This page was last updated on 01 January 2025, 4:14AM
Changelogs
Version 1.12
Ace Operator with nerfed silenced weapon damage, buffed stealth
Far Harbor Survivalist description fix
removed ballistic weave from hats
Version 1.11a
Vault-tec terminal(Vault-Tec Population Management System under settlement/power/misc) allowed in vault88 before quest completion
A terminal is required to complete the quest, the other one requires science1 and hacker1, this one works in vault88 alone, without perk requirement
After quest completion, Vault-tec terminal, as other vault88 objects, will also be craftable in all settlements without extra requirement, better than vanilla, a reward for the quest, a perk requirement bypass by completing quest
Version 1.11
OP companion perks more OP but with drawbacks(like Junkie legendary eff)
comp weapon dmg+50%
-turrets fire dmg
+Acid Soaker
+laser musket
+vertibird minigun
+JunkJet
+Crippling legendary eff
-Junkie eff
+dog armor(find and equip Dogmeat)
Explosive energy dmg 300 to 180x2s
Nuka Girl Suit INT to LCK
Build vault-tec terminal quest locked(Vault88)
Removed NPC per level health bonus(still in enemy mod)
Version 1.10
buffed Assault Rifle, Institute Killer Weave(+dmg to synths, institutes, robots, turrets)
Nerfed turrets with OP Incendiary legendary effect
Version 1.09
buffed Cryolator flame, Acid Soaker, The Striker, Junk Jet
Version 1.08
+Incendiary debuff
-Lever Action Rifle dmg
Version 1.07
Included Unofficial Patch fixes
+radtiation for glowing sea/far harbor/Kiddle Kingdom