Baldur's Gate 3

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About this mod

Equipment for followers of the deities Bane, Bhaal, Myrkul, Ilmater, Leira, Milil, Mystra, the Raven Queen, Selûne, Shar and Silvanus using vanilla assets.

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Equipment for followers of Bane, Bhaal, Myrkul, Ilmater, Leira, Milil, Mystra, the Raven Queen, Selûne, Shar and Silvanus



Please note that all the items in this mod use Baldur's Gate 3's "vanilla" assets--i.e., these are unaltered 3D models from the game itself. While minor issues like unrendered textures have been corrected, major bugs such as model clipping and missing cloth physics may be present until Larian Studios makes alterations in a future patch. Furthermore, most of the items in this mod were created by the developers for use by NPCs in the game and were not intended for player use, so visuals for a particular item might not be available for every body type.






The following magic armors are relics of the Church of Bane. They were forged during the height of the Black Lord’s power, mostly between 1373 DR (The Year of Rogue Dragons) and 1385 DR (The Year of Blue Fire). [Meta: It was easy to create magic items in 3.0/3.5 edition D&D.] 
Bane, along with long-time collaborators Bhaal and Myrkul, has been steadily rebuilding his power base by founding a new cult and equipping them with these old enchanted items.

Helms
Visuals: The helms below have visuals for all the human-sized races (body types 1-4), both half-orcs, and body type 1 githyanki. Some tiefling face models might experience some clipping in the eyebrow area with the hoods. Half-orc face models also experience clipping issues around the lower area of the face, with severity depending on the width of the jawline.
Tactical Discipline (passive ability): You are an expert in mustering self-control to gain an edge over your foes while in combat. You gain Advantage on all Ability Checks. At 8th level, you also gain Advantage on SavingThrows.

Masked Death's Visage
Often mistaken as the Church of Bane’s unholy assassins, Masked Deaths were employed by the clergy as spies and interrogators. They embodied their dark god’s malevolence by using their opponent’s own fears against them. The ceremonial half-mask that gave them their title resembled that of a devil, an effective tool for both coercing a confession and controlling the weak-willed.
Masked Death (item property): While you wear this helm, you gain the Tactical Discipline ability and are immune to Fear effects. When you reach 5th level, you gain a +2 bonus to Intimidation checks. At 8th, you can cast ray of fear.

Dreadmaster's Helm
Bane’s Dreadmasters were the ultimate tyrants—more politician than priest or warrior. Most were powerful clerics or blackguards that occupied the upper-middle hierarchy of the church and ruled absolutely over fortified keeps or small fiefdoms. Since Bane lost a significant amount of his divine power after the Second Sundering, however, Dreadmasters had become extinct. Their ruined strongholds and unholy altars still hide some of their magical treasure—the Black Lord himself has ordered his new cult to retrieve these relics of his glory days. This tusked helmet, permanently stained by his Black Hand symbol, was one of them.
Dreadmaster (item property): While you wear this helm, you gain the Tactical Discipline ability and are immune to Fear effects. When you reach 5th level, you gain a +2 bonus to Deception checks. At 8th, you can cast paralyzing ray.

Vigilant Talon's Hood
The Vigilant Talons were the street-level inquisitors of the Church of Bane, often deployed in cities it controlled during the height of the Black Lord’s power, such as Zhentil Keep. As the Banite secret police, they relied on equipment that enhanced their powers of observation, as well as magic that subdued their suspects rather than killing them outright.
Vigilant Talon (item property): While you wear this helm, you gain the Tactical Discipline ability and are immune to Fear effects. When you reach 5th level, you gain a +2 bonus to Perception checks. At 8th, you can cast paralyzing ray.

Hooded Menace's Cowl
Among the lowest-ranking of the Banite clergy were the Hooded Menaces, young bullies and thugs who proved themselves capable of enforcing the Black Lord’s will through strategic ruthlessness. When the church controlled much of the Moonsea region over a century ago, Hooded Menaces were often selected for their physical prowess and were issued magic gear that suited their role as elite, unholy foot soldiers.
Hooded Menace (item property): While you wear this helm, you gain the Tactical Discipline ability and are immune to Fear effects. When you reach 5th level, you gain a +2 bonus to Athletics checks. At 8th, you can cast wounding ray


Armors
Visuals: The armors below, including the gloves and boots, have visuals for all the human-sized races (body types 1-4), githyanki, half-orcs and dragonborn. There are some clipping issues around the neck area for dragonborn, however.
Voice of Command (item property): Command an ally in the Dark Lord's name, letting them channel Bane's Wrath.
Bane's Wrath (passive effect): Strike with the Black Hand's ire, dealing more damage and Frightening your target.
Aura of Terror (item property): Bane's oppressive aura gives the affected entity Disadvantage on attack rolls and Saving Throws while within 3 meters of the source.

Armor of Total Authority (2 variants)
This magic suit of plate mail was the preferred armor by the most powerful clerics and blackguards in the old Church of Bane. It offered superior protection and augmented their already impressive leadership qualities.
Total Authority (item property): You can cast command once every long rest. When you reach 5th level, you gain the Voice of Command ability. At 8th, you gain the ability to project the Aura of Terror. And finally at 11th level, you gain a +2 bonus to your Charisma score.

Armor of Tyrannical Terror (2 variants)
Fear was (and still is) Bane’s greatest weapon; his unholy warriors and clerics proved this time and time again with terror-inducing magic items such as this sturdy suit of half plate armor. Though it doesn't offer the same level of protection as a full suit of plate armor, its wearer gains a tremendous boost to their athletic and combat skills. 
Tyrannical Terror (item property): You can cast dissonant whispers once every rest. When you reach 5th level, you gain the Voice of Command ability. At 8th, you gain the ability to project the Aura of Terror. And finally at 11th level, you gain a +2 bonus to your Strength score.

Armor of Systematic Hate (3 variants)
Bane was not above using stealth and guile to achieve his goal of total domination. Agents of the Church would often wear light armor such as this suit of studded leather to move unnoticed among the faithful to cull the weakest, or perform missions outside of their controlled territories to eliminate heads of rival faiths.
Systematic Hate (item property): You learn the vicious mockery cantrip. When you reach 5th level, you gain the Voice of Command ability. At 8th, you gain the ability to project the Aura of Terror. And finally at 11th level, you gain a +2 bonus to your Dexterity score.

The Black Hand's Will
These enchanted leather gloves were highly sought after by Banite zealots. While you have them on, your intolerance of nonbelievers empowers your weapon attacks.
Respect My Authority (passive effect): Make the enemy show deference to their betters with your superior combat skill. You gain a +1 bonus to attack rolls, which increases to +2 when you reach 8th level.
Manifest Hatred (passive effect): At 5th level, you can reveal the truth that is the word of Bane by inflicting 1d4 Psychic damage with each successful weapon attack. The damage increases to 2d4 at 11th level. 

Greaves of the Unyielding
Banites are stubborn and unshakeable. But when they take action, they move with determined purpose. These armored boots reflect that mindset.
While you wear these boots, your Movement Speed increases by 3.
Steadfast (passive effect): You cannot be forcibly moved by a foe's spells or actions, and you ignore the effects of Difficult Terrain.


Dyes
Two bottles of dye with the same colors but slightly different configurations are included in this mod:
  • Dread Green, Brimstone Yellow and Tyrannical Black Dye for Metals
  • Dread Green, Brimstone Yellow and Tyrannical Black Dye for Leathers


Recommended Mods for Banites
For the faithful of the Lord of Tyranny, the following mods should enhance your roleplaying experience:





No other deity poses a greater threat to the city of Baldur's Gate than Bhaal. While he was "dead," his Bhaalspawn made the Sword Coast their personal battleground to consolidate his power and replace him. Now that the Lord of Murder is back, albeit in a weakened form, his cult has once again arisen in the city's underworld ready to offer the blood of innocents to their dreadful master.


Cowled Executioner Set
Bhaal’s Cowled Executioners are the greataxe to his Unholy Assassins’ dagger. They serve as the cult’s muscle and see every brutal slaughter they commit as an act of devotion to the Lord of Murder. Cowled Executioners revere the Bhaalspawn, particularly Sarevok for his penchant for mass murder and Amelyssan for her ambition and cunning. 

Cowled Executioner's Hood
Executioner (item property): While you wear this spiked leather hood, you gain the Murderous Sight ability. When you reach 5th level, you gain Advantage on Intimidation checks. At 11th level, you become immune to Critical Hits. 
Murderous Sight (passive effect): You can see in the dark up to 3 meters. In addition, you gain a +2 bonus to Initiative.
Visuals: For body types 1 to 4 of the human-sized races (a little clipping around the eyebrows for tieflings); body types 1 and 2 dwarves; body type 1 githyanki, halflings and half-orcs; and body type 2 gnomes. 

Cowled Executioner's Garb (2 variants--with shirt and shirtless)
Dread Butcher (item property): While you wear this unholy, blood-stained garb, you project an Aura of Butchery. When you reach 5th level, it grants you a +1 bonus to Armour Class. At 8th, you gain a +2 bonus to your Constitution score.
Aura of Butchery (passive effect): Enemies within 2 meters become Vulnerable to Slashing damage, unless they are Resistant or Immune to it.
Visuals: For all except body type 1 gnomes. Body type 2 dragonborn only have the shirtless version available (and no armlets) because of clipping issues.

Grim Quietus' Garb (an alternative to the Cowled Executioner's Garb, 2 variants--with shirt and shirtless)
Death Dealer (item ability): While you wear this unholy, blood-stained garb, you project an Aura of Murder. When you reach 5th level, it grants you a +1 bonus to Armour Class. At 8th, you gain a +2 bonus to your Constitution score.
Aura of Murder (passive effect): Enemies within 2 meters become Vulnerable to Piercing damage, unless they are Resistant or Immune to it.
Visuals: For all except body type 1 gnomes. Body type 2 dragonborn only have the shirtless version available (and no armlets) because of clipping issues.

Cowled Executioner's Bracers
Moving Guillotine (item property): These old, battered bracers greatly improve your offensive abilities with non-light Slashing weapons (battlexe, glaive, greataxe, greatsword, halberd, longsword). You gain a +1 bonus to melee attack rolls with these weapons. At 5th level, you also gain a 1d4 bonus to melee damage rolls. The damage bonus increases to 2d4 at 11th level.
Visuals: For all except body type 1 gnomes, but has some clipping issues with dragonborn bodies.


Killer Errant Set (a.k.a. Murderhobo Rags)
Masters of unarmed combat, Bhaal’s Killers Errant commit murder with their bare hands. They travel from city to city posing as vagrants, scouting for targets whose deaths could potentially trigger fear and paranoia among the populace, and whose gold could fill the cult’s coffers. They are often ignored and thus make great spies and information gatherers.
Among Bhaal’s followers, Killers Errant are the most disciplined. Some were formerly members of the Order of Long Death who grew tired of theory and experimentation, and later developed a taste for the actual dealing of death.


Killer Errant's Hood
Deathstalker's Awareness (item property):
 The Lord of Murder grants you supernatural senses while you wear this old, tattered hood. You gain Murderous Sight. When you reach 5th level, you gain a +2 bonus to Perception and Survival checks. At 8th level, you gain a +2 to all Saving Throws. And at 11th level, you cannot be Surprised.
Murderous Sight (passive effect): You can see in the dark up to 3 meters. In addition, you gain a +2 bonus to Initiative.
Visuals: For body types 1 to 4 of the human-sized races (a little clipping around the eyebrows for tieflings); body types 1 and 2 dwarves and halflings; body type 1 githyanki and half-orcs; and body type 2 gnomes. 

