Fallout 4

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  1. fadingsignal
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    This mod works with the 2024 Next-Gen update! 👍
  2. fadingsignal
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    Hey everyone! I don't have a ton of free time for modding these days, so I can only answer questions and issues that are legitimate. Most people here within the comments should be able to help you address your problem if it is in fact related to the mod (99% of the issues I see asked about here are completely unrelated.)

    I'm slowly but surely updating all of my mods, and this is way up on the list.

    I've added a short tutorial explaining how to modify weather chances, which you can read here.

    An MCM add-on has finally been made!  You can go grab it here! https://www.nexusmods.com/fallout4/mods/65541/
  3. fadingsignal
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    WHITE RAIN IS NOT A BUG, IT'S A LOCAL CONFIG/INSTALL PROBLEM.
    PLEASE READ THIS ARTICLE FOR DETAILS.


    SIMILARLY, THE SCREEN TURNING WHITE IS AN ISSUE PRESENT IN VANILLA IS WELL, AND IS AN ISSUE WITH THE COMBINATION OF RAIN/SCREENSPACE REFLECTIONS/AMBIENT OCCLUSION SETTINGS. PLEASE READ THIS ARTICLE FOR MORE DETAILS.

    IF YOU ARE USING AN OLD OR CRACKED VERSION OF FALLOUT 4, PLEASE DO NOT ASK FOR SUPPORT. Cracked/pirated versions of the game have problems loading from mod BA2 archives. If you have a "mysterious" or pirated version of the game, I cannot offer you support. You will have many issues with many mods. Just go buy it!

    IMPORTANT NUKA WORLD ADD-ON INFO


    Holotape controls are not there yet. It's more complicated than meets the eye to make it work for vanilla, FH and NW without tons of patches. I also JUST started playing Nuka World, so this patch should be considered beta, as I am play-testing it right along with you. PLEASE PAY ATTENTION TO WHICH FILE YOU DOWNLOAD! If you are using True Storms Far Harbor add-on, please grab the Nuka World Far Harbor Compatibility version, or the True Storms effects will stop working for Far Harbor (all of the myriad conditions had to be merged.) If you are NOT using True Storms for Far Harbor, just grab the Nuka World Only version. Make sure you grab the right one or you'll crash upon start.

    NEW WEATHER

    Nuka World is a lot more arid, so I went in with a couple of new dust storm types. Nuka World also has a little bit more refined regions where weathers happen, so you will only get rad storms in certain places. Here are the weathers you'll experience in Nuka World True Storms.

    • Clear (of course) + Clear Dusty (default Nuka World weathers)
    • Heavy Rain (Nuka World rain intensified)
    • Light Rain
    • Heavy Dust
    • Medium Dust (new particle effects)
    • Heavy Desert Fog
    • Radstorm Rain Heavy
    • Radstorm Rain Light
    • Vanilla Radstorms

    Some of the weather is really rare, so just play as you normally would and be patient. If you experience anything strange, please let me know. The occlusion effects (stopping fog thru walls) should work as expected, as will storm buffs, and ghoul attacks during radstorms.

    Cheers.

    IMPORTANT NOTES REGARDING v1.4:

    GENERAL:

    • TrueStormsFO4.esp is now an ESM. This was required in order to have patches work on Bethesda.net. The game is fine, but LOOT might get confused, but I've never used it so hopefully someone can chime in here in the comments if there are adjustments needed.

    FAR HARBOR:

    • There are 2 areas on the island that have forced weather that ties into the story. This means when going back and forth between these areas for quests, you will only get those two weathers. I didn't want to mess up the story, so an optional plug-in is forthcoming.
    • Sometimes after initial install, new weathers will not load until you leave the island (take the boat back to the Nakano residence) and return.

    GHOUL ATTACKS:

    • The ghoul attacks are in beta. There aren't any bugs, but it will continue to be refined. BE PATIENT. This isn't World War Z. It's fairly subtle!
    • Ghouls will spawn further away when you're in a settlement to not break "immersion" that they got thru your defense; this will be refined
    • I suggest not turning these attacks on until you're maybe level 5 at least. The ghouls spawn from leveled lists, and it's a quick way to get dead at low levels!

