Fallout 4

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About this mod

The SKK GriefProof PlayerUndead™ service recovers player death, automatically restoring a player from zero health bleedout in place or to the nearest owned settlement with all their stuff and companion. Configurable service charge and health restore options.

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The SKK GriefProof PlayerUndead™ service recovers player death, automatically restoring a player from zero health bleedout in place or to the nearest owned settlement with all their stuff and companion. Configurable service charge and health restore options.

[ all Papyrus scripts are digitally remastered in full 4K UHD with 7.1 surround ] 

Install this mod at any time in any game stage for any game difficulty (including survival) and the player is given a regenerating [ .SKK pLAYERuNDEAD ] menu item in AID inventory after exiting V111 (craft spares at the Chemlab). When the item is activated, a menu pops for:

Service state: [ Enable | Disable ]
Service fee: [ 0% | 50% | 100% ] of player caps.
Restore [ 10% | 50% | 100% ]  of player health.
User Notes (RTFM)

When PlayerUndead™ is enabled, the player is configured to be essential with no bleedout recovery (like a companion) so they don't actually die.

After bleeding out the player can chose to recover in place or to the nearest owned workshop (that is not being attacked by Settlement Attack System).

If there are no registered owned workshops in the worldspace or interior, the player is recovered to Sanctuary because ownership of that workshop should never be lost. If Sanctuary is a hostile Conquerer settlement, that's on you.

If the player has a companion using the standard companion slot who is also bleeding out, they are moved with the player so they don't try to bail and return to their home location.

Known Issues

(1) If the player dies whilst in VATS the imagespace animations freeze and death can not be recovered. Reload from save. 

(2) In some areas of the world bad surface/navmesh can cause the "player the bleeding out on the ground" idle animation to fall through the world, or the 3rd person camera to become stuck. Reload from save.

(3) When actors are bleeding out they are actually marked as dead so they are no longer attacked. This can cause other actors to loot their weapons and ammo during bleedout. If your stuff is not on a dead hostile, check your companion.


(1) The mod has no dependencies on extenders or DLCs.

(2) There is one change to a base game asset: MGEF RestoreRadsCompanion to avoid Stimpaks healing rads on the player whilst they are essential. It will conflict with anything that modifies the effect.

(3) If the mod detects that the player is already essential when the [ .SKK pLAYERuNDEAD ] menu item is activated, it will pop a warning message that it can't continue. Things known to already manage the player essential state are Death Matters, Horizon, Follower Revive System, Zombie Walkers and Fallout 4-76 PlayerUndead™ option.

(4) This mod should be compatible with multiple companion/follower mods if you use the "recover in place" option. It will not be compatible if you use the "recover to nearest workshop option" as it doesn't know about the additional headcount to manage their bleedout state and move them with the player.

PC Console configuration

If additional inventory items trigger you, no problem throw it away and use the console, hotkeys.ini or create an MCM json thing:

set SKK_PUEnabled to 1       ;; options [0 | 1]
set SKK_PUCapsCharge to 0    ;; range [0 to 1] decimal percent of player total caps. 
set SKK_PURestoreHealth to 1 ;; range [0.1 to 1] decimal percent of player total health (do not set to zero).
cqf SKK_PUQuest "SKK_PUQuestScript.SwitchPlayerUndead" ;; call this for enable/disable to take effect

Nexus PC manual installation & disable

Copy SKKPlayerUndead.esp and  SKKPlayerUndead – Main.BA2 to your...\Fallout 4\Data directory and add to Plugins.txt, or enable in the Bethesda mod menu, use a mod manger or however you organise. 

Do not disable this mod if the service state is enabled, but when the service state is disabled the mod is idle and can be disabled in the load order. Only remove mods if you are happy to accept potential conflicts from load order changes in a save game. If that is unclear, best to be safe and don't ever remove mods from a savegame.

Nexus FAQ

(1) Why is there no ESL version ? Because life already contains sufficient hassle. 

(2) Why an aid item menu rather than MCM ? Because 90% of SKK mod users like to shoot stuff on Xbox.

(3) It has been decided to not merge this function into SKK Dynamic Damage Manager because reasons.

(4) Holdon pal, isn't this just a rip and republish of a feature from your massive Fallout 4-76 Open World overhaul mod ? Why Timmy, yes that's quite right ! Mainly because I need a lightweight no death solution based on scripts I trust more than your mommy when I am not in the 4-76 open world, but also a 4K UHD remaster of the original Papyrus scripts must be worth publishing standalone just like those HD nipples and 4K scrotum re-textures. It is of course in no way a cynical "let's shard our mods into lots of separate little downloads to game the Nexusmods DP system so we can feed our cats" type of thing, as suggested in Mr Spunk's excellent craftable 4K earwax (possibly beeswax) mod. 

SKK Combat oriented mods

SKK Combat Stalkers - the hostile spawning solution.
Random Encounter Manager by SKK - amp up or dial down the combat opportunities.
SKK Settlement Attack System - replace base game settlement attacks with something that actually works.
SKK Combat Settlers - manage settlers health, damage and power armor use.
SKK Instant Battleground - when you want to fight, now.
SKK Dynamic Damage manager - tune damage in and out in realtime to find the perfect game balance.
PlayerUndead death recovery by SKK - recover from bleedout death in place or at a workshop.
Unlimited Combat Followers by SKK - recruit disposable meat shields, not waifus.

SKK mods for Fallout4 will no longer be maintained on nexusmods.com from July 2021
If you have read the comprehensive solution description and still need support, use the SKK Mods Discord channel https://discord.gg/tgKNT77DC8

If you are looking for an SKK solution that has been removed from this site to respect the author's IP, or would like to stay up to date with other content, you can find it on SKKMods.com http://skkmods.com

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