Killer Errant's Drabs
Ghastly Fortitude (item property): 
While you wear these smelly rags, you are immune to the Diseased and Poisoned conditions, and you can also emit Stench of Death. At 5th level, it grants you a +1 bonus to AC. At 11th level, it grants you Resistance to all damage.
Stench of Death (item property): Emit the stench of tomb mould and abattoirs to Nauseate nearby foes. Once activated, Stench of Death will last until you take a long rest, or you enter combat where it will stop once the fight ends. The emitted stinking clouds last for 10 rounds.
Visuals: For all body types.

Killer Errant's Handwraps
Blunt Force Trauma (passive effect): Your fists and feet become instruments of death while you wear these gloves. You gain a +1 bonus to unarmed attack rolls and +1d4 to unarmed damage. At 5th level, the damage also applies to Throw Attacks and attacks made with Improvised Weapons. And at 11th level, you gain a +2 bonus to your Dexterity score.
Visuals: For all except body type 1 gnomes.

Killer Errant's Footwraps
Traceur (passive effect):
 While you wear this weathered pair of cowhide shoes, you add 3 meters to your movement speed. At 5th level, you double your Jump distance. At 8th, you no longer suffer damage from falling.
Visuals: For all except body type 1 gnomes.

Bhaalist Bonus Item: Bloodstained Burial Shroud
This old piece of cloth smells of rot and was likely part of a large shroud used to wrap a dead... something. Its monstrous face left a faint impression on the cloth.
Improved Critical (passive effect): The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.


Dyes
Two bottles of Bhaalist dye are included in this mod:
  • Charred Corpse Black, Blood Puddle Crimson and Bloody Bronze
  • Charred Corpse Black, Blood Puddle Crimson and Tarnished Bronze
For custom dye modders: 
Spoiler:  
Show

The bloodstains are Color_02 and the metal they're on is Color_01. You can either leave out Color_02 to get the default bloodstain effect or match it with Color_01 for a cleaner look.
 


Recommended Mods for Bhaalists
For the faithful of the Lord of Murder, the following mods should enhance your roleplaying experience:





When Myrkul perished during the Time of Troubles, his clergy transitioned to the worship of Cyric, and later Kelemvor, with hardly a schism. So upon his unexpected return, the Lord of Bones found himself with only a handful of worshippers, barely enough to call a cult. But within the Shadow-cursed Lands he found a mighty leader to whom he could grant a portion of his divine power—a Chosen—and task to rebuild his church.

Deathbringer's Panoply
Myrkul's Deathbringers were composed of high-ranking clerics, fallen paladins and specialty priests known as Gray Ones. They were the old church's martial arm charged with its defense and, at times, avenging wrongful deaths.

Deathbringer's Mitre, Deathbringer's Skullcap, Deathbringer's Spiked Coif
Among the Dead Three’s followers, Myrkul’s clergy has always been the most ritualistic and inquisitive. They are well versed in necrology (the study of undead) and in all aspects of the afterlife. This headwear imparts some of that knowledge to its wearer.
Netherworld Knowledge (passive effect): While wearing this headgear, you gain a +2 to Arcana and Religion checks and are immune to sleep effects. It also projects an Undead Ward aura. At 5th level, you gain Advantage on Wisdom saves. At 8th, you gain immunity to Surprise. And at 11th level, you gain a +2 bonus to your Wisdom score. 
Undead Ward (passive effect): Allied undead within 6 meters are Resistant to Bludgeoning, Slashing, and Piercing damage.
Visuals: For all except gnomes, dragonborn, half-orcs and body type 2 githyanki. 


Deathbringer's Armor (7 variants)
Deathbringers were not many, but they were devout and highly efficient. Even after death, they serve the Lord of Bones still as Death Shepherds and other forms of undead in leadership roles. This intimidating suit of half-plate armor is both a legacy and a promise of death to Myrkul's enemies. 
Superior Plate (passive effect): You take 2 less Piercing damage.
Resilience of the Undead (passive effect): While you wear this armor, you gain Resistance to poison damage at 5th level. At 8th level, you gain a +2 bonus to Constitution Saving Throws. At 11th level, you become immune to Critical Hits. 
Visuals: Variant I - for all body types except gnomes and dragonborn. Variant II - for body type 2 of the human-sized races and githyanki only. Variant III - for all body types except gnomes and dragonborn (broken skirt texture for halfling body type 1). Variant IV - for body types 2 and 4 of the human-sized races only.



Deathbringer's Pauldrons (3 variants)
These skull-adorned shoulder armor pieces grant a +1 bonus to your AC.
Visuals: Variants I and III - for all body types except gnomes. Variant II - for body type 2 of the human-sized races and githyanki only.

Deathbringer's Gauntlets/Spiked Bracers (4 variants)
Myrkul's Favored Weapons (passive effect): While you wear these gauntlets, you gain proficiency with flails, scimitars and glaives.
Death Magic (item property): While you wear these gauntlets, you know the bone chill cantrip. At 5th level, you can cast no rest for the wicked. At 8th, you can use Reaper's Scythe once per combat. And at 11th, you can cast finger of death
Visuals: Variants I, II and IV - for all body types except gnomes. Variant II - for body type 2 of the human-sized races and githyanki only.

Deathbringer's Sabatons (2 variants)
Deadly Pursuit (passive effect): While you wear these boots, you gain Genial Strider. At 5th level, your movement speed increases by 3 meters.
Genial Strider (passive effect): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Visuals: Variant I - for all body types except gnomes and dragonborn. Variant II - for body type 2 of the human-sized races and githyanki only.

  
Deathbringer's Shroud
Grave Magic (passive effect): Whenever you deal damage with a spell, deal an additional 1d8 Necrotic damage.

Deathbringer's Shield
Shield Bash (item property): When a foe hits you with a melee attack, you can use your Reaction to knock them Prone unless they succeed a Dexterity saving throw.
Unholy Symbol of Myrkul (passive effect): While you wield this shield, at 5th level, you gain a use Channel Divinity (this stacks with any uses of Channel Divinity you may have gained from your classes). At 8th level, you gain Resistance to radiant damage. At 11th level, you gain Resistance to necrotic damage.
Many thanks to Shrekisloveshrekislife420 for the datamined info on this item.

Macabre Necrologist Set
Many who serve in Myrkul's clergy are Necromancy wizards who, ironically, plan to cheat death by becoming one of the undead. These Necrologists do not just study undead creatures, their goal is to unlock the secrets of undeath and transcend beyond their mortal coils.

Macabre Necrologist's Headband
Among the Dead Three’s followers, Myrkul’s clergy has always been the most ritualistic and inquisitive. They are well versed in necrology (the study of undead) and in all aspects of the afterlife. This headwear imparts some of that knowledge to its wearer.
Netherworld Knowledge (passive effect): While wearing this headgear, you gain a +2 to Arcana and Religion checks and are immune to sleep effects. It also projects an Undead Ward aura. At 5th level, you gain Advantage on Wisdom saves. At 8th, you gain immunity to Surprise. And at 11th level, you gain a +2 bonus to your Intelligence score. 
Undead Ward (passive effect): Allied undead within 6 meters are Resistant to Bludgeoning, Slashing, and Piercing damage.
Visuals: For all body types except gnomes, dragonborn and body type 2 githyanki.

Macabre Necrologist's Garb
The tiny bones that adorn this leather-and-cloth ceremonial outfit channel necromantic energies, enabling the Necrologist to put their profane knowledge to use.
Undead Familiar (item property): While you wear this garb, you can cast find familiar: crawling claw. At 8th level, you can cast find greater familiar: skeletal hound. You can only summon one familiar at any given time.
Heightened Necromancy (passive effect): At 5th level, creatures have Disadvantage on Saving Throws against your necromancy spells.
Visuals: For all body types except githyanki, gnomes and dragonborn.

Macabre Necrologist's Bracers
The tiny bones that adorn this leather-and-cloth ceremonial outfit channel necromantic energies, enabling the Necrologist to put their profane knowledge to use.
Myrkul's Favored Weapons (passive effect): While you wear these gauntlets, you gain proficiency with flails, scimitars and glaives.
Death Magic (item property): While you wear these gauntlets, you know the bone chill cantrip. At 5th level, you can cast no rest for the wicked. At 8th, you can use Reaper's Scythe once per combat. And at 11th, you can cast finger of death
Visuals:  For all body types except gnomes.


Bone Dancer Set
Some Faerûnian societies perform dances as part of their funeral rites, and Bone Dancers are Myrkulyte priests who conduct such rites. Their bone dance can also summon undead creatures that serve as their temple's guardians. 

Bone Dancer's Mitre
Among the Dead Three’s followers, Myrkul’s clergy has always been the most ritualistic and inquisitive. They are well versed in necrology (the study of undead) and in all aspects of the afterlife. This headwear imparts some of that knowledge to its wearer.
Netherworld Knowledge (passive effect): While wearing this headgear, you gain a +2 to Arcana and Religion checks and are immune to sleep effects. It also projects an Undead Ward aura. At 5th level, you gain Advantage on Wisdom saves. At 8th, you gain immunity to Surprise. And at 11th level, you gain a +2 bonus to your Charisma score. 
Undead Ward (passive effect): Allied undead within 6 meters are Resistant to Bludgeoning, Slashing, and Piercing damage.
Visuals: For all body types except gnomes, dragonborn and body type 2 githyanki.

Bone Dancer's Outfit (2 variants)
This Myrkulyte ceremonial dancewear leaves little to the imagination. 
Mournful Dirge (passive effect): While you wear this outfit, you gain a +2 bonus to Performance checks and a +1 bonus to Spell Save DC. When dealing Necrotic damage, you deal an additional 1 Necrotic Damage.
Bone Dance (item property): While you wear this outfit, you gain the Perform Bone Dance ability. At 5th level, you can summon a Returned Deathbringer. At 11th level, you can summon a Death Shepherd. Both undead creatures count as familiars, and you can only summon one familiar at any given time.
Visuals: The pants variant has visuals for all body types except githyanki, gnomes and dragonborn. The leggings variant has visuals for body types 1 and 3 of the human-sized races, dwarves, and half-orcs. Some body types may experience cloth physics issues with the skirt.


Ketheric Thorm's Armor Pieces
Spoiler:  
Show

General Ketheric Thorm, Chosen of Myrkul and one-third of the Cult of the Absolute's triumvirate. Along with his suit of full plate armor, Reaper's Embrace, and his enchanted shield, you took these from his defeated corpse to complete the look of a truly imposing figure... Or you plan to simply trade them for gold. 

Visuals: For all body types except gnomes. 

Reaper's Promise
Netherworld Knowledge (passive effect): While wearing this circlet, you gain a +2 to Arcana and Religion checks and are immune to sleep effects. It also projects an Undead Ward aura. At 5th level, you gain Advantage on Wisdom saves. At 8th, you gain immunity to Surprise. And at 11th level, you gain a +2 bonus to your Charisma score. 

Reaper's Shelter
Grave Magic (passive effect): Whenever you deal damage with a spell, deal an additional 1d8 Necrotic damage.

Reaper's Solicitude
These skull-adorned shoulder armor pieces grant a +1 bonus to your AC.