    PARTICLE OCCLUSION

    • Nearly all vanilla exterior buildings will occlude fog and radiation by default now. It's a bit like a switch that turns on and off, but that's as good as it gets!
    • This only occludes the heavy blowing fog, the regular engine "distance fog" will still be there to some degree depending on the weather
    • Workshop filters are under SPECIAL, and there is a wall, floor, and ceiling unit. They will cover roughly a 4x4 area, so you may need to craft multiple.
    • If you place a filter in a tiny tiny shack, standing outside of the shack may trigger the occlusion since it's in the radius. Nothing can be done about that really.

    WEATHER CONTROL HOLOTAPE

    • If you run a weather that is not intended for that region (i.e. Far Harbor weather in Commonwealth), the game may change it back after a couple seconds

    FREQUENTLY ASKED QUESTIONS:

    Q: Will this effect performance?
    A: Despite doing a lot, this mod relies on vanilla systems and mostly re-purposed effects, so you shouldn't notice any performance hit except for the new fogs, and there's an option in the installer to remove them. I have no performance loss but I'm running on a GTX 980 SC but always looking to hear personal experiences.

    Q: Can you add/remove xyz weather with a holotape in-game?
    A: Unfortunately, no. The climate and region records that contain and control the weather chances is not exposed to script and cannot be altered in-game. The only option is to edit the climate/region records and alter the weathers there. I have a tutorial for this almost complete, it takes about 15 seconds to edit.

    Q: How do I uninstall True Storms?
    A: This is safe to add/remove, but a couple of steps are required to avoid any crashes when loading. It's recommended to not remove mods mid-game, but if you must, here is an article outlining the process.

    DUST STORMS CAN'T HAPPEN IN BOSTON!
    A: Firstly, history disagrees with you. Secondly, radiation storms are also not a thing and are completely fake. Thirdly, the climate in Fallout is clearly pretty messed up as a result from being nuked, leaving the Boston area susceptible to all manor of climatory weirdness. It's ready to remove, just set the chance to 0 in FO4Edit in the Region and Climate records (or remove it from said records.)

    -------

    FREQUENTLY ADDRESSED PROBLEMS & SOLUTIONS (FAPS):
    Most of these issues should completely go away as of v1.4, as everything is packaged into BA2 archives, but I'm leaving them up for now. These are issues that are not bugs, but are due to something happening with install, system, or configs that can be troubleshot (shooted?) on your side.

    - Fog Filters not working - PLEASE SEE THIS ARTICLE
    - WHITE / BLOCKY RAIN - PLEASE SEE THIS ARTICLE
    - SCREEN TURNING WHITE - PLEASE SEE THIS ARTICLE
    - RAIN COMING THROUGH EDGES OF ROOFTOPS / LARGE STRUCTURES - NOT A BUG, PLEASE SEE "KNOWN ISSUES"
    - RAIN DISAPPEARING LOOKING CERTAIN WAYS, OR APPEARING FAR AWAY - NOT A BUG, PLEASE SEE "KNOWN ISSUES"
    - AUDIO STUTTERING (fixed as of v1.3) - PLEASE SEE THIS ARTICLE
    - DETAILS ON THE VANILLA GLOWING SEA BUGS THIS MOD FIXES - PLEASE SEE THIS ARTICLE
    - DETAILS ON THE WEATHER CHANCES - PLEASE SEE THIS ARTICLE <--- OUT OF DATE

    KNOWN ISSUES / QUIRKS / ENGINE BUGS & LIMITATIONS / THINGS I CAN'T FIX (YET):

    - Rain coming thru rooftops sometimes -- Firstly, remember that if you have holes in your vanilla kit pieces, rain will come through. That is flat out vanilla behavior that is just more noticeable with stronger rain. That side, the rain occlusion in FO4 is glitchy already. If you make massive structures, or use lots of mod kit pieces that are not part of the vanilla set, the behaviour of the rain occlusion can become more erratic and let rain pour through certain parts of the roof. Also, rain occlusion flat out TURNS OFF while weather is transitioning away from rain, which makes drips just poor straight through everything for about 30 seconds. SMH.

