I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
- Roadside Pines Motel: Fundamentally incompatible approaches. If someone tries their hand at a patch, let me know and I'll link it here. - Roadside Pines Motel Settlement Redone: Requires a complex patch I'm not currently able to create. If someone manages to make a patch, let me know and I'll link it here. - SS2 - Roadside Pines Motel: Requires a complex patch I'm not currently able to create. If someone manages to make a patch, let me know and I'll link it here. - Will's Simple Natick Banks Settlement: Needs rebuilt navmeshing and precombines.
If you get flickering or floating objects while using this mod, try moving it to the bottom of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited Roadside Pines Motel or the surrounding area. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
As a head's up... this is currently incompatible with Red Rocket Settlements - specifically, the Natick Red Rocket. I was getting some gnarly previs issues and when I tracked the cells down it turned out to be from this mod.
Is there an existing PRP + Tales of the Commonwealth/3DNPC patch that I can build against? I try not to make combined PRP patches unless I can build against another patch that makes the two compatible with each other for the rest of the areas they cover, and I haven't seen one that was just Tales+PRP.
I was asking you because I'm not actually aware of any. From my understanding, Tales doesn't need any previs patching in this area because all it does is add a load door to one of the buildings. Most of the patches I wind up making for Tales are a combination of Tales+Beantown Interiors Project, because there is a patch hub that focuses on those.
Unless you're already using a Tales+PRP previs patch, you should be fine with my existing PRP patch.
I wasn't aware there was an issue. I can look into that tomorrow. That said, if it involves terrain the patch would probably be incompatible with the PRP patch.
It's just some minor Navmesh conflicts aside from the Landscape records.
I run up-to-date PRP, the fixes patch, this mod's prp patch, and the northern springs misc prp patch (the one in old downloads). It only conflicts with the base JonsMod.esm! (: If that helps in any way. lol
I run all of your PLI and WCLI mods and there's a few others that touch JonsMod in the same way. To avoid commenting on all of them. xD
That makes it easier. Especially if it's just vertex normals and not vertex heights. That means I don't need to worry about PRP and can make a non-previs patch that you can load before the PRP patch.
Just uploaded a patch. Between the busy season and needing to investigate the changes Northern Springs made in the area, this one took a bit longer than usual. I wound up reverting the landscape changes and covering a small hole this created as part of the patch, in order to make it compatible with my previs files.
I'll take a look at Natick Substation shortly.
Edit: Natick Substation is going to be a bit more complicated, so that patch might take a while. I need to decide whether or not to simply make the patch incompatible with my previs patches, because the changes that spillover from Beeftown or whatever the nearby location got named are too much to keep the existing previs functional.
I'm running the full compatible version, and it works great. Really adds to the location and makes it something you wouldn't want to miss. Looking forward to other locations being added.
Hello! xEdit shows a conflict with SKK476OpenWorld.ESP (Commonwealth of Decay). Conflict is with Cell and Record Flag. Should I load PLI before or after?
I'm not seeing any specific conflict. Can you give me the version of commonwealth of decay that you're using and the form ids (the series of eight numbers and letters) for the conflicting records so I can make sure I'm looking at what you're looking at?
Hello, Loving the People Live In series. Currently adding them all into my survival mode run, but have a question about the 3DNPC and BTIP optional patch #2 you have listed. I don't run PRP, so do I still need that? I downloaded and installed the 3dnpc and btip opt patch from that patch hub, but I don't see a patch that only applies to 3dnpc and btip for your mod without PRP.
I generally make patches like that on request rather than proactively building them. In this case the patch is built against the specific file I mentioned, and I would need to build a separate patch against patch 1 from Mith's hub.
So I just went there and damn you did a really good job ! Exploring the place was a blast, really immersive. Thank you for your work, I do have a few of your mods and I just wanted to show my gratitude man. Kudos
See region names on save files is a very broadly incompatible mod that will conflict with just about anything that has precombines. It's super easy to patch, however. I'm just letting you know because if you're going to be using it, this is likely not going to be the last time you see this issue.
holy s#*! that's fast asf! I do have some other conflicts for your other live in mods especially for ones needed a merge patch for APF PRP + PRP on Cannable page just need to boot up xedit again to check
I've just uploaded a patch for it. I will do so for my other mods eventually, but building precombines is a big undertaking that I will take one piece at a time.
