About this mod
Immersive weapon holstering on backpacks.
Provides a "wasteland tactical" backpack and weapons package, including modified versions of two popular backpacks with visible holstered weapons and gear that attach to them.
Allows multiple independent holstered weapons. Hundreds of possible combinations. Works for companions, too.
- Requirements
- Permissions and credits
- Mirrors

WASTELAND TACTICAL
-
VISIBLE WEAPONS ON PACKS
aka
Weapons Holstered on Packs - Portable Arsenal Resource
(The WHOPPAR)
VWOP allows you to holster weapons immersively on your backpack. No longer must you stuff them or your items in those magical vault-suit pockets. (Or any other implied storage location...)
Strap multiple options to your pack simultaneously, which can all be equipped/unequipped independently. Carry a versatile set of weapons and gear with you on your adventures.
This contains a respectable starter set (in my opinion) with hundreds* of possible combinations.
Be mobile. Be versatile. Be prepared!
All items are crafted at the Chemistry Station in their own category, and are editable at the Armor Workbench. Items have optional, plausible weight redistribution benefits, some material swap options, and some customization options (more to come).
However:
- You do need the Visible Weapons mod (linked below) to link holsters to weapons
- You will have missing textures for any mod weapons for which you do not have the corresponding weapon mod installed. (Please see the detailed information below about textures for the mod weapons.)
PERSONAL NOTE:
Part of my hope in sharing this too is that in addition to being fun as-is, it could provide a framework to help people make their own things they might want. Or maybe some better modders will like the idea too and help me improve it. I always really wanted weapons that holster immersively on a backpack, figure I’m probably not alone there. I hope this can augment the awesome weapon holster mods already in use. Items from other mods can be adapted to a pack if anyone desires with just a few steps. Even if you have never modded before, you can do it if you try. I’ll help you if I can. See below about coordination with other mods, and feel free to message me if you would like more detail.
But if you are interested in this mod I recommend you hang in there and read it, it should help.
I highly recommend VWOP be used in conjunction with these mods in order to enjoy it fully:
-Visible Weapons by registrator2000, naturally. So they can be drawn/holstered automatically.
-Visible Weapons fix for modded items, by ZAlteredBeastZ. To protect any modifications you make. (This not its own mod, it is actually just an updated ba2 file to use with VW. It keeps items from reverting to their defaults.)
-Any mod that lets you manage companion outfits. I suggest Amazing Follower Tweaks, it is aptly named.
By default the mod weapon items in VWOP reference the original mod materials/textures. So if you don't have one of the mods, the holstered weapons for it will show up pink (missing textures). It won't stop this mod from working, it will just be pink.
BUT- I have also provided an optional textures ba2 file, which provides one working texture set for each of the mod weapons. In case you have any texture issues and you want a quick fix, or if for some reason you want the holster but not the mod (they do just look cool!). To use it you apply this at the Armor Workbench via the "VWOP Texture Set" color option. Really you should just get the weapon mods, though - they're awesome.
If you have a missing texture for a mod you do have, it will most likely just be because of differences in the file paths (either your path is different or I didn’t catch a mistake). This is easily fixable, and I'll gladly help anyone that might encounter this and who is patient.
Please feel free to post or PM me if any of this isn't clear, if you see something I missed, or if you have any clever suggestions.
THERE IS ALSO A VANILLA-ONLY OPTION AVAILABLE, THAT DOES NOT INCLUDE ANY OF THE MOD WEAPONS, if you just want those.
Before I say more -
I've finally found the time to compile and share it. Of course there are some imperfections and limitations. It can certainly be improved and expanded. But, it's functional and I think really fun, so I am sharing it now in the hopes some people can enjoy it. There are a lot of components, and everyone's mod setup is unique, so if you find any issues please just help me help you. As I said, I also hope this can be a kickstarter for people to make things they may want for themselves.
Detailed Information:
This provides a solid starter set of both vanilla and mod weapons and accessories. It also provides modified versions of these two backpacks to strap them to:
The Go-bag Pack from Survivalist Go-bags by tookiejones
The Rebel Backpack from The Mercenary Pack by L0rd0fWar
The Vanilla Stuff (for now):
Hunting rifle
Sniper rifle
Combat rifle
Laser rifle
Baseball bat
Police stun baton
Machete
Missile launcher
Sawed-off shotgun
Tommy gun
Bottlecap mine
Stealthboy
Canteen
Camera - Piper wanted it! (It was supposed to add Perception and Charisma but I forgot, will do with an update.)