Reaper's Touch
Myrkul's Favored Weapons (passive effect): While you wear these gauntlets, you gain proficiency with flails, scimitars and glaives.
Death Magic (item property): While you wear these gauntlets, you know the bone chill cantrip. At 5th level, you can cast no rest for the wicked. At 8th, you can use Reaper's Scythe once per combat. And at 11th, you can cast finger of death

Reaper's Approach
Deadly Pursuit (passive effect): While you wear these boots, you gain Genial Strider. At 5th level, your movement speed increases by 3 meters.
Genial Strider (passive effect): The wearer's Movement Speed is unimpeded by Difficult Terrain.


Dyes
Two bottles of dye are included in this mod:
  • Sepulchre Gray, Grimreaper Black and Bleached Bone
  • Myrkulyte Standard Colors (default dark blue, gray and gold scheme)


Recommended Mods for Myrkulytes
For the faithful of the Lord of Bones, the following mods should enhance your roleplaying experience:





The One Who Endures prefers to keep things austere within all of his churches. He directs his clergy to use any funds to help alleviate suffering within their respective communities. The robes and items below, though powerful, had cost very little to manufacture and enchant thanks to the efforts of Ilmater's Chosen and the Chosen of allied faiths.
Visuals: All the accessories and robes below only have visuals for body types 1 and 2 of the human-sized races, body type 1 dwarves and body type 2 halflings.
Note: These items can be given to Gale to satisfy the orb's hunger.

Holy Symbol of Ilmater
The white-hands-bound-by-a-red-cord emblem is well known throughout Faerûn, and perhaps beyond, as the holy symbol of the God of Martyrdom. Clerics, monks and paladins of Ilmater who wore these special enchanted amulets were often paragons of selflessness and fairness.
Holy Symbol of Ilmater (passive effect): While you wear this blessed amulet around your neck, you may Seek Charity by Making a Plea for Alms in a populated area and earn a few gold pieces in Ilmater's name. At 5th level, you gain Advantage on Persuasion checks. At 8th, you gain Advantage on Insight checks. And at 11th level, you gain Advantage on all Saving Throws.
Seek Charity (item property): Appeal to the kind hearts of charitable passers-by.
Making a Plea for Alms (item property effect): You are projecting an aura of kindness that influences people to donate some of their gold to your cause. [This is a Performance check (with Advantage) and the crowd's AI will respond weirdly, perhaps inappropriately, as though the wearer was performing.]

Bindings of the Crying God
Ilmater is often portrayed with his wrists bound by a blood-red cord that represented oppression. These enchanted wrist bindings honor the god's many sacrifices, even though he wouldn't necessarily approve of its more offensive magic property. 
Boon of the Endurer (item property): While you wear these symbolic wrist bindings, you are immune to being Restrained. When you reach 5th level, you can cast healing word. At 11th level, you gain a +2 bonus to your Dexterity score.
Enervating Suffusion (passive effect): The bindings use your flowing spirit to fuel your unarmed stikes. Each successful unarmed attack you make deals an additional 1d4 Force damage.

Roughspun Robe of the Burdened (4 variants)
Tunics made of roughspun cloth are simple and cheap--the kind that you might find yourself wearing when you suddenly wake up on a wagon, a prisoner of an imperial power, and about to be executed. The clergy of Ilmater use these tunics as their holy robes in order to save every copper piece and use the savings to provide for the destitute.
Stoicism in the Face of Adversity (passive effect): While you wear this Ilmateri clergy robe, you gain the benefits of the bull's strength spell. When you reach 5th level, it grants you a +1 bonus to your Armour Class. At 8th, you gain a +2 bonus to your Constitution score. And at 11th level, you gain Resistance to bludgeoning, piercing and slashing damage.

Dyes
Two bottles of dye with muted hues are included in this mod.
  • Cast Iron Grey Dye ... with a bit of crimson, as preferred by Ilmater himself.
  • Sad Beige Sackcloth Dye ... for sad beige clergy.


Recommended Mods for Ilmateri
For the faithful of the Broken One, the following mods should enhance your roleplaying experience:





While there is no direct evidence of Leira’s return, the remnants of the Lady of Deception's clergy claim that they have been receiving illusory, misty omens from their goddess since the Second Sundering. When it comes to Leira the Liar, however, no one can really be sure of the truth. Not even the gods. 

Mask of the Deceiver
This fine porcelain mask with silver filigree was dedicated to Leira, Goddess of Deception and Illusion. It was previously owned by one of her Mistcallers, or high priests, before her apparent death at the hands of Cyric, God of Strife, who then stole her divine portfolio.
Great Pretender (item property): While you wear this mask, you know the minor illusion cantrip and can cast shapeshift at will. At 5th level, you gain Advantage on Deception checks. At 8th, you can cast greater invisibility. At 11th level, you gain a +2 bonus to your Charisma score.
Visuals: For body types 1, 2 and 3 of the human sized races and both gnome body types only. Placement may be a little bit off for some body types.

Cape of the Mountebank
This red and gold cape smells faintly of brimstone.
Absconder (item property): While wearing this rich cape, you can cast dimension door. When you do, you reappear at your destination in a puff of smoke that Heavily Obscures and Blinds creatures within, and lasts for 2 turns.
Visuals: For all body types. Some texture/cloth physics issues with body type 3 of the human-sized races and body type 1 dragonborn and half-orcs.

Gambeson of the Deceiver
This shirt of padded armor is deceptively thin, no doubt reinforced by magic to improve its protective qualities as well as its appearance.
Shadeclinger (passive ability): While Obscured, the wearer has Advantage on Saving throws.
Charlatan's Boon (item property): At 5th level, while you wear this armor, you gain Advantage on Deception checks. At 8th, you gain Advantage on Stealth checks. At 11th level, you can cast seeming.
Visuals: For all body types.


Recommended Mods for Leirans
For the faithful of the Lady of Mists, the following mods should enhance your roleplaying experience:


  
 
Holy symbol of Leira (seen on container) by Valisharden-Staff on DeviantArt





Sorlyn are the clergy of the exiled Exarch of Music, Milil. Despite the Lord of Song's apparent disempowerment, Sorlyn continue to spread his psalms and hymns. With the help of bards, singers, troubadours, composers and every sort of musician all over Faerûn, it is the Sorlyn who will raise their god up to once again inspire hope, creativity and love through music.


The Sorlyn Virtuoso Ensemble
Milil's Virtuosos (or Virtuosi) represent the pinnacle of musical talent. More than just mere Bards, they are members of the church and are tasked with the holy mission of instilling the appreciation of music in every human city, elf grove, dwarf stronghold, orc fort and goblin camp on Faerûn. 

Sorlyn Virtuoso Hatinator
You felt your bravery heightened once you donned this hat. You realize your opinions do matter and no one can stop you from voicing them.
Critical Vocalist (item property): While you wear this performer's headwear, you know the vicious mockery cantrip and are immune to Fear effects. When you reach 5th level, you can cast spiteful taunt. At 8th level, you cannot be Silenced.
Visuals: For all body types.

Sorlyn Virtuoso Mantle
This delicately embroidered cape promises to protect you from deafening sounds. You're not sure how you know that.
Acoustic Attenuator (passive effect): While you wear this thick cape, at 5th level, you gain Resistance against Thunder damage. At 11th level, you gain Immunity to Thunder damage instead.
Visuals: For all body types.

Sorlyn Virtuoso Raiment
More than just mere stage clothes, this colorful costume gives the same level of protection as leather armor in addition to the powerful enchantments that the clergy of Milil ensorcelled into it.
Milil's Inspiration (passive effect): While you wear this exquisite bard's raiment, you gain High Spellcasting. When you reach 5th level, you gain Advantage on Performance checks. At 8th, you gain one use of Bardic Inspiration (this stacks with any Bardic Inspiration uses that you may have gained through the Bard class). At 11th level, you gain a +2 bonus to your Charisma score.
High Spellcasting (passive effect): You gain a +1 bonus to Spell Save DC.
Visuals: For all body types (has some physics issues with dwarves and halfling wearers as with the blazer of benevolence).

Sorlyn Virtuoso Loafers
This colorful pair of shoes are surprisingly sturdy. Made for dancing and prancing, it will also be useful for fleeing should the need arise.
Exit, Stage Left (passive effect): While you wear these shoes, you gain Genial Strider. At 5th level, your movement speed increases by 3 meters.
Genial Strider (passive effect): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Visuals: For all body types.


Merrymaker Costume
Merrymakers, more commonly referred to as jesters, are an offshoot of court musicians (as the Jester's Guild was a branch of Waterdeep's Musicians' Guild). In addition to songs, dances, magic tricks and acrobatics, Merrymakers mock those in power as a form of comedic entertainment. And when the situation gets tense during such performances (as it often does), Merrymakers must rely on their quick wit, sharp tongue and faith in Milil to escape the local lord's ire.

Merrymaker's Cap n' Bells
You felt your bravery heightened once you donned this headwear. You realize your opinions do matter and no one can stop you from voicing them.
Critical Vocalist (item property): While you wear this performer's hat, you know the vicious mockery cantrip and are immune to Fear effects. When you reach 5th level, you can cast spiteful taunt. At 8th level, you cannot be Silenced.
Visuals: For all body types (however, both dwarf body types experience some cloth physics issues, and placement on body type 1 half-orcs is a bit off).

Merrymaker's Clothes (2 variants--Baldurian Jester and Elturian Jester)
More than just mere stage clothes, this colorful costume holds powerful enchantments that the Sorlyn of Milil ensorcelled into it.
Milil's Inspiration (passive effect): While you wear this exquisite bard's raiment, you gain High Spellcasting. When you reach 5th level, you gain Advantage on Performance checks. At 8th, you gain one use of Bardic Inspiration (this stacks with any Bardic Inspiration uses that you may have gained through the Bard class). At 11th level, you gain a +2 bonus to your Charisma score.
High Spellcasting (passive effect): You gain a +1 bonus to Spell Save DC.
Visuals: The Baldurian Jester variant has visuals for all body types. The Elturian Jester variant only has visuals for body type 1 of the human-sized races and gnomes.


Magic Musical Instruments
Masterwork Instrument (passive effect): You gain a +2 bonus to Performance checks while you hold this musical instrument.

Drum of Befuddlement
Percuss the Mind (item property): While you hold this hand drum, at 5th level, you can cast enthrall. At 8th, you can cast confusion. At 11th level, you can cast eyebite: panic.

Flute of Security
Perimeter Protection (item property):
 While you hold this flute, at 5th level, you can cast arcane lock. At 8th, you can cast Otiluke's resilient sphere. At 11th level, you can cast globe of invulnerability.

Lute of Paralysis
Cease and Desist (item property): While you hold this lute, at 5th level, you can cast command: halt. At 8th, you can cast hold person. At 11th level, you can cast hold monster.

Lyre of Succor
Summon Reinforcements (item property):
 While you hold this lyre, at 5th level, you can cast spiritual weapon. At 8th, you can cast guardian of faith (good). At 11th level, you can cast planar ally (deva).

Violin of Escape
Fiddling with the Locks (item property):
 While you hold this violin, at 5th level, you can cast knock. At 8th, you can cast freedom of movement. At 11th level, you can cast arcane gate.


