About this mod
Improved survival mode, settlement production nerf & perk requirements, tougher bartering, lowered max resistance, weapon rebalance, companion rebalance, legendary effect rebalance, dog armor deadly rad storms, etc.
- Requirements
- Permissions and credits
- Changelogs
Vaultman Perks - A Minimal Intrusion Perk Overhaul
Vaultman - Hardcore Enemies
Vaultman - Hardcore Settings
Overview
Reasonable survival mode
Settlement production nerf
Tougher bartering
Lowered max player resistance
Ballistic weave nerf
Underpowered weapon buffs
Legendary effects rebalance
Companion rebalance
Deadly rad storms/FH fog/NW gas
Increased settlement perk requirements
Dog armor with stats
Requirements
All DLCs
Survival mode
Enable console
Enable compass location detection
Enable compass enemy detection
Faster Stimpaks/RadAway craftable
Missile weight 7 to 5, mini nuke 12 to 9
Settlement production
Reasons: easy to farm, instant rich, makes money/ammo perks obsolete
Mutfruit
Price 8 to 4
Buffout, Jet and variations
-30% price
Robot repair kit
Price 48 to 30
Molotov Cocktail
Price 20 to 14
Water
Dirty/purified/institute water, 1/3Value, 1/2healing
Water Purifier – Industrial, 40 to 25 water production
Tougher merchant bartering
Reasons: selling stuffs too profitable, especially water
fBarterSellMax(max selling price) 0.8 to 0.4
fBarterMin 2 to 3
fBarterMax 3.5 to 5
Max damage reduction
Reasons: Overpowered endgame player resistances, low damage/high speed weapons like minigun dealing less damage due to the high resistance caps, overpowered power armor defense
Fire/frost/shock/physical/energy 0.99 to 0.8
Poison 0.85 to 0.7
Radiation 0.99 to 0.95 (can’t get too low, as certain quests have high radiation)
NPC health bonus (per level)
Reasons: player growth outpaces enemy growth too much after mid-game, boss characters not enough buffs over minions
npchealthlevelbonus 5 to 15
npcbaseperlevelhealthmult 4 to 6
Ballistic weave
Rating from 30-110 to 10-50
Institute killer weave
Rating from 20 to 30
Dmg from +10% to +30%, also including robots and turrets
Weapons
Laser musket
Base damage 30 to 39
Automatic laser musket
+5 damage
Salvaged assaultron head
Base damage 35 to 46
Tesla rifle
Base damage 32 to 35
+mod damage
Institute laser gun
Base damage 21 to 22
Clip size 30 to 50
Double barrel shotgun
Base damage 45 to 47
Submachine gun
Base damage 13 to 17
+ mod damage
Assault Rifle
Base damage 30 to 35
Hunting rifle
Base damage 37 to 39
Lever action rifle
Base damage 35 to 35
10 mm pistol
Base damage 18 to 21
Deliverer
Base damage 25 to 22
Pipe gun
Base damage 13 to 15
Pipe bolt-action
Base damage 34 to 37
Pipe revolver
Base damage 24 to 26
Junk Jet
Base damage 40 to 60
Increased fire and electric damage
Missile Launcher
Base damage 15 to 13
Fatman
Base damage 18 to 16
Broadsider
Base damage 33 to 37
Striker
Base damage 100 to 180
Minigun
Base damage 8 to 9
+ mod damage
Vertibird minigun (player)
Base damage 25 to 27
Flamer
Base damage 9 to 11
+ mod damage, GunNut requirements
Reduced range penalty for higher damage muzzles, 50% and 25% range, to, 75% and 50%
Cryolator
+flame damage
Harpoon gun
Base damage 150 to 160
Caltrops & bear traps
Significantly increased damage and decreased weight
Acid soaker
5x damage
10s improved debuff and acid damage
Assaultron blade
Base damage 17 to 18
+mod damage
Mr. Handy Buzz Blade
Base damage 5 to 7
+mod damage
Ripper
Base damage 4 to 5
+mod damage
Meat hook
+mod damage
Chinese officer sword
Base damage 16 to 16
Combat knife
Base damage 9 to 10
Machete
Base damage 14 to 15
Grognak's Axe
Base damage 25 to 29
Revolutionary Sword
Base damage 16 to 19
Shem Drowne sword
+radiation dmg
Shishkebab
+mod damage
Baseball Bat
Base damage 16 to 16
Board
Base damage 16 to 16
Lead pipe
Base damage 11 to 14
Pipe Wrench
Base damage 13 to 14
+mod damage
Pole hook
+mod damage
Baton
Base damage 11 to 13
Super sledge
+mod damage
Tire iron
+mod damage
Walking cane
Base damage 10 to 14
Power fist
+energy damage
Mines/grenades
Dmg rebalance
Cryo +slow duration
Pulse/Plasma/nuka +energy damage
Legendary effects
Armor
Bolstering
Low health armor buff 35 to 45
Duelist’s
Disarm chance 10% to 18%
Poisoner’s
25 to 35 poison resistance
Punishing
Damage reflection 10% to 20%
Sprinter’s
10% to 15% speed
Incendiary
Damage 50 to 150