Combat Helmet
The Mod Weapons (for now):
Catalyst AAS Shotgun
and the SCAR-LK by DOOMBASED
Crude Blowback by asXas
McMillan CS5 sniper rifle by ajhakra
G36
and RU556 by FX0x01 *if you are using the new version of the RU556 you may have to tweak some texture paths, until I can update
** I have added a patch for C-VWAS to provide the updated RU556. Check the optional files.**
***
I have also uploaded a patch on a separate mod page that adds 4 more weapons using this sytem:
* The McMillan CS5
* The MPX
* The Service Rifle by Deadpool2099
* The XM2076 by gigitty12345
* The AKM by ngabber
* The UMP and
MP7 by FX0x01
Here is a link: C-VWAS Patch
***
MPX by ehtyeci
Prewar Binoculars by a_blind_man
AKM by ngabber
Remington 870 shotgun by Covadonga
VISUAL WEAPONS PLUS
The weapons are:
Kriss Vector
BR77 Battle Rifle
H&K G11
Factor
Aquila
Plasrail
Wattz Laser Rifle
Rheinmetall EG-7
Included are “User” items which allow you to substitute in your own things, or change the armor slot of any of the items in case of slot conflict with any other armor item you use. Just create this loose folder:
and place copies of the file(s) you want in there. (You will need a Male and a Female nif.) Then rename the files to
&
UserSlotXX-F.nif
XX being the slot you want to use/change to (see FAQ's below). This is also easy to change in FO4Edit, even if you have never used it before.
Note: if you are doing this with something from another mod, you may need to tweak models to line up with the M/F versions of the pack.
To-Do List/Wishlist:
- Cool moddy-mod stuff
- General consensus on permissions
-More cool vanilla stuff
- More cool mod stuff
- Coordination with the other visible weapons mods
- Improvement
- More customization
- More packs
Anticipated FAQ's:

The alternate armor slots available for the "User Customizable" items are: 36, 38, 50, 55, 56, 57, 58, 59, 61 - you can use these to switch the armor slot of one of the VWOP items if you need (if it conflicts with something you already use, for example), or you can use these to add in something you create yourself. See the main section above and "coordination" above about adapting something you like from another mod to the pack.
For example: The great unequip the Pipboy mod by default makes the Pipboy use Slot 61, so this would conflict with anything you want to put in the Low slot. You can either change the Pipboy slot with that mod, or you can use the UserXX items to change the VWOP item to another armor slot.
Texture issues -
Also, sometimes packing ba2 files does odd things, so you might also try unpacking the files that are not working properly.
The textures for the CS5 sniper rifle weren't working right, so I made the "one color" option you see just to be sure it would work. Will mess with this more later, so you can have the great color swaps.
Alignment -
Imperfect details -
Pack shoulder straps -
Weapon mod customization -
ESL version -
World models -
Requests -
1) See if you can make a version to share. I promise you can do it. It could be a while for me to get to it.
2) See if you can get confirmation from the mod author that they don't mind a visible weapon being made for it
ABOUT THE "HIGH TECH" MODS FOR THE PACKS:
Credit and thanks again so much to:
- tookiejones and L0rd0fWar for their original packs, and Gambit77 for helping with the Rebel/Mercenary mod and communicating with me about permissions
- all the mod authors for the weapons: DOOMBASED, ajhakra, FX0x01, asXas, covadonga, ehtyeci, a_blind_man, and ngabber
- fadingsignal for letting me use the strap from his incredible West Tek Tactical Goggles mod (you may notice the West Tek manufacture of the weapon securement! ;) )
- Dheuster for Amazing Follower Tweaks
- Amaekilshath and RafftheSweetling for allowing me to incorporate the Rebel pack textures that are so great
- mikeallen for your help and generosity with the Rebel pack straps (I'll make them better, like yours, when I get time!)
- ousnius for Outfit Studio and the material editor
- ElminsterAU et al for FO4Edit
- jonwd7 for Bethesda Archive Extractor
and Bethesda and NexusMods.
Also, thanks to Edwin Markham for the cool poem (up top)
Much, much appreciation for all the help from:
- friffy for your incredible tutorial that helped make this doable for me everyone should read it, download here
- ngabber for your helpful push, way back when
- jacoboriley for all your help testing and idea-bouncing, and for the screens. You have been immensely helpful and it's been fun sharing ideas. More to come I hope.
- zachtan1234 for teaching me so much, for helping me test and troubleshoot, and for encouraging me to keep at it and finally share this mod. I'm really looking forward to working with you to expand and improve this and to make it complement your incredible mod, and I hope on many other ideas too