About this mod
MODDERS RESOURCE: A new neon sign inspired by David Lynches Twin Peaks made from scratch in Blender.
- Permissions and credits
Just a modders resource of the neon roadhouse sign taken from David Lynches "Twin Peaks".
Mod contains blender file, mesh, texture, and optional .esp that places sign behind the bar in Gomorrah, if you want to see what it looks like yourself in game.
Have been sitting on this for a while, would love to see it used in game. Send me your screenshots if you do end up using it.
Drop assets into your data folder. Enable ESP if you want to see it in your game.
- This is a Modders resource, and as such it is not optimized for game play.
- The ESP is to give potential modders an idea of what the signage looks like in game.
- This mesh does not have a bounding box (as it is a sign)
- The ESP is not necessary to make the assets work.
- the UV map is not properly unwrapped and optimized. It has a basic UV Map and a singular color.
- the "Bang Bang" part of the sign is supposed to alternate and flash, but I have not enabled it to do this
- The mesh itself Relatively High Poly.
- Will glow as a neon sign does if placed in game. Demonstration of this can be seen in screenshots.
- If you end up re-exporting the static mesh from blender, you will have to set NiMaterial to the following settings to get it to glow.
- these settings are provided in the screenshots of my photo Gallery, but can also be copied from the "Open 24 hours" vanilla sign.
Credits:
- PreWarTech for initial file conversion
- Seb for creating the mesh from scratch upon request
Permission:
Permission to use assets from this mod in original work, up to and including
mash-ups, retextures, improvements to existing assets, conversion to a
different body type, quests or inclusions in an overhaul, etc
perpetually granted, even in the event of this authors absence, provided
the user credits me and every creator I have credited for their hard
work. The exception to this is commercial content. Each individual creator whose assets have been used in this work
reserves the right to revoke permission for use of assets at anytime.
Please read individual author permissions on each of the pages and fully
adhere to them.
Please note: as a team, we also have the right to revoke permission for use, at any time, for any reason, on any assets we personally have contributed. We keep
permissions as open as possible for other mod authors to contribute fun
and creative mods to the community, this is ultimately the mission of
GLOW as a "fashion label". but we also have boundaries in terms of how
we're treated, and the purpose of the project or the team behind said
project.