Mod articles
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Optional SKK OpenWorld F76 Patch Considerations
Optional SKK OpenWorld F76 Patch considerations:
New as of v4.2 SKK Openworld detection (NPC protection), is integrated in the mod and the F76 patch is no longer needed. This was tested with v 55 and upwards of the SKK mod.
The F76 patch modifies NPC records touched by the main file, as such any
another patch that modifies the same record(s() will conflict (whichever
patch loaded lower in the load order will win). This patch is not needed for v4.2 and beyond
The Mechanist Lair patch completes the quests associated with the Mechanist
Lair and allows Isabel Cruz to function correctly as a settler. This patch is required when running SKK Openworld with Recruitable NPCs and plan to recruit Isabel.The F76 patches must be loaded before enab... -
Updated 01/21/2025 (V4.2)
Added native integration with SKK Commonwealth of Decay , no specific patch file needed.
Farming animations added to g1 / g2 synth actors that are added by this mod
Vanilla rescue dialog should now work for any captives added by this mod, the 'R'ecruit prompt can still be used if desired.
Some minor changes to the attire on some NPCs to better fit storylines, and complement some newly added mods.
The Sentry bot at the robotics disposal site can now be recruited (if spawned after this mod is installed)
The two scavengers at the rotten landfill can now be recruited (if spawned after this mod is installed)
Many new recruitable NPCs were added.
Updated 03/06/2024 (V4.1)
Added another compatibility... -
Version 4.0 Upgrade Considerations
Important considerations if running versions prior to v 4.0 (released 5/27/2023)- Please READ :
If you are running this mod or any of the mods below in an existing game, do not upgrade. Start a new game. The prior (prior to 5/27/2023) versions of these mods (non esl tagged) are not compatible. Do not mix the old (non esl tagged) versions with the new 'ESL Tagged' versions of the mods below; you will corrupt your saved game.
Animal Rescue
Nomads (Wandering Settlers)
Recruitable NPCs
Normalized Covenant Settlers (formerly Moveable Covenant Settlers)
Install the new 'ESL tagged' versions only into a new game, or in-progress games where 'none' of the above mods are/were installed.
The mods above al... -
The mod adds 40+ new unique NPCs that can be discovered and recruited as settlers.
Clem Bathrop
Sina Arran
Charles DeWitt
Machs Grams
Sach Biggstrom
Andera Biggstrom
Jinks
Sarah Cooper
Tina Cooper
Rachel Diggs
CR-A012EZ
PR-BZ9233
PZ92
Jules Vernon
Breann
Samuel Bradshaw
JoBeth Bradshaw
MR-F52DZ
Bob Hogan
Shultz
Tad McCombs
Martha McCombs
Added in v 2.4
Oliver Samples
Jalyn Hampton
D21A
Added in v 3.1
Professor Jenkins
Jimmy Roberts
Michael Roberts
Julia Todd
Stacie Mohr
Jude Mohr
Added in v 4.2
Daryl Gibbens
James McGibbens
Ryan Fitzgerald (a... -
No known issues at this time........
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If using other mods that change vanilla NPC behavior, these mods can overwrite changes made by this mod. This has been reported for several vanilla NPCs: Trudy, Phyllis, etc. If conflicting behavior is seen, move this mod lower in you load order. Of course, doing so may prevent the other mod from working as intended. Sometimes you just have to choose which behavior you want, or create a merge patch and set the correct precedence.
This issue was addressed in (v3.0) Any NPC with the workshop script attached will get the Recruit prompt. As one player has pointed out,this includes quest NPCs such as Preston, Sturges, etc. Recruiting and assigning a quest NPC before the associated quests are completed 'could' break the quest. I have not seen this h...