File information

Last updated

Original upload

Created by

The Rizzler and Navaro

Uploaded by

TheRizzler1

Virus scan

Safe to use

About this mod

The Hunting Revolver and unique variant, the Ranger Sequoia, return to the wasteland from Fallout: New Vegas, along with a host of new modifications.

Requirements
Permissions and credits
Translations
  • Russian
  • French
Mirrors
Donations



This mod adds remastered and expanded versions of the Hunting Revolver and Ranger Sequoia, originally seen in Fallout: New Vegas. Featuring custom animations, custom sounds and loot integration, this is a comprehensive standalone weapon mod. 



By default, the Hunting Revolver and Ranger Sequoia use the .44 ammo type, however the F:NV versions and their real life inspiration use .45-70, so if you have the Far Harbour DLC, please download the non-vanilla version. They both hold 5 rounds.

In terms of modifications, the Hunting Revolver has a receiver upgrade chain similar to the vanilla 44 revolver, along with several grip, scope, barrel and muzzle options. The Ranger Sequoia cannot be modified, but by default does more damage than a max upgraded Hunting Revolver and reloads faster.



Currently the Hunting Revolver will appear for legendary enemies/in certain loot caches after level 20, and in specialist vendors after level 30 (e.g. KL-E-0 in Goodneighbor). You can also find a Hunting Revolver at the top of the tower in Lynn Woods, and the ranger Sequoia can be found in Kellogg's house behind his bed. 

If you are the no-good conniving type and want the weapon straight away, you can open the console and type "help hunting 4 weap" or "help ranger 4 weap" without quotes, take note of the code that appears in brackets next to the ID of the weapon you want, then type "player.additem X" again without quotes where X is that code.



To be filled


Update 1.02 hotfix

• Fixed Sequoia melee not triggering
• Fixed footstep sounds triggering in idle
Update 1.02

• Fixed Hunting Revolver and Sequoia NPC animations
• Fixed Guttersnipe sight having wrong miscmod
• Fixed first person PA animation missing sounds
• Fixed cylinder moving after melee animation
• Fixed speed loader floating behind character in third person
• Reduced attack delay for Sequoia to 0.4 seconds
• Hunting Revolver and Ranger Sequoia now eject casings onto the ground during reload
• Mostly fixed the transparency on inspect issue
• General mod material costs balancing

I am planning at least one major update for the mod, which will involve one-handed animations and potentially a few more modifications.



The Rizzler (me) - Developer
Navaro - Sounds

The FO4FP, SPC, F4NV and other discord communities (you know who you are)

I would like to give my thanks to:
Bethesda Games Studios for Fallout 4
Obsidian for Fallout: New Vegas
The original creator(s) of the Hunting Revolver and Ranger Sequoia weapons


While developing this mod I recorded the process and have created a 16 part series on almost every aspect of creating a weapon mod from scratch for Fallout 4. That's getting references, modelling and texturing, Creation Kit setup, animation, leveled list scripts and more. If you have an interest in making weapon mods yourself, or are just interested in the process, check it out! 




THIS MATERIAL IS NOT MADE, GUARANTEED OR SUPPORTED BY BETHESDA GAME STUDIOS OR ITS AFFILIATES.
Top