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SKK50

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About this mod

Automatically slow time from 20:1 down to 1:1 when building and crafting and speed back up to normal for exploring, trading and fighting.

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Automatically slow time from 20:1 down to 1:1 when building and crafting and speed back up to normal for exploring, trading and fighting.

>>> Release 003 for SKK Quantum Storage workbench kickout compatibility  <<<


Does your player get hungry, thirsty and catch itchy head lice when you spend time building in workshop mode ?

Got Legendary albino deathclaws spawning in your underpants* when crafting at wilderness workbenches ? 
(*) if you like the concept, I can make that happen.


No problem, SKK Dynamic Workshop Time slows the game time multiplier from 20:1 to 1:1 real-time when the player is in workshop building or workbench crafting, and then bumps back up to default 20:1 when finished.


Holotape configuration:
 

A [.SKK] holotape automatically appears in your MISC inventory at every load game to configure options:

  • Slow time [1:1]  2:1  3:1  4:1  5:1
  • Normal time [20:1]  15:1  10:1  8:1  6:1
  • On screen timescale notification enable | disable


 

Compatibility:

As with all SKK mods, this has no dependencies on extenders or DLCs. It changes one base game TimeScale global variable, if any other mods mess with this value there will be a conflict. Use the console command  show timescale   to check what value is active.



PC Manual download installation:

Copy SKKDynamicTimescale.esp and  SKKDynamicTimescale – Main.BA2 to your ...\Fallout 4\Data directory, enable in the Bethesda mod menu, mod manger or whatever. 


PC Manual removal:

Is simply the reverse of installation. The normal time multiplier in your save game will stay at the value you last set. If you want to revert to vanilla, set 20 and enter/exit a workbench to activate the setting before you disable or uninstall. Or use the console  set timescale  after you uninstall.



Known issues & considerations:
 


1. You could use the console to do this manually with   set timescale to 1  and  set timescale to 20  but that's clunky, intrusive (and not on the Xbox). Why type stuff when you could better use your time to perfectly align those fencing panels ?

2. The lowest normal time setting option is 6 because that was a request, and seems to be what the internet suggests is OK.

3.  If the time setting becomes unsynchronised from workbench entry/exit, console  set SKK_DTInWorkbench to 0 or save and reload the game. This can happen if you enter and exit too fast and the events don't process in time. The Normal time setting is forced at every OnPlayerLoadGame start to help with this.
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Xbox users:
I know you don't get the console, I use this same description text for PC as I CBA to maintain multiple edits.


Platforms
[/left]PC nexusmods.com or bethesda.net
XBOX on bethesda.net
PlayStation® can not be supported due to Sony Corp. content restrictions.
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