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FR158

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FR158

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10 comments

  1. gathering07
    gathering07
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    Is there a chance for update? for Maintenace Man quest we need:

    Adjustable wrenches
    Ball-peen hammers
    Combination wrenches
    Hammers
    Screwdrivers
    Wrenches
    1. FR158
      FR158
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      What sort of issue have you been experiencing with this?
  2. marcosescudero91
    marcosescudero91
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    Hey there, 

    Is there any way you could add the blowtorch recipe to the list? 
    Been having headaches trying to find a blowtorch to build a water pump. 

    kind regards, 
    Mc.E
    1. FR158
      FR158
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      It has now been added with the latest version of the mod.

      I was initially skeptical about making it craftable, wanting to encourage some scavenging before the payer should be able to build the more advanced items of metal. I hope that the somewhat high perk requirements should make this item balanced enough without being too annoying to craft.
  3. candiedskull
    candiedskull
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    At least looking the description, this mod looks like a good addition to the crafting system, with actually balanced (or even hardcore) requirements! (As a survival player, I really enjoy that feature). Really loving your mods lately.
    Btw, for people that dislike that they are crafting at the chemistry station I recommend "Chemistry Station Renamed Crafting Workbench" and/or "Simple Immersive Chem Benches for Crafting
    1. FR158
      FR158
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      I tried making the requirements in FallMisc similar to the requirements for crafting and modifying items from DLCs. In fact, it's actually the vanilla game that has strangely few and low requirements for crafting. I did not want to make a lot of edits to the vanilla system, but if I had, it would make a lot of sense to see more craftable items locked behind perks. Almost all forms of chems should at least have been locked behind Chemist rank 1, and for the more powerful items, even higher requirements would make sense.
    2. candiedskull
      candiedskull
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      I've noticed that too about the vanilla game. I just subconsciously avoid crafting some of the overly powerful items, or use rebalances
      If you did release something that overwrites most vanilla recipes, you could always have it as a separate file, and just not worry about patch requests if you get any
    3. FR158
      FR158
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      That's an interesting idea indeed. However, due to the fact that most of the changes would be made to chems and other vanilla items, it seems reasonable that such a file would be a part of Falltoxin rather than this mod.
    4. FR158
      FR158
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      So there, now such a file has been added.
    5. candiedskull
      candiedskull
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      Ah, aweome. Thank you