Not in the slightest. All I handled was precombines, because I've never played a FROST load order, and it doesn't particularly interest me in the first place. If you actually enjoy FROST and can properly account for it, then please do. I will always defer to patches made by fans of whatever is being patched against. Fans know better than I do, as far as what fits and what doesn't.
If you do make patches, I'd love to link to them on the compatibility post. It would be far more ideal for someone who knows and understands FROST to handle the patches, as the best I can reasonably do is just make sure things are compatible enough to play together.
Edit: Since I have other precombines to rebuild in the near future anyway, I plan to continue making the FROST patches as I have with this one. You can take those and properly integrate them if you want, at which point I would link to your downloads instead. Or you can just make your own from scratch if you prefer, in which case I would again just link to your downloads. If compatibility with FCF is enough on its own, then that's fine as well.
81 comments
I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
Compatible Mods:
- A Forest: Load "people live in" second.
- Another Pine Forest Mod: Load "people live in" second.
- Commonwealth Reclamation Project: Overgrowth: Use the patch in old files for older versions of CRPO. For current versions, use patches from the official patch repository.
- Desperados Overhaul: Use the previs file in updates.
- Fallout 4 Northern Springs DLC: Use the patch in optional files.
- FROST - Hunkered Down - Commonwealth Overhaul: Use the patch in optional files.
- FROST Cell Fixes (FCF): Use the patch in optional files.
- Horizon: Load "people live in" second. Loot respawn is fixed with a patch by JBianculli.
- Hunkered Down - Commonwealth Overhaul: Use the patch in optional files.
- Hunkered Down PRP Patch: Use "2 - Merged Patch - HD - PRP" or "2 - Merged Patch - HD (No Atom Cats) - PRP" from old files. No patch currently available for PRP v0.74.
- Mutilated Dead Bodies: Use the patch in optional files.
- Outcasts and Remnants - Quest Mod Plus: Use the patch in optional files.
- Previsibines Repair Pack (PRP): Use the previs file in updates.
- Raider Children and Other Horrors of the Commonwealth: Load "people live in" second.
- The Beantown Interiors Project: No special load order necessary.
- The Wild Wasteland: Use the patch in optional files.
- We Can Live In - Natick Substation: Load Roadside Pines Motel after Natick Substation.
Incompatible Mods:
- Roadside Pines Motel: Fundamentally incompatible approaches. If someone tries their hand at a patch, let me know and I'll link it here.
- Roadside Pines Motel Settlement Redone: Requires a complex patch I'm not currently able to create. If someone manages to make a patch, let me know and I'll link it here.
- SS2 - Roadside Pines Motel: Requires a complex patch I'm not currently able to create. If someone manages to make a patch, let me know and I'll link it here.
- Will's Simple Natick Banks Settlement: Needs rebuilt navmeshing and precombines.
If you get flickering or floating objects while using this mod, try moving it to the bottom of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited Roadside Pines Motel or the surrounding area. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
Unless you're already using a Tales+PRP previs patch, you should be fine with my existing PRP patch.
I run up-to-date PRP, the fixes patch, this mod's prp patch, and the northern springs misc prp patch (the one in old downloads). It only conflicts with the base JonsMod.esm! (:
If that helps in any way. lol
I run all of your PLI and WCLI mods and there's a few others that touch JonsMod in the same way. To avoid commenting on all of them. xD
Roadside Pines overrides navmesh and vertex normals
sorry, it was actually just those 2. lol
I'll take a look at Natick Substation shortly.
Edit: Natick Substation is going to be a bit more complicated, so that patch might take a while. I need to decide whether or not to simply make the patch incompatible with my previs patches, because the changes that spillover from Beeftown or whatever the nearby location got named are too much to keep the existing previs functional.
Loving the People Live In series.
Currently adding them all into my survival mode run, but have a question about the 3DNPC and BTIP optional patch #2 you have listed. I don't run PRP, so do I still need that? I downloaded and installed the 3dnpc and btip opt patch from that patch hub, but I don't see a patch that only applies to 3dnpc and btip for your mod without PRP.
Thank you for your work, I do have a few of your mods and I just wanted to show my gratitude man. Kudos
Did you also take FROST's scarcity in account?
Edit: Since I have other precombines to rebuild in the near future anyway, I plan to continue making the FROST patches as I have with this one. You can take those and properly integrate them if you want, at which point I would link to your downloads instead. Or you can just make your own from scratch if you prefer, in which case I would again just link to your downloads. If compatibility with FCF is enough on its own, then that's fine as well.