Recommended Mods for Mililites
For the faithful of the Lord of Song, the following mods should enhance your roleplaying experience:





Throughout the centuries, the Church of Mysteries has tirelessly worked to mitigate the effects of magical calamities (and the many deaths of the Mother of All Magic). Together with her Chosen, Mystra's clergy safeguard the Weave, the fabric of magic that literally holds the universe together. 
Note: The items below can be given to Gale to satisfy the orb's hunger.

Circlet of Mysteries (2 variants)
Mystra is the Goddess of All Magic. She protects the Weave and she is the Weave--her devoted servants will not hesitate to destroy any who seek to unravel it. Circlets such as this protect Mystrans by attuning them to the Weave energy that surrounds every creature and object around them.
Attuned to the Weave (item property): While you wear this enchanted circlet, you gain High Spellcasting. At 5th level, you gain a +2 bonus to your Constitution Saving Throws. At 8th, you are immune to Surprise. At 11th level, you gain Advantage on Intelligence, Wisdom and Charisma Saving Throws.
High Spellcasting (passive effect): You gain a +1 bonus to Spell Save DC.
Visuals: For all body types.

Robe of the Weave Monitor (2 variants)
Magic is a force of great power and presence in the Realms, and Mystra desired a special form of priest who could watch over the different uses of magic power and prevent magical abuse. For such a reason, the Monitors were created.[1] To the trained eye, this robe was obviously stitched with powerful abjuration magicks to protect the otherwise unarmored Monitor wearing it.
Arcane Inquisitor (passive effect): This royal blue silk robe grants you a +2 bonus to Insight and Investigation checks. You also gain 1 Sorcery Point (this stacks with any Sorcery Points that you may have gained through the Sorcerer class). At 8th level, it grants you Advantage on Charisma Checks. And at 11th level, you gain a +2 bonus to your Charisma score.
Mantle of Spells (item property): While you wear this blessed robe, you can cast guidance and shield. When you reach 5th level, you can cast silence  and counterspell.
Visuals: For all body types.

Robe of the Mystic Apothecar
Apothecars are the holy alchemists of the church of Mystra. Their main function is the fabrication and identification of potions, salves, ointments, and elixirs.[2] This particular robe looks rather well-used and has probably been passed down several generations of Apothecars.
Arcane Researcher (passive effect): This midnight blue satin robe grants you a +2 bonus to Medicine and Nature checks. You also gain Resistance against fire and poison damage. At 8th level, it grants you Advantage on Medicine checks. And at 11th level, you gain a +2 bonus to your Intelligence score.
Mantle of Spells (item property): While you wear this blessed robe, you can cast guidance and mage armour. When you reach 5th level, you can cast lesser restoration and remove curse.
Visuals: For all body types.

Armor of the Dweomerkeeper
Dweomerkeepers are Mystra’s shepherds, safeguarding the Weave against threats to its integrity. They are also skilled practitioners of the Art, who seek to explore magical theory and create new spells and magic items.[3] Some, however, prefer to serve in the frontlines. This armor belonged to a particularly fearless Dweomerkeeper who led the charge to seek out and destroy the followers of Mystra's enemies--Bane, Cyric, Lolth and Shar.
Arcane Crusader (passive effect): This adamantine scale cuirass grants you a +2 bonus to Arcana and Religion checks, and immunity to Critical Hits. At 8th level, it grants you Advantage on Constitution Saving Throws. And at 11th level, you gain a +2 bonus to your Wisdom score.
Mantle of Spells (item property): While you wear this blessed armor, you can cast mage hand and shield. When you reach 5th level, you can cast misty step and haste.
Visuals: For all body types.


Recommended Mods for Mystrans
For the faithful of the Mother of All Magic, the following mods should enhance your roleplaying experience:

[1] Warriors and Priests of the Realms, p97. TSR, Inc., 1996.
[2] Warriors and Priests of the Realms, p98. TSR, Inc., 1996.
[3] Faiths and Pantheons, p189. Wizards of the Coast, Inc., 2002.







Though not recognized as a "true" deity on Toril, the enigmatic fey entity of memories and shadows known as the Raven Queen has had a solid following since the shadar-kai introduced her faith to Faerûnians some time after The (first) Sundering. Among adventurers, she is popular with the handful of Shadow Sorcerers, Hexblade Warlocks and Necromancy Wizards who roam the Sword Coast. The most devout of these shadowcasters have become semi-organized and call themselves The Queen's Ravennar [note: this is a homebrew term].


The Ravenous Desire Ensemble
The Ravenous Desire is an exquisite velvet gown with a wide feather stole, matching button cowl and long cape. Made by the shadar-kai of the Black Ice tower of Letherna for the Raven Queen's most powerful sorcerers and warlocks with the finest shadow spider silk and giant raven feathers, each piece of clothing naturally radiates a powerful aura of shadow that betrays the nature of its magic.
One or more of these ensembles have come to Faerûn and every Ravennar has been searching far and wide to acquire just one of its pieces. You now possess one of those pieces. The previous owners have even adorned it with various trinkets that symbolize the Raven Queen's penchant for collecting odds and ends.

Shadespell (passive effect): As long as it remains obscured, the affected entity has +1 to spell save DC.

Cowl of Haunting Memories
While wearing this elegant feathered cowl, you gain the Shadespell ability.
Divulged Secrets and Steely Minds (item property): You can cast detect thoughts and speak with dead. When you reach 5th level, you gain Advantage on Intelligence saving throws. At 8th, you gain Advantage on Charisma saving throws. At 11th level, you gain Advantage on Wisdom saving throws.
Visuals: This item only has visuals for body types 1 and 3 of the human-sized races and body type 1 githyanki.

Gown of Ravenous Desires (4 variants)
While you wear this exquisite gown, you gain the Shadespell ability.
Ravenous Desires (passive ability): When you reach 5th level, you gain a +2 bonus to Deception and Persuasion checks. At 8th level, you gain Advantage on all Charisma checks. At 11th level, you gain a +2 bonus to your Charisma score.
Visuals: This item only has visuals for body types 1 and 3 of the human-sized races, and body type 1 githyanki and half-orcs.

Camp Clothes Slot: All 4 variants are also available as camp clothes but do not possess any magical properties except for a minor boost for Charisma checks (below).
Reverie (passive effect): These camp clothes are extremely comfortable. You find yourself having a more positive disposition when you rest in them.

Feather Stole of the Harbinger and/or Mantle of Flitting Shadows (3 variants)
While you wear this magnificent accessory, you gain the Shadespell ability. 
Magic of the Shadowfell (item property): When you reach 5th level, you gain Advantage on Stealth checks. At 8th, you can cast shadowstep at will. And at 11th level, you gain Fly as a movement mode.
Visuals: The feather stole has visuals for all body types. Variants with the cape have visuals for body types 1 and 3 of the human-sized races and body type 1 githyanki. 


Bonus Ravennar Item: The Queen's Wig
Not the Raven Queen, but the Queen of the Night and Ringmistress of the Circus of the Last Days, Lucretious. This wig won't hide the wearer's hair so use the Magic Mirror and select Bald or a shorter hairstyle if you don't want the real hair to show. You can also color it normally and apply greying, but it won't take highlights.
Divulged Secrets and Steely Minds (item property): You can cast detect thoughts and speak with dead. When you reach 5th level, you gain Advantage on Intelligence saving throws. At 8th, you gain Advantage on Charisma saving throws. At 11th level, you gain Advantage on Wisdom saving throws.
Visuals: This item only has visuals for body type 3 of the human-sized races and body type 1 half-orcs.


Dyes
None of the items in this set are compatible with the current dyes except those that tint to pure black cloth.


Recommended Mods for the Ravennar
For the faithful of the Raven Queen, the following mods should enhance your roleplaying experience:






Though the Moonmaiden's power has waxed and waned over the millenia, the one constant has been the intense fervor of her beloved servants. Selûnites have kept the ever-encroaching darkness at bay with the light of their very own souls, and they will continue to do so until their goddesses' twin, Shar, has been vanquished.
Some of the most devout of Selûne's followers can be found in the extraplanar enclave of Selûnarra. There, arcanists who still practice old Netherese magic have forged gleaming suits of armor and mighty weapons worthy of the gods. Some of these magic items have made their way to Faerûn in the hands of the Moonmaiden's champions.

Silverstar's Set
Silverstars are an elite group within the church of Selûne. They are devoted advocates of freedom and tolerance and dedicated seekers of truth. These priests were thought to be "touched" with prophecy and they occasionally received visions from their goddess.[1]

Silverstar's Circlet
Wearing this mithral circlet on your head feels strangely reassuring, as though Selûne herself is watching over you.
Pierce the Darkness (item property): You can see through magical and non-magical darkness, and cannot be Blinded. And at 11th level, you can cast true seeing* while wearing this circlet or helmet.
Blessings of Selûne (passive effect): The Moonmaiden confers gifts upon the wearer to help them spread the ideals of acceptance and tolerance. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Persuasion checks.
Visuals: For all body types.
  *Warning: True seeing is a D&D spell that reveals disguised and invisible creatures. It is available in BG3 but the developers decided that it could potentially break the game by revealing plot details to the player, and removed it from all casters' spell lists. If this is your first playthrough, consider not using this spell so as not to spoil your enjoyment of the game. 

Mooncloak
This silvery-gray cloak flutters slighty even when there's no perceptible breeze.
Moonmaiden's Protection (passive effect): While you wear this cloak, you gain a +1 bonus to all Saving Throws. The bonus increases to +2 at 5th level and +3 at 8th level.
Lunar Gravity (item property): At 11th level, you gain fly as a movement mode.
Visuals: For all body types. Cloth physics is a bit broken for body types 3 and 4, however.

Silverstar's Demi-Cuirass (2 variants--with pants and without pants)
This Selûnite liturgical robe is reinforced by an upper-body armor made of lightweight mithral. It is the preferred adventuring garb of most Silverstar priests.
Radiating Shockwave (passive effect): When the wearer deals Radiant damage, they cause a Radiant Shockwave.
Moonshield (item property): While you wear this armor, at 5th level, you can cast shield. At 11th level, you gain Advantage on all Saving Throws.
Visuals: For all body types.

Moon Bracers
A dim, warm light constantly emanates from this pair of mithral handwear, concealed by a thick layer of gray-dyed leather. It feels very sturdy and ethereal at the same time.
You gain a +1 bonus to your AC while you wear these bracers.
Moon's Hand (passive effect): While wearing these gloves, you deal an additional 1d4 points of Radiant damage for each successful weapon attack when you reach 5th level. The damage bonus increases to 2d4 at 11th level.
Phase Through (item property): While you wear these bracers, at 8th level, you can cast dimension door.
Visuals: For all body types.

Silverstar's Boots
These leather adventuring boots are reinforced by strips of mithral and features a crescent moon motif.
Hunter's Moon (item property): While you have these footwear on, you gain Genial Strider. At 5th level, you gain Advantage on Athletics checks. At 8th, you can Click Heels as a bonus action to Dash.
Genial Strider (passive effect): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Visuals: For all body types.