    - Sometimes rain disappears looking a certain way while weather is transitioning away from rain. This is 100% a vanilla problem that is simply more obvious now that you can really see strong rain. This is also the engine's rain occlusion being glitchy and can't be fixed.

    - Shacks / open interiors will have particle effects (fog/dust) blowing through them. NOT ANYMORE! v1.4 now has particle "occlusion". Watch the feature video for details.

    - Not every "real" (load screen) interior will play the new interior weather sounds, and this is on purpose. Bethesda was inconsistent with their keywords on locations, so I set the sounds to not play in anything flagged as a dungeon, or an underground area where you wouldn't hear rain anyway. Most homes/inns/everything else will play the new heavy interior weather sounds but there will be places, such as the Museum of Freedom where they won't because they're flagged as dungeons. This will be refined over time and all locations will be properly set. I don't want to comb through every interior record and spoil the game for myself until I've completed it :)

    - The volume sliders for rain and thunder sometimes don't permanently save. It's inconsistent for me but it almost always works. 

    This mod addresses the vanilla issue with sliders: https://www.nexusmods.com/fallout4/mods/58416
  4. wogusxn1324
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    If I have both Far Harbor and Nuka World DLC, can I install the Far Harbor option file in the main file and then install the Nuka World Plus Far Harbor add-on? Or should I install Nuka World Plus Far Harbor add-on without the Far Harbor option file in the main file?
    1. fadingsignal
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      Yeah install the main file, select Far Harbor, then the Nuka World Plus Far Harbor add-on.  It's basically a patch that makes them all compatible.

      It's really confusing, even to me at this point.  I really hope to fix that ASAP.
    2. wogusxn1324
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      thank you for your answer. i like this mod!!
    3. JHBrown
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      I came here looking for this question. It should be highlighted, as it is indeed a little confusing.
  5. GenesisBravo
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    Hello,

    with just essentials mods, crash instantly with this mod activated for next gen version
  6. DohmX
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    I'm not sure if it's an intended feature of the mod or if I have conflicting files installed, but a radiation storm just hit and I've slept for multiple days. Still raging and preventing me from continuing the game, lol.
  7. semi181027
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    In all weathers except clear, the night will be as bright as the day. Is this normal?
    1. fadingsignal
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      The brightness in True Storms is matched to vanilla.

      What you're experiencing is a conflict / disparity with other mods that darken the nights.  This mod doesn't alter clear weather so you're probably seeing the results of another mod darkening non-storm weathers.

      There is a mod, Darker Nights, which has patches for True Storms.
    2. semi181027
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      Thank you for your reply.
    3. DragonAvatar
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      Try "True Nights" compliments True Storms well.
      I have True Storms combined with NAC X and True Nights and its just great.

      Also ENB should also be able to adjust the lighting if you use it.
  8. gonzo2450
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    Hi one question to the author. The mod works well but I have not wet effect in my world, like characters clothing and enviromental textures. Could this mod cause it?

    Thanks for your time, if you have any idea of how to fix this i would appreciate it
    1. fadingsignal
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      Hi! No, this doesn't alter anything to do with wetness. Make sure the wetness effect is turned on in your Fallout 4 INI / Preferences. Performance mods can disable this sometimes.
  9. tuff308
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    Hi,

    Thanks for the mod. I'm playing F4 first time in 7 years. I forget how the mods work, currently testing things out again but wanted to ask if this mod can be installed on the next gen updated version of the base game? I assume it will just work but clarification is better.

    Thanks.
    1. fadingsignal
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      Yep it works great on both the next-gen and prior versions 👍
    2. tuff308
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      Awesome thanks.
  10. PZZV
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    Hey, You've probably been asked this a thousand times but are you going to update the game to work with the new version of F4SE in the future? Thanks :)
    1. fadingsignal
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      This mod doesn't require F4SE 👍
  11. BriskPandora35
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    Hello, I just wanted to start off by saying this mod has been one of the biggest improvements for the game that I've downloaded. The overall ambient change with this mod is unlike any other imo.

