Fallout 4

If after trying the below, you are still experiencing issues, please fill out this very short survey / template with your system specs to help me track down the issue!

I BELIEVE THIS HAS BEEN FIXED IN V1.3 BUT PLEASE LET ME KNOW YOUR EXPERIENCE.

There appears to be a "perfect storm" combination of things -- FO4 engine weirdness, hardware configurations, application priority -- that lead to audio stuttering for some people.  This mod does use a lot of additional audio, but not a crazy amount, so this has been a "ghost in the machine".  Something about the FO4 engine goes crazy and starts causing CPU spikes, which I cannot reproduce.

For many, simply using the LITE version fixes it.  For others, seemingly nothing would fix it.  However, a few things recently came to light, that when combined all together seem to do the trick.

If you are experiencing audio stuttering, please try the following first:

  • Make sure you are running the Fallout 4 official 1.2 patch that was released on Dec 7th
  • Download and install True Storms v1.3 (or above) LITE
  • Make sure your audio device is set to 16-bit / 48khz:

    Windows 7 / 8 / 10:

    -Open Sound in the Control Panel, or right-click the speaker in the task bar and select playback devices.

    -Right click your main audio output device is (should say default device) and select properties

    -Click the advanced tab and you should see the sample rate being used. Set it to 16-bit / 48khz.

  • Run the game, use the console and enter fw 1CA7E4 to force a rainstorm.  Do some crafting, get in some gunfights, see if the stutter occurs after 15-20 minutes.  If not, congrats, you're done!  This fixes the issue for the majority of cases.


If you continue to have audio stuttering after performing the above:

Fallout 4 puts a lot of priority onto the CPU, and it may be that during low periods of activity in the game (crafting, other menus) that the CPU goes into a low-power mode and when it comes back is not in lock-step with the engine.  Users have reported that giving Fallout 4 high CPU priority has completely fixed this issue as well, enough that they don't even need to use the LITE version any more.

You can use the Fallout 4 Configuration Tool by Bilago to set your CPU priority to high, or you can Google how to do it for your version of Windows.

Please let me know how your experience goes.  With mods like this that do so much while the game is so new, and being patched by developers is bound to bring to the surface certain oddities and problems, but hopefully this fixes it for you!

If after trying the above, you are still experiencing issues, please fill out this very short survey / template with your system specs to help me track down the issue!

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fadingsignal

44 comments

  1. Shizophrenik
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    i really love the sounds from the video on youtube but i dont know why this mod doesn*t work for me, i tried it manual and with the nmm nothing works, i have still the vanilla storm sounds, do i have to wait some ingame days for the sounds to change ?
  2. TheRed1997
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    I filled out the survey, though there was no option for the version 1.3 LITE. I've tried all the other options, (i.e. Switching to LITE version, changing priority to High, making sure speaker settings are correct) and it seems to still stutter just as much as it did without doing all of this. I may just be imagining this, but it seems to stutter the most when the thunder sounds set off, as well as with combat. I'm unsure if I'm remembering this correctly, but don't some games have a setting to change how many available audio sources there are somehwere?
  3. MykalOBuachalla
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    Filled out you survey, seems I had no problem with version 1.1 but did with 1.2, however reverting back to 1.1 did not fix it which would suggest to me something went wrong after the official patch because I was having absolutely no problems with 1.1 previously.
    1. fadingsignal
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      That's an interesting point, thanks for the info. Try v1.3 and see how it works.
  4. KonfuciousK
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    Since I switched to lite it happens once every blue moon but a quick restart/reload does the trick so still Top 5 mod of all time. I would endorse you twice if I could.
    1. fadingsignal
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      Thank you!! Is this with v1.3 that I just released, or v1.2?
  5. JGDrummer
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    I get the audio stuttering during heavy storms as well, but simply quicksave then quickload, and no more stuttering. I know it's not really a fix, but it works every time!
    1. fadingsignal
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      So weird. It totally has to be the audio buffer filling up somehow.
    2. JGDrummer
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      It's a small price to pay for such an immersive and awesome mod. I love the new storms, you did an awesome job. A 10 second reload is nothing, and it picks right back up with the same weather.
    3. Fruitster77
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      This doesn't work every time unfortunately. I tried this trick too but sound kept repeating in background. I think it does when it's gone too far and it can't flush it fast enough.
    4. fadingsignal
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      This tells me something doesn't get caught by the audio buffer cleanup routines for some reason and it runs amok. I'm going to message you guys with a v1.3 beta version that I THINK (hope) may address this.
    5. Fruitster77
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      Sure thing! I'm rolling with LITE version atm which has worked good this far (pepper pepper) with no hickups.
    6. Bogonasty
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      I've only encountered the stutter a couple of times far apart from each other during heavy rainstorms and saving and reloading clears it up. I'm currently running through speakers at 24 bit 480000 hz. It's not bad enough of an issue for me to bother reducing it and it would be difficult for me to tell if it did anything since it has been a rare occurrence for me.
    7. Puremin0rez
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      It's definitely some sort of audio buffer issue.

      I left my game in "audio stutter" mode for like 10 minutes, and closing the game took forever.