Shard's Panoply
The Shards were a cadre of planetar servants of the goddess Selûne the Moonmaiden, selected from among her highest-ranked priestesses.[2] As angelic beings, they were defenders of truth and avengers of the fallen righteous.[3]

Shard's Veracious Helm  (2 variants--with helmet hair and without helmet hair)
Made from pure mithral, these lightweight helms were created for Selûne's mighty planetar champions, the Shards.
You gain a +2 bonus to Constitution saves while wearing this metal helmet.
Pierce the Darkness (item property): You can see through magical and non-magical darkness, and cannot be Blinded. And at 11th level, you can cast true seeing* while wearing this circlet or helmet.
Blessings of Selûne (passive effect): The Moonmaiden confers gifts upon the wearer to help them spread the ideals of acceptance and tolerance. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Persuasion checks.
Visuals: For all body types.
  *Warning: True seeing is a D&D spell that reveals disguised and invisible creatures. It is available in BG3 but the developers decided that it could potentially break the game by revealing plot details to the player, and removed it from all casters' spell lists. If this is your first playthrough, consider not using this spell so as not to spoil your enjoyment of the game. 

Shard's Celestial Armor
Made from pure mithral, these lightweight plate armors were created for Selûne's mighty planetar champions, the Shards.
Magical Plate (passive effect): All incoming damage is reduced by 2.
Mithral Armor (passive effect): This suit of armor weighs half as much as a regular suit of steel armor and imposes no Disadvantage on Stealth checks.
Radiating Shockwave (passive effect): When the wearer deals Radiant damage, they cause a Radiant Shockwave.
Moonshield (item property): While you wear this armor, at 5th level, you can cast shield. At 11th level, you gain Advantage on all Saving Throws.
Visuals: For all body types.

Shard's Moonstrike Gauntlets
Made from pure mithral, these lightweight gauntlets were created for Selûne's mighty planetar champions, the Shards.
You gain a +2 bonus to Strength Saving Throws while you wear these metal gauntlets.
Moon's Hand (passive effect): While wearing these gloves, you deal an additional 1d4 points of Radiant damage for each successful weapon attack when you reach 5th level. The damage bonus increases to 2d4 at 11th level.
Phase Through (item property): While you wear these gloves, at 8th level, you can cast dimension door.
Visuals: For all body types.

Shard's Tidal Greaves
Made from pure mithral, these lightweight plate boots were created for Selûne's mighty planetar champions, the Shards.
You gain a +2 bonus to Athletics checks while you wear these metal boots.
Hunter's Moon (item property): While you have these footwear on, you gain Genial Strider. At 5th level, you gain Advantage on Athletics checks. At 8th, you can Click Heels as a bonus action to Dash.
Genial Strider (passive effect): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Visuals: For all body types.

Shard's Pauldrons
Made from pure mithral, these lightweight shoulder pieces were created as part of an armor set intended for Selûne's mighty planetar champions, the Shards.
You gain a +1 bonus to AC while you wear these pauldrons.
Visuals: For all body types.


Sliver's Set
Selûne's Slivers are a race of angelic beings seemingly composed of moonlight and fire, reflecting their fickle personalities and fiery tempers. The Moonmaiden often sends them to aid her worshippers.

Sliver's Happuri
This lightweight mithral half-helmet covers the sides of the wearer's head and the forehead. It was made for one of the Slivers, Selûne's angelic servants.
Pierce the Darkness (item property): You can see through magical and non-magical darkness, and cannot be Blinded. And at 11th level, you can cast true seeing* while wearing this circlet or helmet.
Blessings of Selûne (passive effect): The Moonmaiden confers gifts upon the wearer to help them spread the ideals of acceptance and tolerance. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Persuasion checks.
Visuals: For body type 1 of the human-sized races and githyanki only.
  *Warning: True seeing is a D&D spell that reveals disguised and invisible creatures. It is available in BG3 but the developers decided that it could potentially break the game by revealing plot details to the player, and removed it from all casters' spell lists. If this is your first playthrough, consider not using this spell so as not to spoil your enjoyment of the game. 

Sliver's Demi-Cuirass
This lightweight mithral upper-body armor comes with a pair of bracers and greaves (and not much else). It was made for one of the Slivers, Selûne's angelic servants.
Radiating Shockwave (passive effect): When the wearer deals Radiant damage, they cause a Radiant Shockwave.
Moonshield (item property): While you wear this armor, at 5th level, you can cast shield. At 11th level, you gain Advantage on all Saving Throws.
Visuals: For body type 1 of the human-sized races and githyanki only.

Sliver's Shield of Reflection
This lightweight mithral shield was made for one of the Slivers, Selûne's angelic servants.
Silvered Bulwark (item property): While you wield this blessed shield, you can use Selûne's Ire. At 5th level, you can cast mirror image. At 8th, it grants you a +1 bonus to your Armour Class. At 11th level, you can cast globe of invulnerability.
Selûne's Ire (passive effect): When a foe hits you with a melee attack, you can use your reaction, dealing it 2d4 radiant damage and knock it Prone unless they succeed a Dexterity Saving Throw.


Bonus Selûnite Items

Isobel's Hooded Circlet
       Wearing this mithral circlet on your head feels strangely reassuring, as though Selûne herself is watching over you.
Pierce the Darkness (item property): You can see through magical and non-magical darkness, and cannot be Blinded. And at 11th level, you can cast true seeing* while wearing this circlet or helmet.
Blessings of Selûne (passive effect): The Moonmaiden confers gifts upon the wearer to help them spread the ideals of acceptance and tolerance. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Persuasion checks.
Visuals: For body type 1 of the human-sized races and githyanki only.
  *Warning: True seeing is a D&D spell that reveals disguised and invisible creatures. It is available in BG3 but the developers decided that it could potentially break the game by revealing plot details to the player, and removed it from all casters' spell lists. If this is your first playthrough, consider not using this spell so as not to spoil your enjoyment of the game. 

Isobel's Moonstrike Gloves
A dim, warm light constantly emanates from inside this pair of gloves, concealed by a thin layer of gray-dyed leather. It feels flexible and ethereal at the same time.
Moon's Hand (passive effect): While wearing these gloves, you deal an additional 1d4 points of Radiant damage for each successful weapon attack when you reach 5th level. The damage bonus increases to 2d4 at 11th level.
Phase Through (item property): While you wear these bracers, at 8th level, you can cast dimension door.
Visuals: For body type 1 of the human-sized races and githyanki only.

Dyes
Three bottles of dye arre included in this mod:
  • Selûnite Robe Standard Dye
  • Nightsong Armor Standard Dye
  • Moonlight Silver and Realmspace Blue Dye


Recommended Mods for Selûnites
For the faithful of the Moonmaiden, the following mods should enhance your roleplaying experience:

[1] Faiths and Pantheons, p201-202. Wizards of the Coast, Inc., 2002.
[2] Player's Guide to Faerûn, p154. Wizards of the Coast, Inc.,  2004.
[3] Warriors of Heaven, p40. Wizards of the Coast, Inc., 1999.





The primordial goddess Shar is the personification of loss and emptiness. She seeks to uncover every secret and keep them for herself. If she had her way, Shar would destroy her twin Selûne, usurp the power of the successor of her daughter, Mystra, smother every light of hope in the universe, and plunge the Material Plane into eternal darkness. Her most loyal followers seek to do the same.


The Dark Moon Set
The Order of the Dark Moon was an elite sect of assassin-monks, wholly dedicated to Shar and her ethos of secrecy and darkness. As these unholy warriors could also cast spells through sorcery, Shar had them embrace the power of the Shadow Weave when she still had dominion over it. Ironically, Shar’s power waned over the last century. Mystra made sure that she could no longer tamper with the Weave, and thus every adept of the Shadow Weave disappeared, including the mighty Dark Moon monks. A handful might still remain, however, biding their time in total secrecy.


Dark Moon Mask and/or Hood (3 variants)
Blessings of the Dark Moon (passive effect): While you wear this unholy head or face covering, you gain the Subtle Spell metamagic and 1 Sorcery Point to enable it (this stacks with any Sorcery Points that you may have gained through the Sorcerer class). At 5th level, you gain Advantage on Perception checks and 1 Ki Point (this stacks with any Ki Points that you may have gained through the Monk class). When you reach 8th level, you cannot be Surprised. And at 11th level, you gain Advantage on all Saving Throws.
Visuals: The hooded variants only have visuals for body types 1 and 2 of the human-sized races and body type 1 githyanki. The mask-only variant is available to all races/body types except dragonborn and half-orcs (and has a weird placement for male githyanki).

Dark Moon Stealth Suit
Moonless Night (passive effect): While you wear this sleek catsuit, you gain Advantage on Stealth checks and a +1 bonus to your Armour Class.
Shadow Spells (item property): This suit enables the wearer to cast certain spells. At 5th level, you can cast mirror image. At 8th, you can cast Evard's black tentacles. At 11th, you can cast wave of bitter cold.
Wave of Bitter Cold (spell, item property): Emit a gale of frigid death that damages nearby creatures and possibly Stuns them for 1 turn.
Visuals: All body types except dragonborn. Slight clipping issue on the right shoulder for body type 1.


The Nightcloak Set
The Nightcloaks were Shar’s errant clergy. They traveled the width and breadth of Faerûn to do their dark goddess’ bidding, often joining adventuring parties to uncover lost secrets and, when the opportunity presented itself, kill followers of Selûne. A Nightcloak’s adventuring robe is a powerful religious item, and Shar does not intend to share the secrets that lay within this garment except to one of her (prospective) followers.
Sharran Ceremonial Mask and/or Hood (3 variants)
In Sharran doctrine, priests who wore these white performance masks have proven (at least in the eyes of their superiors within the church) that they have completely accepted loss and given themselves totally to the Dark Lady. The simple truth is that masks can easily conceal any facial tells when engaging in church politics--whether it be to hide deceit, pain, or the intent to thrust a knife.
Eyes of Shar (passive effect): You gain darkvision up to 24 meters, can see through magical and non-magical darkness, and cannot be Blinded.
Blessings of Shar (item property): The Lady of Loss confers gifts upon the wearer to further her ethos. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Deception checks. And at 11th level, you can cast minion of Shar (as dominate person).
Visuals: For body type 1 and 2 of the human-sized races and githyanki (weird placement for githyanki males). Some faces will have some clipping issues around the cheek area, with severity depending on the contours of the wearer's face. 

Crown of the Nightbringer (3 variants)
Forged in the Netherese city of Shade at a time when Shar held sway over all evil spheres of divine influence, this intricate mithral ceremonial crown symbolized her absolute authority over the enclave and its Shadovar rulers.
Eyes of Shar (passive effect): You gain darkvision up to 24 meters, can see through magical and non-magical darkness, and cannot be Blinded.
Blessings of Shar (item property): The Lady of Loss confers gifts upon the wearer to further her ethos. At 5th level, you gain Advantage on Religion checks. At 8th, you gain Advantage on Deception checks. And at 11th level, you can cast minion of Shar (as dominate person).
Visuals: The crown-only variant has visuals for body types 1, 2 and 3 of the human-sized races; body types 1 and 2 of githyanki and halflings (slight clipping); body type 1 of gnomes and half-orcs. The hooded crown variant is for body types 1 and 2 of the human-sized races and body type 1 githyanki. The hooded crown+mask is for body type 2 of the human-sized races only.


Sharran Nightcloak Robe (6 variants)
Nightcloak (item property): While you wear this unholy robe of the Dark Dancer, you gain the Shadespell ability and a bonus to your Armour Class equal to your Wisdom modifier. When you reach 5th level, you gain Advantage on Stealth checks. At 8th, you can cast shadowstep at will. And at 11th level, you gain Fly as a movement mode.
Visuals: Variants I-A and II-A have visuals for all body types. Variants I-B and II-B (sheer leggings) only have visuals for body types 1 and 3 of the human-sized races, and body type 1 dwarves and half-orcs. Variants III-A and III-B have visuals only for body type 1 of the human-sized races.


