks.


Alex - Perks Overhaul - BLD
Carried over changes to perks from Be Exceptional when using Skills instead.

  • Changed Medicine skill to buff stimpaks correctly when using Better Locational Damage.
  • Quick Hands works outside of combat again.
  • Perks changed back to their Be Exceptional version:
  • Action Boy/Action Girl
  • Ninja
  • Aquaboy/Aquagirl
  • Perks using Better Perks - Enhanced versions:
  • Chem Resistant (added rank 2 back)
  • Night Person
  • Lone Wanderer (added rank 4 back)
  • Steady Aim


Alex - Perks Overhaul - WI

  • Changed most skill magazines to increase their respective skill temporarily.
  • Added HP's Thoughtful Reader effect to all skill magazines (They give 20XP instead of 100XP).
  • Added Comprehension perk (double skill gains from magazines) as rank 2 of Thoughtful Reader.
  • Kept Be Exceptional changes in certain perks, to make sure they aren't overridden.
  • Steady slightly increases accuracy.
  • Added Cowboy Perk effect to certain WI weapons.


Alex - Perks Overhaul - Start Me Up (Requires You Are SPECIAL)

  • Added SMU Traits to YAS traits list.
Note 1: The Trait select screen will pop up after a little while of moving to the selected location in Start Me Up.
Note 2: Don't pick any traits in the Start Me Up menu.


Alex - Perks Overhaul - VAFS
Alex - Perks Overhaul - YAS - VAFS
Alex - Perks Overhaul - Humble Perks - VAFS

  • VAFS patches for Be Exceptional, You Are SPECIAL and Humble Perks.


Optional Changes:

Alex - Perks Overhaul - Optional - Slower Leveling
With skills on top of perks the need to level up as often is lessened.

  • Level up slowed down by about 80%.


Alex - Perks Overhaul - Optional - Skill Points Rebalanced
Even with skills on top of perks, the player still needs to level up SPECIAL pretty often, so skill points per level are reduced:
    
  • Base skill points per level reduced to 8 from 10.
  • Intelligence increases skill points per level by 1 every 2 INT points, instead of 1 to 1.
  • Educated perk increases skill points by 2 instead of 4.
  • Tagged skill increases by 12 instead of 15.    


Alex - Perks Overhaul - Optional Changes
My own personal changes to different perks. I use these on my own playthroughs.

  • Carried over Barter changes from Damn Apocalypse.
  • Changes Unbreakable to Master Locksmith, it now just increases lockpick sweetspot instead of making bobby pins unbreakable.
  • Removed rank 3 and 4 from Fortune Finder and Scrounger, instead adding rank 4 effects to rank 2, but unlocking them at a much higher level.
  • Removed HP's Special Tactics and Recon Unit, since I use mods that fix companions sneaking by default.
  • Added 10% XP gain bonus to Lone Wanderer rank 4.


Alex - Perks Overhaul - Optional - Clothing(Requires Far Harbor, Nuka World and Humble Perks)

  • Added skill bonuses to some pieces of clothing and armor.


Optional Addon:

Alex - Weapons Accuracy - Overhaul
With Better Locational Damage I felt that investing in weapon skills wasn't very useful, since weapons do much more damage, one shot most enemies with easily acquired weapons, and you have incredible accuracy without spending a single point in any weapon skill.

  • Accuracy is drastically reduced at low skill levels, but improves a lot at higher skill levels.
  • Accuracy increase is lessened for Heavy Weapons skill, but Strength now buffs that as well.
  • Wasteland Import's Steady increases accuracy much more.
  • The Vertibird Minigun has not been nerfed, or you might get stuck in the obligatory turret sections if you didn't level up Heavy Weapons.
  • The Personal Vertibird mod uses its own Minigun, which will be affected by the nerf.
  • Includes option for normal and hard difficulty.

Note : Admittedly, this one still needs a bit of tuning, certain guns that don't have accuracy modifications from the weapons workbench will still be a bit too inaccurate at level 100, and some weapons from other mods are missing the necessary keywords to get the buff from skills (although I have only noticed this on the Ake Volk, there might be others).

Additional Minor Patches:
  • Tales of the Commonwealth
  • Combined Arms
  • Player Comments
  • Real Throwing Weapons

Classic Perks does not need a patch.


You should order these plugins like this:

1. Any mods you are using.
2. Alex - Perks Overhaul.esp
3. Alex - Perks Overhaul - YAS.esp
4. Any other Alex - Perks Overhaul patch
5. Any other Alex - Perks Overhaul - Optional plugin

6. Alex - Weapons Accuracy - Overhaul
7. Alex - Weapons Accuracy - Overhaul - <Chosen Difficulty>

Feedback is very appreciated.

My other mods:

AID Overhaul: https://www.nexusmods.com/fallout4/mods/67344
Glass Bottle Overhaul: https://www.nexusmods.com/fallout4/mods/67372