      I then left my game in audio stutter for only a minute or two, and my game took longer to close, but closed eventually and much quicker then the first time.
    8. Ragosch
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      I use the same solution - quicksave and quickload - if it helps, it takes a while for the stuttering to happen in heavy storms. So I guess this is a buffer overflow of some kind - weather sounds in heavy weather are ok for me for a couple of minutes, but then it starts stuttering - and I quicksave and quickload and it will again be fine for a couple of minutes.
    9. 2much4l1
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      Same for me.
  6. LeonTubrok
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    Its not so much stuttering for me as just loud overlapping noise that gets stuck even when i close out the main menu, it also stops me closing fallout without freezing. seems to do intermittantly when heavy storms, filled out the survay anyway
    1. fadingsignal
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      I believe those two problems are intertwined, thank you for filling out the survey!! I have some people testing v1.3 and I think the issue may be solved.
    2. 2much4l1
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      Same here. Will try 1.3 now.
  7. Fruitster77
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    Just had a bad experience with stuttering, when in buildmode (heavy rain storm), leading to game becoming almost completely unresponsive. I had to end FO4 in task manager and even that took about 10min. My brother said he also had stuttering with true storm and, like me, helicopter like sound going faster and faster. He has even better pc than me but we both have logitech g37 headset.

    Now what's interesting is I had similar experience with Skyrim at one point where I was in a certain dwemer ruin and this sound kept multiplying endlessly until my system just couldn't take it anymore. Can't recall the sound mod atm that did it. So I think there's a critical point when things come together that this happens with engine + mod.

    Anyhow I'll check the light version out and I hope for a solution I really like this mod as in Skyrim.
    1. fadingsignal
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      Yeah it is almost certainly the engine getting tripped up on a sound or set of sounds.

      I think it's possible that some looping sounds aren't recognized as looping, and get re-started over and over again, to the point where there are probably hundreds of them initialized and playing, which explains the white noise, etc.

      Skyrim had TONS of audio problems when it was released, for most people setting their cards to 16-bit 44.1 usually fixed it.
    2. Fruitster77
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      Yes I believe something like that happens too.
      16-bit 44100 Hz is as high as I can set on headset. On speakers it's set to 24-bit 48000 Hz.
    3. HadToRegister
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      Same issue here
      Logitech G35 7.1 surround, with no 16/48 option, highest is 16/44.1

      Are you sure THAT isn't the problem? the 48k?

      I ended up just getting a stuttering sound during a rainstorm while in BUILD mode and also repairing some power armor.
      All sounds went away after that except for the stuttering

      Exiting the game didn't work it let me use the menu option and pick "To Dekstop" but it stayed on the screen, and I had to CTRL ALT DEL and stop the process as it must've been stuck in an audio loop.

      I hope this gets fixed, because I love just walking under a roof and listening to the rain
  8. Barry1980
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    This only occurs for me when a storm starts and I am listening to the radio on the pip boy. Save and re-start doesn't fix it. I have to exit the game completely. Strangely, when applying the 16bit/48k fix you have mentioned, I kept getting an error message saying that the sound card was in use by another program (I'm guessing it meant Fallout 4 even though I had exited the game to desktop). If this is the case, then it must be the buffering issue that you have mentioned. Hope this helps as I really like your mod.
  9. KiseiShinigami
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    Been having the same issue to the point that I had to remove the mod.

    In troubleshooting it I have noticed that the stuttering happens for me only in settlements. Several times I have had an issue where the interior rain sound persists in the settlement. This happened both in Red Rocket and Hangman's Alley. Even though it stopped raining, within the settlement the sound persisted. Leaving the area (bright sunny day) and the sound faded away, but if I got close to either or went back in you could hear the rain sound still. Even on the main street to Diamond City going inside a building near Hangman's Alley you could hear the sound of interior rain.

    The audio stutter definitely seems to be a buffer issue. I got to the point where I quick traveled to a different location and the repeating sounds continued. Even when I quit to the main menu the stuttering persisted and after 30 seconds on the main screen I heard the sound of a weapon I had drawn almost a minute earlier.

    Quick save / load tends to CTD for some reason when I have tried it.
    1. fadingsignal
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      Hey there, sorry you're experiencing this so badly! I'm working hard on resolving this, and I think v1.3 may actually solve the problem, at least mostly.
    2. KiseiShinigami
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      Thanks for all your hard work on this. Other than this odd little bug it is great mod and really adds to the game. Looking forward to the next version.
  10. eventHandler
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    You can use the Fallout 4 Configuration Tool by Bilago to set your CPU priority to high, or you can Google how to do it for your version of Windows.


     
    Setting priority to "high" is generally not recommended. Setting to "above normal" is going to put the process priority above almost everything else running, even most windows services. Setting to "high" will make the game compete with important and critical processes, and could even result in worse performance from competition with background tasks such as when the game asks windows to load files from disk. It's not going to break anything (but setting the game to "real-time" would bring your computer to a stall and force a reboot in most cases, so don't do that, since that's for the reaaaally critical things), but it is potentially less effective than using "above normal."
     
    You are very likely to read on many websites and from many people that setting to high is the way to go, but that is a very common misconception. Above normal is better. Probably more common than the misconception that the distance from the sun causes the seasons, when it's actually the tilt of the earth.
     
    Adjusting the processor scheduling to favor best performance of programs versus background services is a useful thing, but I believe that is by default. It's different on every version of windows how to do it, so that's something to google. As well as turning off un-necessary windows services (or ones installed by other apps).
    1. valdacil
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      Instead of setting CPU to high priority, would unparking the CPUs with a utility like this possibly help?

      https://bitsum.com/parkcontrol/