Cryogenic
Freeze chance 10% to 20%
Cloaking
Duration 10s to 30s
Unyielding
Stats +3 to +5
Auto Stim
CD 60s to 40s
Rad Powered
+1 at 100 rads, +4 at 700
Safecracker/Freefall/Acrobat's
Energy resistance from 2 to 10
Inquisitor’s Cowl
+intelligence with rads
Atom’s Devoted
Easier rad immunity with rads
Nuka-Girl rocketsuit
Waterbreathing+2 AGI/CHA/INT
Weapon
Bleed
From 25 to 15
poison
From 3pts for 10s to 15pts for 10s
+slow
Explosive
From 15pts to 5pts
Incendiary
Damage 15 to 75
+weaken armor
Two shot
2 shots and -15% damage
Blazing
Damage 50 to 200
Defiant
2x dmg to 4x
Resolute
Slow 3s to 9s
Hitman's
+dmg 10% to 30%
Steadfast
Resist 50 to 180
Deadeye
Slow 3s to 4s
Resilient
Resist 150 to 750
Duelist's
Chan% 25 to 40
Charged
Dmg 100 to 450
Frigid
Chan% 20 to 30
Stalker's
Half cost, 2x accuracy
Junkie's
Per addiction dmg 15% to 25%
Bloodied
+10% damage
Crippling
Limb dmg 50% to 100%
Nocturnal
Day dmg 33%~66% to 80%~90%
Berserker's
Eased armor requirements
Enraging
Frenzy 30s to 60s
Nimble
+speed 75% to 120%
Companion
Cait
Shotgun damage 45 to 100
Fixed and improved perk: Thanks to your relationship with Cait, Action Points regenerate faster if your AP is below 25%.
Codsworth
Flamethrower damage 1 to 5
Perk: Thanks to your relationship with Codsworth, you shield 70% robot energy weapons damage while losing 4 Perception.
Curie
Laser damage 27 to 59
Thanks to your relationship with Curie, once per day you heal 6000 Hit Points in 30 seconds if your health falls below 10%, while losing 3 Agility.
Danse
Laser damage 27 to 51
Thanks to your relationship with Danse, you deal +40% more damage against Feral Ghouls, Super Mutants and Synths, while losing 40 damage resistance.
Deacon
Perk unchanged
Rifle damage 40 to 80
Hancock
Shotgun damage 45 to 100
Knife damage 10 to 25
Perk: Thanks to your relationship with Hancock, at 200(was 250) rads or higher you get criticals 60%(was 20%) faster.
McCready
Perk unchanged
Rifle damage 40 to 80
Nick Valentine
Pipe revolver damage 24 to 48
Perk: Thanks to your relationship with Nick Valentine, you get 10 extra guesses (was 1) and 50% faster terminal cooldown when hacking, along with +1 Intelligence.
Piper
Pistol damage 18 to 41
Perk: Thanks to your relationship with Piper, you receive 10x XP for speech challenges and discovering new locations, 20% reduced speed, and 35% slower reload ..
Preston Garvey
Laser musket damage 18 to 54
Thanks to your relationship with Preston, you deal +40% more damage and gain +40 Damage Resistance when facing three or more opponents, while losing 5 Endurance..
Strong
Hammer damage 15 to 55
Perk: Thanks to your relationship with Strong, when you fall below 50% health you deal +30% more melee weapon damage.
X6-88
Laser damage 21 to 49
Perks: Thanks to your relationship with X6-88, you receive +120 Energy Resistance and -100 Damage Resistance..
Old Longfellow
Lever action rifle damage 26 to 52
Thanks to your relationship with Old Longfellow, the Damage Resistance and Energy Resistance of animals and sea creatures is reduced by 40%, while you lose 40 Poison Resistance..
Porter Gage
Rifle damage 32 to 37
Perk: Thanks to your relationship with Gage, you gain +10% more XP per kill and +15 Damage Resistance, while suffering -5 Charisma.
Misc.
Far Harbor Survivalist perk
Damage resistances 5 to 8
All dog armors +resistance
Recommended mods
Arbitration - Combat AI - Stealth - Speed - Damage - Gameplay Overhaul
Dynamic Difficulty
JOURNEY - Survival Settlement Fast travel
Sim Settlements - Conqueror
SURVIVAL QUICK SAVE - No Sleep Till Bedtime
VATS Tweaks
Recommended mods 2024:
Enemy overhauls
Tumbajamba's Gunner Armor Collection
Tumbajamba's Brotherhood Armor Collection
Tumbajamba's Minutemen Armor Collection
FGEP - Feral Ghouls Expansion Pack - The Definitive Edition
Mutant Menagerie - Life Finds A Way
Forced Evolution - Super Mutant Addons
Faction Reinforcements
Combat Drones
Capital Wasteland Centaurs
Contents
Borderlands Style Arenas
The Zone
Polaria Systems (Dungeon)
Attack of the Lobotomites
Gameplay
Encounter Zone Recalculation
Slow Motion Dismemberment
Scrap Zapper 2
Sound
Energy Weapon Sounds
Project Reality Footsteps FO4 Expansion
PRIME -HI Tech Power Armor Sound Rework
Visual
NAC X Water LOD God Rays Fix and Enhancements
Godrays Performance Fix Redux
Shadow Boost FO4