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Drarack

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Drarack

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About this mod

This mod aims to add atmosphere and a greater sense of a town being lived in through lighting and a couple of daily scripted events tied to the lighting. Also adds interior lighting to Moriaty's Saloon and The Church of Atom.

Requirements
Permissions and credits
Changelogs
Megaton Illuminated



If you have DC Moods installed, download this version Megaton Illuminated DC Moods

TTW Version Here

V10
Spoiler:  
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- All vanilla light beams handled by the mod in a non destructive scripting method.

    - Various fine tuning of lights.- Beams that were missed by the mod previously will now turn on/off with the rest.- Mod can no longer be overwritten by other mods, and other mods can no longer affect what the script is looking for.- Load order doesn't matter


1st half shows the scripted daily events and animations. 2nd half shows the changes to the town




Description
This mod aims to add atmosphere and a greater sense of a town being lived in through lighting and a couple of daily scripted events tied to the lighting.

  • Adds scripted powering up event each night at 8:30pm, and "Lights Off" event each morning at 4:30am
  • Adds light to most light sources and illuminates some large objects/buildings
  • Avoids the "light disappearing" bug that plagues these kinds of mods
  • Adds a radio to the outside of the Brass Lantern and Speakers outside Moriarty's. Both play GNR
  • Moriarty's interior has had some lighting and objects installed to make it fit with the theme of Moriarty's new exterior lighting.
  • The Church of Atom's lighting has been edited to make the building more unique and fitting with a cult.
  • Optional settings will allow some buildings and lights to be visible from outside Megaton. 
  • Optional setting to add flames to the crows nests visible from outside Megaton.
  • More customisation settings available in the config file regarding disabling sound, lights, objects, and a performance setting to disable flickering/pulsing.


Optional but recommended INI setting to allow further light draw distance: 
This will allow you to increase the max value of the in-game lights slider.
The default max(3500.0) light fade is pretty low and set for the year the game released. 

To be able to see Moriarty's lit up when you enter Megaton rather than when you walk closer, set fLightLODMaxStartFade=6500.0 in the [Display] section of your Fallout.ini or add it to your FalloutCustom.ini. Then the menu slider max will go to 6500.

Darker nights in Megaton esp for Vanilla weather users has been added to optional downloads


Requirements
ButcherPete FOSE v.2.0 minimum
Command Extender
Fallout Script Extender (FOSE)


Installation
Mod manager or drop esp into data folder
Safe to install or uninstall mid playthrough

If possible, it should be loaded low in your load order. It won't affect other mods negatively. 


Conflicts
Probably won't work well with other Megaton lighting mods.
Doesn't work well with DCMoods. Will be making a patch at some point soon


Compatible & Recommended Mods
The Megaton Walkway 
Toastys Rooved Megaton 

Both mods highly recommended.


Acknowledgements
wildgravity
 for the neon signs modders resources here and here
C6dev for Butcherpete's new functions which enabled much of this mod to be done
olafreinhardweyer for the commercials