A high parkour drop on a clean surface with exercise clothes can be safe. We are wearing boots, armor, and a pack full of weight landing on rubble. We are jumping down stairs and everywhere else. These kind of jumps hurt, can twist ankles, and can break ribs, and even kill you if you land wrong. You can't safety roll with a pack full of molotovs and spiked melee weapons. Consider you are also being beaten with melee weapons and taking bullets daily in a radioactive environment.
Don't complain, personalize the mod then endorse it. Open the esp. Set the danger height you want. Set the damage multiplier you want. Save your changes. I lowered the height from 360 to 340 for my older character. I changed the damage from 2 to 1.5 and endorsed the mod. If you can download free mods you can change two numbers.
When we were just children, we jumped from heights of five meters onto a solid floor. When I was in security, I jumped from less than 2 meters in full gear and thought my insides had been ripped out. Relatively recently, a healthy guy climbed a ladder, fell from a height of 1.5 meters and died. So much for reality.
When I was in basic training I thought I would be ultra and drop off the big wall instead of climb down. My knees blasted my chin, I was almost knocked out, and everyone had a good laugh as I ran off dizzy.
It would be VERY nice to be able to adjust the settings. I also agree that higher agility scores should reduce the damage-per-height. You have an equation in the readme there, why can't you add agility into there? Also, I have a vanilla guard tower, and I hopped over the top of it down to the ground, and I'm nearly dead.
Realism must always give way to playability and fun.
I did not create the formula itself; I only tweaked the values the game uses to calculate the falling damage. However, I am not familiar with the process of implementing a completely new parameter (which in this case would be Agility) into it.
This is not realistic at all. Jump from the roof of an average home, to which in real life may at most hurt your feet a little bit, to go from full health to near death. All the kids who snuck out through their window and jumped out to spend the night with friends must have all died.
Walk off a ledge to land on a staircase 3ft below lose like 5% HP...
The mening of "realistic" in this isn't just how much direct damage falling causes, but how the player is encouraged to traverse the environment properly. In the vanilla game, if there is a staircase available, but jumping down somewhere else would be a few seconds quicker, there would be no reason to use said staircase, other than the roleplaying aspect. But introduce some actual damage like this, and suddenly the player should be motivated to navigate in a more realistic way.
The mod is good. But it was impossible to change it a little so that the character does not take damage from jumping on a flat surface ?! This is a little annoying, I jumped a little on a bump and is already crunching ...
That's due to the mod inadvertantly applying another example of Bugthesda at its finest. You ever see guys in Diamond City jarring as they get on and off the Baseline Walkways? They're taking like a point of fall damage every single time and it's probably only aggravated by the mod. Don't blame the mod, blame the Todd. I do.
I would love an setting where each point of Agility would reduce fall damage by 10%, each point of Strength increase my jump height by 5% and each point of Endurance increase fall damage by 5% and reduce jump height by 2%.
Maybe also reduce jump height by 1% for each 1% of items weight carried,
And be more generous with the base jumping height and damage to simulate being an amazing acrobat when wearing close to nothing,
And while on it, why not have those stats influence running speed as well.
I know it's beyond the scope of the base game engine, but I would love to have a doom 2016 inspired grabbing an pulling myself up. And while dreaming, why not add some rolling as well. And hell, why not backflipps that kick whoever is in range while moving backwards.
It may not have been possible to make it quite as deep of a feature as what you are suggesting here, but I did just make an updated version, inspired by your suggestion. Now investing points into the Ninja perk will reduce falling damage.
37 comments
I was looking for something like this :)
- best immersion line ever with this mod:
Piper:
Damn! .... Are you testing gravity or something?
A high parkour drop on a clean surface with exercise clothes can be safe. We are wearing boots, armor, and a pack full of weight landing on rubble. We are jumping down stairs and everywhere else. These kind of jumps hurt, can twist ankles, and can break ribs, and even kill you if you land wrong. You can't safety roll with a pack full of molotovs and spiked melee weapons. Consider you are also being beaten with melee weapons and taking bullets daily in a radioactive environment.
Don't complain, personalize the mod then endorse it. Open the esp. Set the danger height you want. Set the damage multiplier you want. Save your changes. I lowered the height from 360 to 340 for my older character. I changed the damage from 2 to 1.5 and endorsed the mod. If you can download free mods you can change two numbers.
I also agree that higher agility scores should reduce the damage-per-height. You have an equation in the readme there, why can't you add agility into there?
Also, I have a vanilla guard tower, and I hopped over the top of it down to the ground, and I'm nearly dead.
Realism must always give way to playability and fun.
Walk off a ledge to land on a staircase 3ft below lose like 5% HP...
This is arcadey at best.
Maybe also reduce jump height by 1% for each 1% of items weight carried,
And be more generous with the base jumping height and damage to simulate being an amazing acrobat when wearing close to nothing,
And while on it, why not have those stats influence running speed as well.
I know it's beyond the scope of the base game engine, but I would love to have a doom 2016 inspired grabbing an pulling myself up. And while dreaming, why not add some rolling as well. And hell, why not backflipps that kick whoever is in range while moving backwards.