Uses MCM to get around the Bethesda 8-slider limit, lets your mods save their volume slider positions between sessions. Also adds a Mute function for Vanilla sound channels, and Hotkeys built-in!
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The reason your sound mods never keep their volume setting, is that the Bethesda config file only keeps track of eight volume sliders.... and the game is using six of 'em.
(WAH wah)
I've taken the Vanilla, base-game volume sliders out of the Settings menu, and made MCM replacements for them, leaving only the Master channel behind. So now there's 7 available slots for mods to use for their own sliders. They'll appear in Settings -> Audio, save between sessions, all that fun stuff.
Thanks to yarawu and ThatMPSG for the highlights!
While I was at it, I added a slider (and MUTE control) for the Perks menu's soothing sounds. Radios placed in the world also have their own slider now.
And finally, you can define a hotkey in MCM to toggle Mute on/off for every Vanilla sound channel - Sound FX, Music, Pip-boy's radio, Voice lines, and Footsteps (hey, it was there), as well as the placed radios and Perks noises.
Install with your favorite mod manager, or by draggin' and droppin' if you know what gets dragged where. No other steps should be required. Your other sound mods, like Reverb and Ambiance Overhaul or True Storms, will all "take over" the slider spots and get saved.
The one obvious note is: if you have mods that add a total of more than 7 new sliders (you lunatic!) they'll be playing Musical Chairs for the save slots again. I'm a mad scientist, not a wizard, Harry.