Fallout 4

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The6thMessenger

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The6thMessenger

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About this mod

A complete overhaul of the Combat Weapons, featuring more fleshed-out attachments.

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Been a wild ride, but this mod is depreciated and is unsupported.

Updating and maintaining these mods individually has been tedious.

My Overhauls has been consolidated in an AIO pack, and it would be easier for me to simply maintain, and develop that.



A complete overhaul of the Combat Weapons, featuring more fleshed-out attachments. This mod turns the Combat Rifle and Combat Shotgun into distinct weapons. The Combat Rifle -- now "Assault Rifle", uses rifle rounds by default, and can switch between high-rate and low-rate of fire depending on the barrel length to cater on different ranges.

The Combat Shotgun is made to be more flexible and easier to handle. It can cater to a robust long-range shotgun, or a gentle short-ranged automatic-shotgun, and with ammunition changes it can become a mid-range automatic Combat Rifle, a semi-automatic Anti-Materiel Rifle, or a fully-automatic Heavy Assault Rifle. 

Main Changes:

1.) Base Changes

 > Renamed Combat Rifle to Assault Rifle, or to Marksman Rifle depending on setup
 > Combat Shotgun now turns either Combat Shotgun or Combat Rifle depending on ammo, or to Assault Shotgun or Heavy Assault Rifle depending on setup.
 > Reduced base-capacity of Combat Shotgun to 5
 > Stacking Multiplicative damage, including explosive damage
 > Increased Bash-Damage controlled by Frames
 > Bayonets give +2x Bash Damage.
 > Reduced Combat Shotgun Base AP Cost from 35 to 30.

2.) Change Ammo-Types more flexibly.

 > Combat Rifle 5mm - 16 Base Damage, + 40% Fire-Rate
 > Combat Rifle 45 - 26 Base Damage, +25% Fire-Rate
 > Combat Rifle 5.56 - 33 Base Damage
 > Combat Rifle 308 - 42 Base Damage,
 > Combat Gun 12-Ga - 65 Base Damage
 > Combat Gun 44-Mag - 40 Base Damage, 1.35x Range, +15 Capacity
 > Combat Gun 30-06 - 54 Base Damage, 1.75x Range, +15 Capacity (PWO)
 > Combat Gun 50-Cal - 80 Base Damage, 1.75x Range

3.) Fleshed out Receivers

 > Individual Damage Receivers adds 20% damage/level
 > Frames add/reduce damage by 20%, increase or decrease handling, and increase bash damage by 100 or reduce by 50.
 > Trigger system provides standard, Hair-Trigger, Automatic, Calibrated, Armor Piercing, Automatic AP, and Rapid Automatic.

4.) Miscellaneous Changes: 

 > Added Combat Shotgun longer barrel.
 > Added Assault Rifle (Combat Rifle) Carbine Barrel
 > Rebalanced Barrels: Combat Gun Barrels increase recoil with longer barrels; Assault Rifle reduce rate-of-fire with long-barrels.
 > Added additional magazines

Credits:
 > Peekachuw - Meshes

My Weapon Overhauls:

> Pipe Weapons + Materials  
> Minigun  
> Laser Musket  
> Gatling Laser  
> Laser-Plasma  
> Missile Launcher 
> SMG  
> Railway  
> Hunting Rifle  
> Combat Weapons 
> Assault Rifle  
> Lever Rifle 
> Radium Rifle 
> Handmade Rifle 
> Sidearms
> Double-Barrel 
> Flamer 
> Fatman
> All-In-One Merged Pack