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Exoclyps

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Exoclyps

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About this mod

A PreVis / PreCombine Patch for Enhanced Lights and FX. Regenerated PreCombines for all cells. Should fix most of the reported bugs of the original mod.

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Translations
  • Russian
  • German
  • French
Changelogs
ELFX - PreVis PreCombine Patch

A PreVis / PreCombine Patch for Enhanced Lights and FX.

Regenerated PreCombines for all cells. Should fix most of the reported bugs of the original mod.

As of version 2.0.0 it now includes the fixes found in PRP 74.x. ((Works both 69, 74 and vanilla!))

Will be making a bunch of optional patches for mods added to the A StoryWealth collection.
Patching for the collection is driving me nuts enough so won't do anything outside of that.

I also have ELFX Patches for these mods made separately.
You'll need to use my "touches" to those mods, but I'd recommend that either way.
Fourville
Raiders of the Pink Paste
A StoryWealth Location - Diamond City

ELFX - eXoPatch
A patch for Enhanced Lights and FX that contains various lighting tweaks and cell edits to make the darker parts of ELFX slightly less dark.

The main benefits can be seen when using Night Vision, which now will actually be an option to see in the dark.

Technical stuff
  • Most lighting templates have had their directional lights slightly increased.
  • Cells that doesn't draw from lighting templates have had their directional lights slightly increased.
  • A bunch of "Weathers" used for lighting emittance, especially in the dark have had their lights slightly increased.
  • Ticonderoga have received an experimental lighting increase that is slightly above others. As it's higher above ground it'd have more unrestricted access to light.
  • Faneuil Hall have gotten a few fixes including broken lightbulbs that had a glow on them being fixed and gap in flooring also fixed.
  • Fixes a crash seen in some mods together with ELFX, due to black planes.
  • Fixes an issue where Wasteland Workshop fire related lights would not emit light.
     This is done by giving the lights added by that DLC a unique AddOnNode (3476) so they are not affected by the changes made in ELFX.


Load Order
various mods
ELFX.esp
prp.esp (if you have it)
ELFX-PreVis.esp
ELFX-eXoPatch.esp
ELFX Patches (like the optional downloads here)

Credit
Anamorfus for creating Enhanced Lights and FX.
BenRierimanu for letting me include the fixes in Previsibines Repair Pack (PRP)