Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.6.10
Changed "Weapons Delivery" to use "MinRecruitmentProhibitRandom" condition check instead of checking against "LocTypeInteriorCell" keyword which should be more foolproof in making sure no bad locations are chosen.
Version 1.6.9
Added condition check to ensure target location for "Slandered Sanders" stays inside the Commonwealth.
Version 1.6.8
Fixed an issue where two cabinets inside National Guard Armory would flicker in and out depending on viewing angle if using PRP or ELFX.
Version 1.6.7
Fixed an issue where Susan Janeway would ask you to "come back tomorrow" regardless of the time of the day.
Fixed so that the Holotape in "I, Android" is properly considered a quest object and will show objective towards that instead of the terminal.
Version 1.6.6
Updated for version 1.14 of main mod.
Forwarded a few fixes.
Reverted edits to Mr. Abominable's quest as main mod now has its own fix there.
In general very little overlap on fixes.
Version 1.6.5
Fixed crash introduced in 1.6.4 for RobCo Patcher 4.0+ users.
Version 1.6.4
Fixed spelling error in RobCo Patch.
Version 1.6.3
Updated the restored "PreVisibines" entries to use vanilla Version Check date to ensure that the PreVisibines scripts ignore them.
If that didn't make sense, no need to update.
Version 1.6.2
Slightly nudged door to RobCo Distribution Center and reverted disabled Plywood, thus restoring broken PreCombines at the location.
Reverted disabled Pipe Grate at 'Bunker' that didn't need to be disabled, thus restoring broken PreCombines at the location.
Version 1.6.1
Included missing plugin.
Version 1.6.0
Fixed misaligned wire in Diamond City.
Fixed z-fighting in Verner Residence.
Moved Vault4 Previsibines to the separate PreVis file.
Fast Travel: Updated Cell header to use base data. Load before PreVis.
Version 1.5.9
While doing the fix in 1.5.8, Creation Kit managed to add a blank greeting to the quest that would cause the "can't open dialogue" bug after The Hustings. Should be fixed now.
Version 1.5.8
Fixed an issue were talking to the Overseer would stall if both Family Ties and New Friends is active the same time. It'll now prioritize finishing up the Family Ties dialogue before continuing with New Friends.
Fix is not 100% retroactive if bug have already been triggered and you'll have to do "SetStage Vlt04MS22 100" to finish up the Family Ties part.
Version 1.5.7
Tightened the Location Condition a bit for Weapons Delivery to hopefully rule out a few more potentially unreachable locations.
Removed Hux assets that slipped through.
Version 1.5.6
Reduces chances of the Fourville Load Screen from 5% to 3%.
Added RobCo Patch to block all Outcast and Remnants locations as potential radiant targets, as some still slipped through. If using RobCo the optional Outcast and Remnants patch is technically not needed anymore.
Version 1.5.5
Reorganized the scripts to now go into eXo/Vault4 folder structure for less clutter in the Scripts folder.
Fixed spelling error and apostrophes in the Willis Family Terminal.
Version 1.5.4
Added condition to exclude interior locations for Weapons Delivery radiant quest.
ELFX: Updated ELFX PreVis files. Now requires "ELFX - PreVis PreCombine Patch" as master.
Version 1.5.3
Fixed Light Leak outside Dr. Huxley's Residence.
Added quest marker for "Attend the count" during the Election.
Added failsafe to make sure "Attend the count" scene plays out properly.
Dealt with Sanders portrait in the event of McKenzie winning.
Version 1.5.2
ELFX: Added PreVis/PreCombine generation for Pearwood Residences.
Version 1.5.1
Fixed an issue where light would leak trough the wall in South Boston High School.
ELFX: Added PreVis/PreCombine generation for Marlborough house.
Vanilla-PreVis: Repackaged the files as there somehow was two copies of the plugin in the archive.
Version 1.5.0
Changed Plugin Name to Vault4-eXoPatch.esp. Safe to update mid-game as it's just a patch.
Moved vanilla PreVis changes to separate Vault4-PreVis.esp. This as compatibility with various mods was getting increasingly complicated.
For users getting this mod with the version 3.0.0 of "A StoryWealth Location - Diamond City", don't need the PreVis patch.
Version 1.4.0
Moved a few furnitures in Vault 4 Entrance cell that was either clipping or floating.
Fixed elevator Navmesh that would prevent NPCs from properly using the elevator in Vault 4.
Added quest markers for the Goons in Gunship Diplomacy. I ain't mugging half of Diamond City to find those tugs.
Fixed Navmeshing issue inside Diamond City Strongroom that would sometimes prevent the NPCs from using the stairs.
Changed Mike's weapon from LL_Weapons_Guns_Long to LLI_Gunner_SemiAuto as well as increased his level to 35.
Increased Level for Chief Security Officer Roscoe to level 30.
Increased Level for Deputy Security Officer Sanders to level 25.
Increased Level for the Fourville Guards to level 15.
These changes was done to give these NPCs a better variety of weapons they use rather than being defaulted to a level 1 weapon. (Weapons will only change for new saves.)
Version 1.3.0
Updated Callahan's Revolver to better represent the actual Callahan's Revolver; proper legendary weapon now. Change will only work for new games.
Generated PreCombines for Vault 4. Should improve performance.
Fixed flickering in various locations.
Version 1.2.4
Forwarded disabled entries in Marlborough House to the patch to make sure they don't get overridden by another mod.
Version 1.2.3
Added "CommonwealthLocation" as condition to the rest of the Radiant Quests so they'll all keep you within the Commonwealth.
Version 1.2.2
Updated the Precombine/PreVis for Diamond City Security.
ELFX users need to update ELFX Patch to 1.1.0 or newer.
Version 1.2.1
Fixed an issue where sometimes the door to the classroom in South Boston School would be blocked.
Removed Respawn flag to the holotapes and keys found in above location.
Version 1.2.0
Added quest objective to Eternal Summer to easier find the sonnet.
Fixed issue where quest objective for Abominable wouldn't show up.
Version 1.1.0
Removed "Drumlin Diner" Map Marker in Salem that caused the player to travel to the wrong location when attempting to Fast Travel to the Drumlin Diner outside Concord.
Moved toolbox in the quest Tears in the Rain to make it easier to loot.
Slightly moved Debris in Willis Residence that was causing flickering.
Slightly moved a few chairs and desks in Vault 4 "cave" that caused the Security Guards to write inside the desk.
Added "CommonwealthLocation" as condition for the Weapons Delivery quest to make sure the delivery stays in the Commonwealth.
Version 1.0.1
Fixed a leftover dirty edit in the plugin.
Fixed railing in Diamond City.
OAR-Locations: Removed "IsCommonWealthLocation" keyword from Reformed Institute.
Version 1.0.0
Removed misplaced clutter around Vault 4 and Salem.
Fixed unreachable door inside National Guard Armory.
Fixed unreachable door inside Diamond City Security Office.
Fixed wall not collapsing in Fens Street Sewer hindering a quest to progress.
Fourville - eXoPatch
Patch to Fourville to fix various visual glitches and quest "bugs". As well as some QoL changes. Refer to the changelog for more info to what is being fixed.
Optional If using ELFX: ELFX-PreVis.esp loads after Vault4-PreVis.esp. If using PRP: Grab Emirals Previs Patches for PRP .74 for Fourville instead of the PreVis patch on this page.