Bethesda.net versions are up but currently without a description for the time being (site error).
KNOWN ISSUES: Third Person Power Armor is going to be very buggy. I'll look into doing this properly at some point.
Changelogs 1.02 hotfix • Fixed Sequoia melee not triggering • Fixed footstep sounds triggering in idle
1.02 • Fixed Hunting Revolver and Sequoia NPC animations • Fixed Guttersnipe sight having wrong miscmod • Fixed first person PA animation missing sounds • Fixed cylinder moving after melee animation • Fixed speed loader floating behind character in third person • Reduced attack delay for Sequoia to 0.4 seconds • Hunting Revolver and Ranger Sequoia now eject casings onto the ground during reload • Mostly fixed the transparency on inspect issue • General mod material costs balancing
If you're interested in modding or are just curious about the development of this mod, I created an expansive tutorial series covering the whole creation of a weapon mod from start to finish! Check it out.
To the town of Agua Fria rode a stranger one fine day Hardly spoke to folks around him, didn't have too much to say No one dared to ask his business, no one dared to make a slip For the stranger there among them had a big iron on his hip Big iron on his hip
It was early in the morning when he rode into the town He came riding from the south side slowly lookin' all around He's an outlaw loose and running came the whisper from each lip And he's here to do some business with the big iron on his hip Big iron on his hip
In this town there lived an outlaw by the name of Texas Red Many men had tried to take him and that many men were dead He was vicious and a killer though a youth of 24 And the notches on his pistol numbered one and 19 more One and 19 more
For some reason I am getting a hard time trying to get my shots to hit consistently at distance while ads-ing with red-dot and scopes. Iron sights and rail work fine but the scope and red dot keep missing my shots for some reason as if the scopes are misaligned.
Hello, Installed your mod, and I believe some loose files or something are interfering with my revolver animations, SOMEHOW, my models on various revolvers (vanilla and modded ones, ex. from Doombased That Gun, .223 Revolver) are messed up pretty bad, and then it proceeds to show pistol animations for equip, reload and unequip. I have Tactical Reload, as well as all the paches.
I also have installed Fiddler's Deliverer Animation replacer, Double action .44 Revolver Reanimation and P220 Animation overhaul
Any advise would be appreciated, or if someone has had the same issues before?
Edit: It was animation mods screwing things up (meshes and models too, apparently...) For anyone with the same issues, here's how I fixed them all. I suggest back-up and redeployment (if using Vortex)
I opened my full list of plugins in FO4Edit, and then: 1. select the complex sorter patch (if you are using it, which I was) or any mod plugin in question 2. go to weapon tab 3. if it's the 10mm pistol which is broken, select the 10mm, then delete the keyword >>> AnimsFP10mm [KYWD:0004C7EA] either from mod (backup!), or patch (I suggest the latter, patch can always be rebuilt) 4. if it's any .44 mod (pretty much all of them), delete the keyword >>> AnimsGripPistol [KYWD:0001F948]. 5. save 6. enjoy normally working animations for all mods
401 comments
KNOWN ISSUES:
Third Person Power Armor is going to be very buggy. I'll look into doing this properly at some point.
Changelogs
1.02 hotfix
• Fixed Sequoia melee not triggering
• Fixed footstep sounds triggering in idle
1.02
• Fixed Hunting Revolver and Sequoia NPC animations
• Fixed Guttersnipe sight having wrong miscmod
• Fixed first person PA animation missing sounds
• Fixed cylinder moving after melee animation
• Fixed speed loader floating behind character in third person
• Reduced attack delay for Sequoia to 0.4 seconds
• Hunting Revolver and Ranger Sequoia now eject casings onto the ground during reload
• Mostly fixed the transparency on inspect issue
• General mod material costs balancing
Or just go to Far Harbor for this ammo
Hardly spoke to folks around him, didn't have too much to say
No one dared to ask his business, no one dared to make a slip
For the stranger there among them had a big iron on his hip
Big iron on his hip
He came riding from the south side slowly lookin' all around
He's an outlaw loose and running came the whisper from each lip
And he's here to do some business with the big iron on his hip
Big iron on his hip
Many men had tried to take him and that many men were dead
He was vicious and a killer though a youth of 24
And the notches on his pistol numbered one and 19 more
One and 19 more
I'm using 3dscopes by the way.
I also have installed Fiddler's Deliverer Animation replacer, Double action .44 Revolver Reanimation and P220 Animation overhaul
Any advise would be appreciated, or if someone has had the same issues before?
It was animation mods screwing things up (meshes and models too, apparently...)
For anyone with the same issues, here's how I fixed them all. I suggest back-up and redeployment (if using Vortex)
I opened my full list of plugins in FO4Edit, and then:
1. select the complex sorter patch (if you are using it, which I was) or any mod plugin in question
2. go to weapon tab
3. if it's the 10mm pistol which is broken, select the 10mm, then delete the keyword >>> AnimsFP10mm [KYWD:0004C7EA] either from mod (backup!), or patch (I suggest the latter, patch can always be rebuilt)
4. if it's any .44 mod (pretty much all of them), delete the keyword >>> AnimsGripPistol [KYWD:0001F948].
5. save
6. enjoy normally working animations for all mods
Hope this helps :)