Sharran Accessories

Shadow Weave Mantle
Shar created the Shadow Weave as an attempt to usurp Mystra's dominion over magic. However, she miscalculated when she urged Cyric, the God of Strife, to murder Mystra. This act unleashed the Spellplague and unraveled the Weave, taking the Shadow Weave along with it. This unholy cloak still contains a tiny strand of the Shadow Weave with it, enabling its wearer to quickly cast spells that it favors while on melee offense.
Quicken Shaodw Weave Magic (passive effect): After hitting a creature with an unarmed strike or a melee weapon attack, you can cast illusion, enchantment or necromancy spells as a bonus action.
Visuals: For body type 1 of the human-sized races and githyanki only. 

Gloves of Shrouded Sight
Enshroud the Eyes (passive effect): When you hit with an unarmed attack or melee weapon attack, the target must succeed against a DC 13 Constitution save or become Blind for 1 turn.
Shadow Ambush (passive effect): While you wear these gloves, you deal an additional 1d4 Necrotic damage when attacking from the shadows with a weapon or an unarmed strike. The damage increases to 2d4 when you reach 8th level.
Shadow Adroitness (passive effect): While you wear these gloves, at 5th level, you gain Advantage on Sleight of Hands checks. Then at 11th level, you gain a +2 bonus to your Dexterity Score.
Visuals: All body types.
Bonus Sharran Items: Viconia's Secret
Are your granny panties or tidy whities peaking through the slit of your otherwise seductive Nightcloak dress? From the personal collection of the Mother Superior herself, three Shar-themed intimatewear are included in this mod: Gol Hah DovArvandorian Immortality and Diabolical Dominance.
Sensual Manipulator (passive effect): These undergarments make you feel empowered. You receive a small boost in confidence while you wear them.


Dyes
Two bottles of dye with the same colors but slightly different configurations are included in this mod:
  • Praetorian Purple, Void Black and Polished Haematite
  • Void Black, Praetorian Purple and Polished Haematite
  • Sharran Standard Colors (default dark blue and greenish gold)

Recommended Mods for Sharrans
For the faithful of the Lady of Loss, the following mods should enhance your roleplaying experience:







Silvanus the Oak Father is the god of wild nature. Just like nature, he is unpredictable and unconcerned with the affairs of mortals. He does, however, care about the druids who protect his domain and provides them with magics to defend against incursions by "civilized" folk and to slay those who seek to abuse, violate or destroy natural resources. 

Emerald Enclave Set
The Emerald Enclave is considered to be one of the major power players (or "factions") in Faerûn. It was founded over a thousand years ago in the Vilhon Reach area, east of Baldur's Gate. They are a group comprised of mostly Silvanite and Eldathyn druids, with a few Mielikkian rangers and barbarians, who protected every aspect of nature. The Enclave was feared by even the common folk for being "eco-terrorists," which was not an unfair description given its "by any means necessary" policy. Since the Second Sundering, however, they have softened their stance somewhat by cooperating with local foresters and hunters to achieve a balance without resorting to violence.

Headdress of the Horned Hunter
Silvanus rarely manifests as his Horned Hunter aspect. When he does, it's either to guide a hungry hunter to their prey, or to protect a prey from unnatural monsters. This druidic headdress grants its wearer a fraction of the Hunter's supernatural senses.
Situational Awareness (item property): While you wear this headdress, you gain Darkvision and a +2 bonus to all Wisdom checks. When you reach 5th level, you can cast see invisibility with it. At 8th level, you are immune to being Surprised. At 11th level, you gain a +2 bonus to your Wisdom Score.
Visuals: For all body types except dragonborn.

Garb of the Glade Dancer
Shiallia is the demigoddess patron of korreds, and she also watches over all sick plants and animals of the High Forest. The Lady of the Woods has blessed this shaped wooden top with abilities to help the Emerald Enclave's healers in their mission to preserve life.
Shiallia's Continuous Healing (item property): The wooden bracers function as bracers of defence, granting you the Become the Bulwark ability. While you wear this garb, you gain Bestial Regeneration. At 5th level, you gain Advantage on Medicine checks. And at 11th level, you can cast death ward once after a short or long rest.
Become the Bulwark (passive effect): You gain a +2 bonus to Armour Class Armour Class as long as you are not wearing armour or holding a shield.
Bestial Regeneration (passive effect): You are healed for 1 hit point of damage at the start of each of your turns. At 8th level, this increases to 2 hit points. This effect persists while using your druidic Wild Shape ability.
Visuals: For body type 1 dwarves only (but the Druid Healer's Outfit mod has it for body type 1 of the human-sized races, too). The wooden bracers are part of the garb, so items in the hand slot will overlap and clip with them (but the bracers of peaceful waters in this mod look fine even when overlapped).

Armor of the Old Father
The stern face of Silvanus' patriarchal avatar appears as a warning to those who would despoil nature or to dispense advice to his hierophants. As the wearer of this armor, you are charged with defending nature's wild beauty and fierce savagery.
Majesty of the Oak (item property): While you wear this enchanted ironwood breastplate, you have Advantage on Concentration checks. At 5th level, you gain Bestial Fortitude. At 8th level, you can cast a concentration-free version of enlarge.
Bestial Fortitude (passive effect): While in combat, you gain a +1 bonus to Armour Class at 5th level. At 11th level, you gain Advantage on all Saving Throws. These effects persist while using your druidic Wild Shape ability.
Visuals: For body types 1, 2 and 4 of the human sized races; body type 2 half-orcs; and both body types for gnomes (slight difference for type 1, skirtless).

Armor of the Young Strider
With his mighty wooden mallet, Silvanus' nimble avatar of wrath shall smite any who would dare attack his sacred groves. He imparts a small portion of his savage power to the wearer of this armor.
Vigilance of the Guardian (item property): While you wear this enchanted ironwood-studded leather armor, you gain a +2 bonus to Initiative. At 5th level, you gain Bestial Fortitude. At 8th level, you can cast spiritual mallet.
Bestial Fortitude (passive effect): While in combat, you gain a +1 bonus to Armour Class at 5th level. At 11th level, you gain Advantage on all Saving Throws. These effects persist while using your druidic Wild Shape ability.
Visuals: For all body types, but cloth physics for the skirt is slightly broken for dwarves, body type 2 gnomes and body type 1 dragonborn. 

Bracers of Peaceful Waters
Eldath is the goddess of peace, groves and springs who taught the Emerald Enclave pacifist ways of dealing with despoilers. She instructs her followers to shelter those who wish to flee from conflict and violence.
Eldath's Touch (item property): You gain Cleansing Touch and can cast create water an unlimited number of times (but only once while in combat). At 5th level, you can cast sanctuary with these bracers.
Cleansing Touch (passive effect): If the wearer heals a Poisoned creature, it is no longer poisoned.
Visuals: For all body types.

Greaves/Sandals of the Master Tracker
Gwaeron Windstrom is the demigod patron of pathfinders and trackers, and a servant of Mielikki. He always finds his quarry no matter where they run, even across the Planes. This footwear was once worn by one of his ranger-priests and is blessed with a portion of his divine skill.
Gwaeron's Relentless Pursuit (item property): While you have these footwear on, you gain Genial Strider. At 5th level, you gain Advantage on Survival checks. At 8th, you can Click Heels as a bonus action to Dash.
Genial Strider (item property): The wearer's Movement Speed is unimpeded by Difficult Terrain.
Visuals: The greaves are for all body types. The sandals are for body type 1 dwarves only.

Bonus Item: Druid Armor Leaf Decor
Grants a +2 bonus to the Animal Handling and Nature skills. 
Visuals: For all body types.


Shadow Druid Set
The Shadow Druids are a militant sect that was founded in the Cloak Wood Forest (or simply "the Cloakwood") sometime before the Bhaalspawn Crisis. Though the organization is not considered to be traditionally evil, its founders have rejected the idea of balance (a core tenet of Faerûnian druidism) in favor of using violence to fight the encroachment of civilization. 


Hood of the Cunning Rodent
Rats are smart, hard-working and opportunistic--traits that are admired greatly by Shadow Druids, who have taken to adopting this animal's form as their preferred Wild Shape. As the circle once again pursues its mission to bring civilization to its knees, one can never be too sure that the rats which infest Baldur's Gate's cellars are mere vermin.
Tenacious Survivor (item property): This hood grants you the ability to Wild Shape into a rat in addition to any forms the Druid class may grant you (if you do not have access to the Wild Shape class feature of the Druid, you cannot use this item property). At 5th level, you gain immunity to Diseases. At 8th, you gain Advantage on Survival checks. At 11th level, you gain a +2 bonus to your Wisdom Score.
Visuals: For all body types except gnomes and dragonborn.

Cloakwood Jerkin
The dark forest known as the Cloakwood was the birthplace of the Shadow Druid movement. Few dare to enter it, but it still serves as a place of succor for many Shadow Druids facing persecution for their beliefs.
The Cloakwood’s Embrace (item property): While you wear this thin leather garb, you gain a bonus to your Armour Class equal to your Wisdom modifier. At 5th level, you gain Bestial Fortitude. At 8th level, you can cast shadow ensnare.
Bestial Fortitude (passive effect): While in combat, you gain a +1 bonus to Armour Class at 5th level. At 11th level, you gain Advantage on all Saving Throws. These effects persist while using your druidic Wild Shape ability.
Visuals: For body type 2 of the human-sized races and githyanki, and both body types for halflings.

Bracers of the Spiteful Serpent
The more belligerent Shadow Druids keep venomous snakes as companions, and even try to take on some of the creatures' aggressive and deceptive traits. These magic bracers were created to aid in this endeavor.
A Thief, a Poison, a Threat (item property): These bracers allow you to summon a death viper familiar and grants you the Envenom ability. At 5th level, you gain a +2 bonus to Deception and Sleight of Hand checks. 
Envenom (passive effect): Whenever you deal Poison damage, the target needs to succeed a Constitution saving throw or become Poisoned.
Visuals: For all body types.

Greaves of the Stalking Spider
The Cloakwood, once the Shadow Druids' home, was infested with giant spiders. They were often used as the druids' unwitting guardians, ambushing travellers and trapping would-be heroes. These greaves were created to both circumvent the spiders' webs and imitate their abilities.
Arachnid Movement (item property): While you wear these wooden greaves, you gain the Night Walker ability. At 5th level, you can cast web. At 8th level, you can cast shadowstep.
Night Walker (passive effect): Can't be Enwebbed, Entangled, or Ensnared and can't slip on Grease or Ice.
Visuals: For all body types.


