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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Contact OpheliaNeoma for permissions regarding the Zed Time sfx.
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FIXED: Added handling for a minor issue where the player could be given a slowtime potion in their inventory in some edge cases.
Version 1.5.0
--- MINOR UPDATE ---
ADDED: New "Sound Effects" feature, configurable in the MCM. You can choose between no sfx, VATS sfx, or Zed Time sfx from the game "Killing Floor".
OPTIMIZED: Rewrote some code and functions for faster performance and easier maintenance.
OPTIMIZED: Recompiled in Release Final for script performance.
REMOVED: Garden of Eden is no longer a requirement.
Version 1.4.0
--- MINOR UPDATE ---
ADDED: New feature to trigger slow-motion upon a critical hit outside of VATS. This mod does NOT add critical hits outside of VATS, but it will work with any mod that does.
Version 1.3.1
--- MINOR UPDATE ---
ADDED: Automatic fix for the turret/weapontype bug if you've experienced it on your save already. The mod will automatically repair itself when you load the game.
Version 1.3.0
--- MINOR UPDATE ---
CHANGED: Garden of Eden Papyrus Script Extender is now a hard requirement.
FIXED: Fixed an issue where the turrets/weapontype setting could prevent the mod from working.
OPTIMIZED: Switched several operations over to faster-performing Garden of Eden functions.
OPTIMIZED: Minor script optimizations
REMOVED: Removed the option for companions to cause slow-motion.
Version 1.2.0
--- MINOR UPDATE ---
ADDED: New MCM options: "Required Weapon Type", and "Ignore Turrets".
FIXED: Fixed "Required Weapon Type" not being configurable in the MCM.
OPTIMIZED: Minor script and condition evaluation optimizations, especially for required weapon type evaluation. Thank you to cyan49 for the feedback!
Version 1.1.0
--- MINOR UPDATE ---
ADDED: MCM option for companions to cause slow-motion when they dismember an enemy.
CHANGED: Polished up the MCM for consistency and added new config options.
Version 1.0.1
--- MINOR UPDATE ---
FIXED: Prevented slow-motion from occuring if you are in VATS.
Version 1.0.0
--- INITIAL RELEASE ---
Donations
No donations accepted
OVERVIEW Adds a highly configurable slow motion effect upon enemy limb dismemberment, similar to bullet time mods. When you kill an enemy by dismembering their limb, time slows for a configurable duration. Yes, this works with Bloody Mess. This mod works very well both standalone and with bullet time mods such as VAFS REDUX, as a supplement to the mod. This is far better explained, viewed, and enjoyed in a video, so enjoy this quick showcase linked below.
ESL-FLAGGED ESM | NO VANILLA EDITS | INSTALL AT ANY TIME | COMPATIBLE WITH EVERYTHING
BREAKDOWN You can configure the mod in the MCM at any time, and you can also disable the mod from the MCM without uninstalling it.
You can configure the slow-motion duration, chance, and the type of weapon required for slow-motion to proc. Try it out, and have fun!
NOTES This mod has been tested on both versions and works on next-gen AND on last-gen.
CREDITS - StealthDick - For creating Slow Motion Dismemberment for Fallout New Vegas, which was the inspiration for this mod. If you play NV or TTW you should definitely check out his profile, he makes exceptional mods that I personally consider essential to my TTW load order. - ItsMeJesusHChrist - For creating the icon assets used on this mod page. - OpheliaNeoma - For recreating the Zed Time SFX for this mod.