Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Andyno

Uploaded by

Andyno

Virus scan

Safe to use

Tags for this mod

About this mod

Fallout 4 + S.T.A.L.K.E.R.: Shadow Of Chernobyl = The Zone

Requirements
Permissions and credits
Translations
Donations
NOTICE
Even though the current version (0.9) supports fast travel within the whole Zone, it doesn't contain a REAL PipBoy map, so expect at least this kind of immersion break.


Features
- recreates/reimagines the whole Zone from the S.T.A.L.K.E.R.: Shadow Of Chernobyl game in Fallout 4 world
- adds many cultural references (mostly from movies and another games) that are scattered across the whole Zone
- adds several unique items (weapons, apparel, collectables) that are actually also part of the references
- adds three unique vendors (Grygorovych, Bartender, Prof. Sanderson) the player can meet in the Zone


Installation
Extract the contents to your 'Fallout 4/Data' folder and enable the 'TheZone.esp' file via the Fallout Launcher, or the mod manager of your choice.


Starting the mod
The starting location is situated beyond the south edge of the Commonwealth (near Relay Tower 0DB-521). If you have problems to find it, look at the screenshot in the gallery named 'Location'.
The modification was created mostly for the players of the original S.T.A.L.K.E.R. game (and they may find it slightly easier), but if you're an exploration type of gamer, you will probably enjoy the mod as well.


Compatibility
If you're using a mod that changes previously mentioned starting location (Cell -12, -30), please disable it before playing The Zone.
If you find any bugs/glitches, or anything else that breaks the gameplay and immersion, feel free to contact me.


Credits

- Bethesda for their Fallout 4 game and Creation Kit editor
- GSC Game World for their S.T.A.L.K.E.R.: Shadow Of Chernobyl game
- good guys at the Nexus Forums who helped me with troubleshooting, scripting, and everything else that was giving me headaches during the development :)