Dyes
Four bottles of Druidic dyes are included in this mod:
  • Emerald Grove Standard Colors
  • Moon Druid Armor Colors
  • Land Druid Armor Colors
  • Spore Druid Armor Colors


Recommended Mods for Silvanites
For the faithful of the oak Father, the following mods should enhance your roleplaying experience:

  

Holy symbol of Silvanus (seen on containers) by Valisharden-Staff on DeviantArt






Procurement/Acquirement

Tutorial
Act 1
  • Arron (Grove) - Ilmateri, Mililite, Mystran, Ravennar, Selûnite and Silvanite (Emerald Enclave) gear
  • Kagha's chest (Grove) - and Silvanite (Shadow Druid) gear
  • Roah Moonglow (Goblin Camp) - Banite, Bhaalist, Myrkulite and Leiran gear
  • Brem (Zhentarim Hideout) - Banite, Bhaalist, Myrkulyte and Sharran gear (if you ask nicely)
Act 2
  • Quartermaster Talli (Last Light) - Ilmateri, Mililite, Mystran, Ravennar, Selûnite and Silvanite (Emerald Enclave) gear
  • Roah Moonglow (Moonrise) - Banite, Bhaalist, Myrkulyte and Leiran gear
  • Lann Tarv (Moonrise) - Bhaalist and Myrkulyte gear
  • Hoarding Merregon (Gauntlet) - Leiran, Sharran and Silvanite (Shadow Druid) gear
Act 3
  • Popper (Circus of the Last Days) - Leiran and Ravennar gear
  • Danthelon (Dancing Axe) - Ilmateri, Mililite, Mystran, Selûnite and Silvanite (Emerald Enclave) gear
  • Sticky Dondo (Guildhall) - Leiran gear
  • Voiceless Penitent Bareki (Lower City sewers) - Banite, Bhaalist, Myrkulyte, Sharran and Silvanite (Shadow Druid) gear

Most items are lootable in the appropriate places as well.


Item UUIDs
(for use with the Script Extender Console)

  Container Boxes 
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  • Vestment Reliquary70f94673-1be6-4d1d-befb-480ca39a262f
  • Banite Reliquaryffbebe52-12ab-4eed-9a70-5b1234ab7f61
  • Bhaalist Reliquaryf82fb820-a35d-434f-b197-f97e2e22f354
  • Myrkulyte Reliquarycc258790-6fcc-47cf-91b5-8c9cdabb3694
  • Ilmateri Reliquary487419d4-4c7b-4ea3-8add-ef74561aa1eb
  • Leiran Reliquaryccc970e7-4d9c-4ab6-a65d-fddda6849839
  • Mililite Reliquary3d6ca286-183f-4a83-8da2-b9edd981390a
  • Mystran Reliquary6baa9efc-e4ad-4eda-9187-4cff3aef507d
  • Ravennar Reliquary2285b4ad-fe26-455e-9c1c-ab75c9c5cfcd
  • Selûnite Reliquary971eb1f4-af70-410c-b91b-be346ae76fea
  • Sharran Reliquary36b27f7f-6b16-464f-821f-d43c5d0ddb6c
  • Silvanite (Emerald) Reliquary5dde6e2a-d40e-4230-b73f-78702a2ae89b
  • Silvanite (Shadow) Reliquaryd1577584-c2c1-46d5-9f1e-fe845afdea47
  • Reliquary of Vestment Dyesafec4c51-31c9-4e6b-83ba-3363e8ea1b38

  Banite Items 
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  • Hooded Menace's Cowl 6b0f556c-b85d-4152-b78d-42b60b9e8eea
  • Vigilant Talon's Hood 924b749a-d212-4522-9ae6-619838a2af11
  • Dreadmaster's Helm c1257957-6e3d-41e5-a997-16a82746fffa
  • Masked Death's Visage 2795ba65-be1b-4084-a5f8-c4632505a123
  • Armor of Total Authority A 32b21e49-4c32-4b70-b327-803661fdf0b1
  • Armor of Total Authority B a6859990-1fe5-4acd-a2b8-7b45d897a83f
  • Armor of Tyrannical Terror A a5c8787b-c2ab-4fd8-a0a3-40203f0058f3
  • Armor of Tyrannical Terror B 1d2a53c6-0213-4110-a9c3-74966706deec
  • Armor of Systematic Hate A 380cd8af-be6b-42fa-932b-d57e341b28fc
  • Armor of Systematic Hate B 29b2c40f-36c5-4b23-aab9-68c621619a59
  • Armor of Systematic Hate C 4f446a31-2c72-4628-9223-cd41834b7e07
  • The Black Hand's Will 7a5670e3-d920-4860-b298-82b4b93a6d74
  • Greaves of the Unyielding 2d117f98-391d-4f40-b0aa-d72b564a9102

  Ilmateri Items 
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  • Holy Symbol of Ilmater 34821936-f156-4499-b8a8-51d9b25dd79b
  • Bindings of the Crying God 967ba9ee-c291-4222-a971-4e957f30834c
  • Roughspun Robe of the Burdened A 84537112-21b6-40d9-b547-c2ee3464d8cf
  • Roughspun Robe of the Burdened B ba19d1f4-62e6-4c35-8f54-c419db1b5aa9
  • Roughspun Robe of the Burdened C ea602b03-dfdf-430b-af6b-e22160474109
  • Roughspun Robe of the Burdened D d6e869bc-ebc6-4d4d-879d-b75f1d6af74d

  Ravennar (Raven Queen) Items 
Spoiler:  
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  • The Queen's Wig a1878533-f83a-4813-95db-ddfdef4fffa4
  • Cowl of Haunting Memories fa8f344d-ac8b-45fb-8035-2c7dcc086288
  • Gown of Ravenous Desires A d72f7ef8-6d99-4c01-bc20-2ff31054ba1e
  • Gown of Ravenous Desires B 56364302-278d-4297-8dfa-709bbdcd04a1
  • Gown of Ravenous Desires C dbc6379e-3041-4d2b-baa5-7b6661383b44
  • Gown of Ravenous Desires D ddd750d8-219e-4d3a-8299-3d7c15a4b272
  • Feather Stole of the Harbinger c31af727-f8f7-4bac-8796-f1c434fa3f40
  • Mantle of Flitting Shadows cf000c1d-f547-47a9-a50d-cae13fe098de
  • Feather Stole of the Harbinger + Mantle of Flitting Shadows e1ea41c6-7c67-4c38-b809-273dc778e29c
  • Gown of Ravenous Desires A (camp) 44490393-fb9a-4af1-b477-c617b2c8b13f
  • Gown of Ravenous Desires B (camp) 3f3091ef-5461-422f-8773-85d1f5341524
  • Gown of Ravenous Desires C (camp) 996e439a-1d94-4fd4-a8fc-ee6884a085cc
  • Gown of Ravenous Desires D (camp) ebd8f1fb-7b59-431f-b3cc-2658ff1e28fe

  Sharran Items 
Spoiler:  
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  • Dark Moon Mask and Hoodb0dd3154-ee29-4e6c-9d08-9ee393bca27e
  • Dark Moon Hoodc81318c4-382d-4529-8de8-5b71793f9a02
  • Dark Moon Mask70c3ac25-ff2c-49c3-b4f7-9873b4749ed5
  • Dark Moon Stealth Suit45c0b149-9292-4811-8b80-5251b65a1607
  • Sharran Ceremonial Mask712b8580-c14d-4cb5-b80d-092ea3914b28
  • Sharran Ceremonial Hooded Mask861f26f7-0aa3-495a-8a97-f94438fb4ee9
  • Sharran Ceremonial Mask with Open Hooda3716d6a-0754-4338-a986-00be641f4863
  • Sharran Nightcloak Robe I-A2a928186-ef2f-4a24-920d-c203f48b2e9c
  • Sharran Nightcloak Robe I-B (leggings)1b5a1b8a-1b0f-4599-97e8-5c1558467d0d
  • Sharran Nightcloak Robe II-Af814025f-5e0c-4b3b-9ade-69af1f3c7e1b
  • Sharran Nightcloak Robe II-B (leggings)9a17f5b4-624e-4099-a61e-bfcae93050d9
  • Sharran Nightcloak Robe III-A46520000-ec7c-44e9-88b6-8745aead189d
  • Sharran Nightcloak Robe III-B (leggings)50897e12-fe27-4fc4-94c8-c01839fe6a98
  • Sharran Gloves of Shrouded Sightcc3ef6f5-9bb5-4bf7-b7b9-b7e13ef26b8c
  • Viconia's Secret - Gol Hah Dovcf43565d-d050-4171-b241-ac9362396a05
  • Viconia's Secret - Arvandorian Immortality8da7f324-79db-41c8-b728-7b04da7ecfec
  • Viconia's Secret - Diabolical Dominance2180548f-223b-4e9a-b7b8-99dfb027793f
  • Shadow Weave Mantlef4e77f10-b187-4680-96eb-fbecc26de609

  Bhaalist Items
Spoiler:  
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  • Cowled Executioner's Hood5c8b41d5-21d8-4cfc-891b-ff991d52a02a
  • Cowled Executioner's Attire05640a31-8f86-4130-8a04-6932d9326ed9
  • Cowled Executioner's Attire (shirtless)357b0d0f-789d-45bf-8e8f-7a6ec083e57a
  • Cowled Executioner's Bracerscdfd76f2-92b8-4dfe-8fde-993a0194f252
  • Killer Errant's Hoodf98658a2-84b5-4bd7-863a-7341a93db45f
  • Killer Errant's Drabs6b9b80c6-223a-4840-9c37-a9bf0e575cd5
  • Killer Errant's Handwraps137a7c70-abab-457c-8eca-7dde1cdce9ff
  • Killer Errant's Footwraps979e26e8-f97b-468c-8d3f-d4742369f751
  • Bloodstained Burial Shroud292d7e1d-1657-4c8b-924d-78c775c2b83e
  • Grim Quietus' Garb2393ffae-82e3-4aad-b302-4b8aa2986153
  • Grim Quietus' Garb (shirtless)3a585dcc-cb8c-4e1c-8ed5-932b2bfc6398

  Silvanite Items
Spoiler:  
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  • Headdress of the Horned Hunter900dc5ec-6a1a-4444-a735-c733d1e56dc7
  • Garb of the Glade Dancer7d44084a-a8d6-4001-84f2-6ac1bc082ea7
  • Armor of the Old Father9ef41b4a-0bbc-4a47-a39e-11b1f181e655
  • Armor of the Young Strider2cfaf128-2687-4a1f-96f0-c5de47a8363c
  • Bracers of Peaceful Watersbd64c799-03ca-4948-9f33-0ca00f4f3414
  • Greaves of the Master Trackercae41d17-9933-473a-8c5a-13dcd963fa95
  • Sandals of the Master Trackere0cf5bad-14ae-409e-a941-2b1f9c68c07b
  • Hood of the Cunning Rodent02df1833-8ac4-4429-9cf6-14d47010bb52
  • Cloakwood Jerkin428987d7-1717-4282-8072-c3a20471c64b
  • Bracers of the Spiteful Serpent3b7423b1-e42b-4d08-9621-17f2df99cadf
  • Greaves of the Stalking Spiderc3e3d409-64cb-40f8-a6f3-08c7d7fcd58b
  • Druid Armor Leaf Decor5cfc5907-8c06-4f46-8f12-5537e21e7f0a

  Mystran Items
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  • Circlet of Mysteries A (gem variant)d99908ad-4d4a-4292-a3af-90cc69dc41a9
  • Circlet of Mysteries B (star variant)33eeb3d4-5c36-44a2-a638-7cda6b9a5ccd
  • Robe of the Weave Monitor (w/ sleeves)38c279d9-6b85-4189-b3ba-637fc4de8009
  • Robe of the Weave Monitor (sleeveless)c2ee4822-33c7-4bc1-94a8-d56942eb69cc
  • Robe of the Mystic Apothecar82421ebe-b859-4c77-9ce5-7307a8f4135b
  • Armor of the Dweomerkeeper61d1677e-a12c-4b56-b692-0afa9e86fb7f

