About this mod
This mod allows you to recruit several vanilla unique NPCs as settlers, makes many named settlers moveable between settlements, and adds new unique NPCs that can be recruited to settlements.
- Requirements
- Permissions and credits
- Changelogs
See Upgrade Notes for update history.
This mod does the following:
- Allows some of the vanilla settlers to be moved between settlements
- Tags several vanilla NPCs allowing them to be recruited (this is disabled by default but can be enabled by the player, see spoiler under Vanilla Settler Changes.)
- Adds many new settler NPCs to the wasteland for the player to discover and recruit
IMPORTANT Version info when upgrading
If you are upgrading from a version prior to v 4.0 (released 5/27/2023) please read the article Version 4.0 Upgrade Considerations for important info on compatibility between the old and new versions.
Other Important Considerations
- For changes made to vanilla NPCs to correctly take effect, this mod must be loaded before you start a new game. If loaded into an existing game, settings made to vanilla NPCs (i.e. ability to recruit, assign, move between settlements, etc may not set correctly.) Other features, and the NPCs added by this mod, should work as intended.
- Recruiting and or moving the vanilla NPCs from their normal settlements will break some of the associated dialogs and may break any associated quests. I recommend not recruiting/moving vanilla NPCs unless you 1) have completed all associated quests or 2) don't care if the dialogs/quests break (i.e for sandbox play, SKK Openworld).
- Recruitment of the 'tagged' vanilla NPCs is disabled by default, read the section Vanilla Settler Changes below for information on how to enable recruitment of the vanilla NPCs tagged by this mod.
If running this mod with SKK's Openworld or Commonwealth of Decay mods please read the article Optional SKK OpenWorld F76 Patch Considerations
See the articles Known Limitations and Current Issues before using this mod!
Vanilla Settler Changes
- This mod Updates the workshop script properties on the existing 'named' vanilla settlers at the following settlements and allows them to be moved between settlements. Moving the vanilla NPCs from their normal settlements will break some of the associated dialogs and may break any associated quests. I recommend not moving vanilla NPCs unless you 1) have completed all associated quests or 2) don't care if the dialogs/quests break (i.e sandbox play, SKK Openworld)
Abernathy Farm
Finch Farm
Warrick Homestead
- Optionally allows the following 'tagged' vanilla NPCs to be recruited as settlers (see spoiler below).
Donny Kowalski (supported with v 1.2 of the framework)
Phyllis Daily
Ronnie Shaw
Trudy
Patrick
Wolfgang
Simone
Leonard Moore
Parker Quinn
Isabel Cruz 'The Mechanist' The Mechanist Settler mod is not required when this mod is used
The two Combat Zone captives are replaced with 2 new recruitable NPCs Boscoe and Blaze
New as of v 4.2 the Sentry robot at the Robot Disposal Site is recruitable
New as of v 4.2 the two scavengers at the Rotten Landfill are recruitable
IMPORTANT: recruitment of these 'tagged' vanilla NPCs is disabled by default. To enable recruiting the above tagged 'vanilla' npcs you must change a mod global (see spoiler).
- Given the optional recruitment of Trudy, Patrick.. this mod pairs nicely with Drumlin Diner --- New Settlement ---- and with Doc Drumlin by SKK to provide a new early game settlement complete with a doctor. Since Doc Drumlin is unique she cannot be recruited directly, but if Drumlin Diner is a settlement, she can be assigned to that or another settlement via the workshop.
New NPCS Added
- Adds 40+ unique named NPCs to be discovered and whom can be recruited as settlers. See the NPC list for names of the npcs.
Hint: several of the new unique NPCs were added in locations to benefit settler recruitment in the early game
Also check out my Animal Rescue, Nomads and Normalized Covenant Settlers mods which complement Recruitable NPCs
Credit to:
- Bethesda for the Creation Kit
- Creators/authors of FO4Edit
- Seddon4494 for his tutorial on creating NPC's Fallout 4 Creation Kit Tutorial - NPC
- KingGath for his Bethesda Mod School series and code that showed me how to create the recruitment perk.
- rsm000rsm for lots of testing help, and input