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Adjusted spread to have lower differential between Buckshot and Rifle rounds. This is also done to reduce the adverse impact of Two-Shot.
Version 2.19
Fixes 500-Mag Stagger
Version 2.18
Adds 50% bonus shotgun damage at close range
Version 2.00
Rebalanced Quad Barrels.
Version 1.20
Updated Double-Shot; reduced damage reduction to 20%.
ANNOUNCEMENT: Should be last of the Overhauling.
A simple fleshing out of the generally forgotten Double-Barrel shotgun. Now just Double Barrel, you can put .50-Cal rounds to make it an Elephant Gun as you wish. Or if you feel like raising hell to rip-and-tear, maybe the Double-Fire -- that which fires both barrels quickly -- is for you.
Main Changes:
1.) Change Ammo-Types.
> Shotgun Shell - 65 Base Damage, 8 Projectile. > 50-Cal - 96 Base Damage, 1 Projectile, 2.00x Range. > 500-Mag - 84 Base Damage, 1 Projectile, 1.50x Range. (PWO)
2.) Fleshed out Receivers
> Individual Damage Receivers adds 20% damage/level > Frames add/reduce damage by 20%, increase or decrease handling, and increase bash damage. > Trigger system provides Standard, Hair-Trigger, Calibrated, Armor Piercing, and Double-Fire.
3.) Base Changes
> Stacking Multiplicative damage, including explosive damage > Increased Bash-Damage controlled by Frames