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SKK50

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About this mod

Automatically slow time from 20:1 down to 1:1 when building and crafting and speed back up to normal for exploring, trading and fighting.

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Automatically slow time from 20:1 down to 1:1 when building and crafting and speed back up to normal for exploring, trading and fighting.


Does your player get hungry, thirsty and catch itchy head lice when you spend time building in workshop mode ?

Got Legendary albino deathclaws spawning in your underpants when crafting at wilderness workbenches ? 


No problem, SKK Dynamic Workshop Time slows the game time multiplier from 20:1 to 1:1 real-time when the player is in workshop building or workbench crafting, and then bumps back up to default 20:1 when finished. A [ .SKK Dynamic Timescale ] holotape automatically appears in your MISC inventory after Vault exit to configure options: 


Holotape configuration:

(1) Slow workshop time [ *1:1  2:1  3:1  4:1  5:1 ] 

(2) Normal game time [ *20:1  15:1  10:1  8:1  6:1 ]

(3) On screen timescale notification [ enable | disable ] 

(4) Holotape autoprovision OnPlayerLoadGame [ enable | disable ] 




If you disable the holotape and need to configure, craft a spare at the Chemlab if none in inventory.  Or console [ set SKK_DTForceHolotape to 1 ]  save and load.


Compatibility

As with all SKK mods, this has no dependencies on extenders or DLCs. It changes one base game TimeScale global variable, if any other mods mess with this time value there will be a conflict. Use the console command [ show timescale ]  to check what value is active.

Use SKK Dynamic workshop time Console Configuration for command configuration, or for MCM users there is an additional download to enable the menu options in MCM and disable holotape generation. Thanks to @markdf for this.


Known issues & considerations


(1) The lowest normal time setting option is 6 because that is what over 2,000 hours of game testing suggests is OK. Some things that are based on the game time will run real  s  l  o  w  like Radstorms and Vertibird arrivals which take noticeably longer. Mods that use game time timers rather than real time will also take longer to trigger things.


Mods that use SKK_DTInWorkbench player state info

SKK Combat Stalkers (no attacks whilst building or crafting) 
SKK Settlement Attack System (no attacks whilst building or crafting) 


PC Manual install and disable: Copy SKKDynamicTimescale.esp and  SKKDynamicTimescale – Main.BA2 to your ...\Fallout 4\Data directory, enable in the Bethesda mod menu, mod manger or whatever. 

The normal time multiplier in your save game will stay at the value you last set. If you want to revert to vanilla, set 20 and enter/exit a workbench to activate the setting before you disable. Or use the console  [ set timescale to 20 ] after you disable. Only remove mods if you are happy to accept potential conflicts from load order changes in a save game.  

The SKK Workshop and crafting quality of life mod suite

SKK Workshop Ownership Utilities - Removes any hassle from owning workshops plus survival scavenging benefits.
SKK Quantum global workshop storage - shared workshop and workbench storage accessible from anywhere. 
SKK junk Scrapper - automatically convert misc junk into components and consolidate fusion cores.
Move Workshop Markers by SKK - create and move workshop spawning markers in game. 
SKK Dynamic Workshop Time - automatically slow time when building and crafting.
Craft weapons and Scrap ammo by SKK - craft and scrap weapons/ammo at a chemlab.
Quick Player Respec by SKK - reset/reassign base SPECIAL stats and standard Perks.
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