    However, one thing that I would like to change is the fog and other low visibility effects within Diamond City specifically. Whenever there's a dust storm I can't see two feet in front of me, and while I absolutely love it when exploring the Commonwealth, I am not the biggest fan of it when walking through Diamond city. So, is there any setting or something I can possibly change (perhaps in the MCM menu) that can get rid of these effects specifically in Diamond City?
    1. fadingsignal
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      HI! Thanks for the kind words!  Glad you enjoy.

      Unfortunately the base game has Diamond City sharing the same climate as the outside world, so it would take some edits to give it its own climate.  It's something that I'm looking into for the next update.
  12. Panopod
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    PSA and message to author -

    For me anyway, the mod (even with the additional rads in the glowing sea plugin) removed the passive rads from the glowing sea. 

    Removing the following conditions from the effect in FO4Edit fixed the issue: 

    "Subject.IsPCSleeping = 0.000000 AND"
    "Subject.IsPlayerMovingIntoNewSpace = 0.000000 AND"
    "Subject.IsInInterior = 0.000000 AND"

    Otherwise great mod, been a staple in my load order for years.
    1. fadingsignal
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      Hmm sounds like a glitch maybe happened with the conditions, I've never had a report of that in 7 years the mod has been out, and just verified it works fine.  But I'll keep an eye on it!
    2. Panopod
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      Are the conditions I removed needed for any function in the mod? If so I'll reinstall and do some more fiddling to see what it is on my end.
      Thanks for the response!
    3. fadingsignal
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      Not super required but if you sleep in the glowing sea you'll immediately die when waking up.  Same if you fast travel in or out of the Glowing Sea.  The game passing the time will include the rad damage.  The IsInInterior is to prevent it from running when you're indoors.
    4. djbnw93
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      Could you share screenshots or "path links" to where to edit this ?

      Like what region is the glowing sea called / whats the editor ID? Its "AudioExtGlowingSeaOuter" im guessing? , funny how they have bad naming practices cause the "audioext" naming made me confused

      So just to confirm Truestorms 1.4 has an issue where passive rads are totally removed? Or does the mod author @fadingsignal say that it is working fine for him and is a glitch for the post author
    5. fadingsignal
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      No, True Storms 1.4 does not have an issue with passive rads being removed.  I verified it's functioning correctly.  This was a one-off error.  If you don't experience rads in the Glowing Sea, please let me know. @djbnw93 
    6. spkyghzt
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      Im having the same issue, and this worked for me, thank you for the information on what
      you deleted in fo4edit
    7. JohnnyBoy9001
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      I think I figured out what causes this removal of passive rads. I have my timescale set to 1 and setting it back to 20 enabled the passive rads again. This may be the reason why you've never had this issue reported before. It's only happening to people who have changed their timescale.
  13. PrimeConey
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    Is there a way to set it to where there isn't just constant rad storms every few minutes. i barely get any other weather effect?
    like i love the rad storms but just not when it happens every few  minutes.
    1. fadingsignal
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      Hi! It sounds like you got unlucky. In normal play there will not be constant rad storms every few minutes.  But keep in mind that there are some new radiation storm types added so the game has a higher chance to roll for them. The overall chances for radstorms are higher but only 5% each.

      Most people over the past 9 years have enjoyed the settings out-of-the-box, but it's very easy to tweak.  It's highly subjective what is enough/too much,  so I put up a tutorial to dial things in exactly how you like, only takes a couple minutes in FO4Edit  https://www.nexusmods.com/fallout4/articles/3921
  14. Coredeath1
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    Mod looks and works very well, however, is it a big that bushes and the branches of trees utterly go insane with vibrations? It doesn't happy all the time, seems to happen when the winds picking up. Is there a fix/known issue?
    1. BillyPilgrim
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      It's unrelated to this mod. I have been playing the game vanilla while waiting for creators to update their mods, and I have this issue as well.
    2. JabberMoxie
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      Same problem here, and I don't even have this mod installed (yet).  As far as I can tell, it seems to be a quirk with the official Next Gen game update.