  Myrkulyte Items
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  • Deathbringer's Mitrea9852a1d-1b91-4a4b-93ea-4a25c846e54a
  • Deathbringer's Skullcapa335e0b1-2100-4f24-9fd1-1612f4fda760
  • Deathbringer's Spiked Coifc3609cb9-14bf-4dc3-aeec-b3574d594c11
  • Macabre Necrologist's Headband08fa84a8-d374-4e40-b653-ba9b6d2e6660
  • Bone Dancer's Mitred00f9ddd-798d-4129-9b56-9dc6cc1424b0
  • Deathbringer's Pauldrons I7df0e921-35a4-4cf2-a791-f82fa66e8ae1
  • Deathbringer's Pauldrons II319eb4f9-72ff-423f-be0d-2cc4f8f25dd5
  • Deathbringer's Pauldrons III961569b6-141e-452c-8d59-74245869a0eb
  • Deathbringer's Shroudd4e931e7-686b-4986-8be2-d1756cbfea27
  • Deathbringer's Armor I1e59b20c-3508-4b3a-94b6-782429f38d9b
  • Deathbringer's Armor I w/ pauldronsca39abda-1835-407d-b6a1-ecd73ebf8b11
  • Deathbringer's Armor II2ed6b6c7-9790-4290-a165-636c735f45a1
  • Deathbringer's Armor II w/ pauldrons9d89a1e5-3210-45da-9caa-1e20ab102724
  • Deathbringer's Armor III64cbb00b-46f8-431e-a992-b2a8b954d55c
  • Deathbringer's Armor III w/ pauldrons67c290a5-a37c-424a-bb18-c9fc14469cac
  • Deathbringer's Armor IV260e1da6-4a3f-44e0-8066-63f2e5a7ee9a
  • Macabre Necrologist's Garb4d65c024-f6b6-4a04-811f-40bc23024e56
  • Bone Dancer's Outfit w/ pantsc2d4931c-7269-41b4-a209-e1c6b4be8952
  • Bone Dancer's Outfit w/ sheer leggingsaa3ce487-a853-4ff8-a923-e1dfd9d87fcb
  • Deathbringer's Gauntlets I2e548fec-d180-4a43-be44-3ac9c841b726
  • Deathbringer's Gauntlets II489703f2-ecea-4e7b-bf01-ff2e8d95e252
  • Deathbringer's Gauntlets III3cbe083f-a78f-4470-b5f5-714d83f46353
  • Deathbringer's Spiked Bracers32e6cc68-0977-498d-9c0e-77bd8407a792
  • Macabre Necrologist's Bracers1ef513b0-f6e7-4e4e-990f-28d8748b58dd
  • Deathbringer's Sabatons I463b6f8e-04f6-43cb-8cc6-91666db187a2
  • Deathbringer's Sabatons IIe25a4a9b-6ba6-4db0-946d-5330eac40388
  • Deathbringer's Shieldca7e1e2c-7f04-4418-a4ff-b42784193b8a
  • Reaper's Promise (Ketheric's circlet)888947bf-8e8c-4151-8c8d-045ecdb2c8e6
  • Reaper's Solicitude (Ketheric's pauldrons)237ead49-12f0-4670-a6b9-102710fa70f4
  • Reaper's Shelter (Ketheric's cape)acdb782c-b4b5-47e6-95e3-5009591ac075
  • Reaper's Touch (Ketheric's gauntlets)ee94bff8-5c86-4f02-bf13-2e858f827cf6
  • Reaper's Approach (Ketheric's boots)e6019d7d-2276-4d1b-bd8e-d8c3fa02900e

  Leiran Items
Spoiler:  
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  • Mask fo the Deceiver738facf3-da82-49a8-a40f-470e5e1ed098
  • Cape of the Mountebank938127bc-f531-44fd-b979-8818e72c73a2
  • Gambeson of the Deceiverd887b6e2-1786-4419-be18-2ece419d4509

  Selûne Items
Spoiler:  
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  • Silverstar's Circleta015c9d6-130c-4d84-8a88-6429619e31e0
  • Mooncloak5eef8410-65e5-41b6-bfd4-07d2891cf210
  • Silverstar's Demi-Cuirass (with pants)89744ea7-3dff-43e4-8766-d2208e6fef40
  • Silverstar's Demi-Cuirass (no pants)6a87c188-d81b-4d07-8a6f-1dcc3f4e928f
  • Moon Bracers675c5663-b3ea-4ae4-9916-d6367615110a
  • Silverstar's Boots5ef6f8f0-ae30-4054-880d-192555e891ae
  • Shard's Veracious Helm (with hair)1d1b1c6a-b3a1-4b23-8c96-819b595b737a
  • Shard's Veracious Helm (no hair)573c2a59-b164-4503-8a53-ff20019341d1
  • Shard's Celestial Armora62ae5e5-7b5f-4fc6-aef0-49e2e7c5d875
  • Shard's Moonstrike Gauntlets4b011896-d7db-4cde-a693-48be99dcc18c
  • Shard's Tidal Greavescce216db-2b28-474d-8784-b15c7fea04df
  • Shard's Pauldronsca26e075-04ed-41c3-9a2b-c96024c079e2
  • Isobel's Hooded Circlet7317c391-7fdd-41f5-aee9-bf9805aaaa8c
  • Isobel's Moonstrike Glovesb7bd61b5-1a72-4072-9c2a-b035c4957364

  Mililite Items
Spoiler:  
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  • Sorlyn Virtuoso Hatinator8b0a790c-a08c-4b1c-9f9f-8295ac550c28
  • Sorlyn Virtuoso Mantle6482e9f3-8ae9-4c1a-816b-2fe12d53326b
  • Sorlyn Virtuoso Raimentfe03e50f-d0d3-4f28-b4e6-63511a1e5e76
  • Sorlyn Virtuoso Loafers7ac17dc6-9e4a-4020-a9eb-43e7112157c6
  • Merrymaker's Cap n' Bells29a88460-fb84-49b1-99d1-f85b893c8978
  • Merrymaker's Clothes (Baldurian Jester)aaeb666e-d237-449b-9ffe-87db3ca11c55
  • Merrymaker's Clothes (Elturian Jester)0c1f4811-19af-4e43-a9b0-bf22128f3484
  • Drum of Befuddlement0f233125-8e40-45d5-abcc-f020328318f3
  • Flute of Securityf32de210-cffb-4b5f-a2b7-26c970fa8054
  • Lute of Paralysis99d9ecc9-7fb4-4d82-9a9f-7bfae68d52c0
  • Lyre of Succor52a7ee86-fa22-44a2-bd47-a61081f41dc0
  • Violin of Escapeec70b2d5-e012-42f7-9505-8c4a605ac38a

  Dyes 
Spoiler:  
Show

  • Dread Green, Brimstone Yellow and Tyrannical Black Dye for Metals 2be92626-a446-4e7c-b34a-34f30a750214
  • Dread Green, Brimstone Yellow and Tyrannical Black Dye for Leathers 452b9aec-298f-4e88-bdad-a10bf931c147
  • Cast Iron Grey Dye 10b71b3b-b26a-4587-922c-74cf2be6f9dd
  • Sad Beige Sackcloth Dye 456b96bf-90d6-46c7-8645-bcb54b099d44
  • Praetorian Purple, Void Black and Polished Haematite5fc84594-16bf-4505-b897-c7a2ae109d7b
  • Void Black, Praetorian Purple and Polished Haematite46a53e52-3a33-4db6-97ec-f0ae0a2b5532
  • Sharran Standard Colors4fbd6422-c008-4642-b4b7-9798bc32b666
  • Charred Corpse Black, Blood Puddle Crimson and Bloody Bronze48e056d5-7caa-4be6-9ca0-c1bc59e9a29e
  • Charred Corpse Black, Blood Puddle Crimson and Tarnished Bronze00c073b6-d25f-43d3-b1c9-00edf2d8c5ae
  • Emerald Grove Standard Colorscfcf778f-6d07-401c-8798-e9c6c3cdd177
  • Moon Druid Armor Colorsdbf48267-4354-4970-8fc9-430b49cfb884
  • Land Druid Armor Colors0e65f638-8f93-435e-8a73-21c74b35efd0
  • Spore Druid Armor Colors548240e2-2e2a-4f49-9894-8770eec42015
  • Myrkulyte Standard Colorse93a3b89-1c6d-4716-b217-5bdf692606df
  • Sepulchre Gray, Grimreaper Black and Bleached Bone55bfffd1-759f-4a35-a1c9-1d0b1a39682a
  • Selûnite Robe Standard Dyed54811dc-cee5-438a-87e3-76087889dad3
  • Nightsong Armor Standard Dye61340017-30bc-48ae-a932-ce29db7d3424
  • Moonlight Silver and Realmspace Blue Dye943c435c-1034-4404-b3fa-098b8c87bdda




Mod Installation

Tested with BG3 Mod Manager.
If you prefer a manual installation, here are the Names (their respective Folders use the same names) and mod UUIDs:
  • VestmentsOfTheFaithful4176096c-ea85-4c61-a162-0f84409bd8db
  • VestmentsOfTheFaithful_Banee7b7aa7a-d51b-4636-8516-b0badbfaddc7
  • VestmentsOfTheFaithful_Ilmaterb06897f1-a748-4020-9516-953978afa9ff
  • VestmentsOfTheFaithful_RavenQueend340175b-4b73-45b5-8fc5-97b5698c42b6
  • VestmentsOfTheFaithful_Shar b993cd42-d158-4b15-a0f3-ad3dcc167d7a
  • VestmentsOfTheFaithful_Bhaala753b97e-ad1e-4acb-9ec6-eb1621fbfa73
  • VestmentsOfTheFaithful_Silvanus6b1b59e9-e3d8-46d5-845a-3905acb0931d
  • VestmentsOfTheFaithful_Mystrae3c679ab-814c-4efc-8cbe-0d70d2b486e6
  • VestmentsOfTheFaithful_Myrkul42f3cf57-4400-4b11-83be-66eba58becff
  • VestmentsOfTheFaithful_Leira92ae15af-1016-4a45-b78e-b33af3e468bd
  • VestmentsOfTheFaithful_Selunef55279a5-f3dc-4de7-b78a-d90a06ce934f
  • VestmentsOfTheFaithful_Milil6e868642-138b-42c7-a611-a7503427d659
  • VestmentsOfTheFaithful_dyes349796b5-b29b-416b-88a3-cac202b3c3a3


Uninstallation

This mod can be removed safely or placed in inactive mode (like all equipment mods).
Switching from one deity's mod to another will only remove items from vendors. Any items in your inventory or in the world will remain.


Since Patch 5, removing an equipment mod prevents the user from loading a save. Uninstallation is not recommended at this time unless you revert to a save from before the installation. Here's hoping Larian can find a workaround again.

If you absolutely need to uninstall this or any other equipment mod, try Maze's Trashcan mod first. 



Acknowledgements

Norbyte for lslib
ShinyHobo for the Modder's Multitool
Laughing Leader for the BG3 Mod Manager
AnteMaxx for the Sample Equipment ModCustom Backdrops for Character Creation and Level Up and Invisible Head and Body



More Mods for the Faithful

If you're looking for more religion-based armors and accessories, check out the following mods: