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Drarack and Vylayan

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Drarack

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About this mod

DC Moods version of Megaton Illuminated.

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Changelogs
Megaton Illuminated - DC Moods



Non DC Moods version here: Megaton Illuminated


Demo video that first shows the scripted sequences for the engines and lights to turn on turn off. Then there's a run around Megaton to show what the mod looks like.


DC Moods
Modifies DC Moods and Megaton Illuminated to work together. Also fixes a lot of lighting bugs in DC Moods where lights on the ground would disappear when you turn the camera. The images were taken without dc moods. DC Moods version will be more colourful and dark like in the video.


General Description
This mod aims to add atmosphere and a greater sense of a town being lived in through lighting and a couple of daily scripted events tied to the lighting


    • Adds scripted powering up event each night at 8:30pm, and "Lights Off" event each morning at 4:30am
    • Adds light to most light sources and illuminates some large objects/buildings
    • Avoids the "light disappearing" bug that plagues these kinds of mods,  and fixes the ones in DC Moods
    • Adds a new radio station that plays 90s FO3 style songs and 10 wacky 1950s commercials
    • Adds a radio to the outside of the Brass Lantern and Speakers outside Moriarty's. Both play GNR or new station if you have that version

    • Moriarty's interior has had some lighting and objects installed to make it fit with the theme of Moriarty's new exterior lighting.
    • The Church of Atom's lighting has been edited to make the building more unique and fitting with a cult.

    • Config Option to remove the very conspicuous lights from above Craterside Supply.
    • Optional settings will allow some buildings and lights to be visible from outside Megaton. 
    • Optional setting to add flames to the crows nests visible from outside Megaton.
    • More customisation settings available in the config file regarding disabling sound, lights, objects, and a performance setting to disable flickering/pulsing.


Optional but recommended INI setting to allow further light draw distance: 
This will allow you to increase the max value of the in-game lights slider.
The default max(3500.0) light fade is pretty low and set for the year the game released. 

To be able to see Moriarty's lit up when you enter Megaton rather than when you walk closer, set fLightLODMaxStartFade=6500.0 in the [Display] section of your Fallout.ini or add it to your FalloutCustom.ini. Then the menu slider max will go to 6500.


Requires
DC Moods 
ButcherPete FOSE v.2.0 minimum
Command Extender
Fallout Script Extender (FOSE)

Install
Install like any mod and let this esp overwrite the original Megaton Illuminated esp
Load this esp below DCMoods.esp

Acknowledgements
Vylayan for some good suggestions and editing the light colours to better suit DC Moods saturation levels and visual style