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SethLeCornu

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About this mod

Aren't you tired of always starting a new game with the same gwent deck ?
Ever wanted to start with something new ? Or better, be able to choose your starting deck ? If yes, then this mod is for you.

Permissions and credits
Changelogs
Donations
How does it work ?

Start a new game ( or new game + ), go to White Orchard's inn and talk with Aldert Geert.



You can't decide with which one you want to play ? Pick the Random option.
Have some regrets about your choice ? Speak to Aldert again to try a different deck.
Somehow you missed the choice ? Emhyr's chambellan will give you one random deck after the audience.
The northern cards, if you didn't choose this deck, can either be bought at several merchant or won by playing gwent against secondary npc.


Some NPC now also got an option to play gwent with : Bram, Elza, Hattori, the Nilfgaardian Armorer in WO, the Armorer in Novigrad.
The new players at the prologue will grant an early chance to get the last clear sky, frost, fog and rain cards. The player at Vizima will now reward you with a leader card that match your deck choice.

All the cards that can normally only be bought are now part of the list of card you can win at random by playing gwent against secondary npc. This feature also include most of the new cards added by other Gwent Overhaul. The secondary npc have now a big replaye-ability role and can grant you a new random cards after six in-game hours. Replaying against the Elf gwent addict at the circus can now grant you others leaders cards. He will always grant you a new card, without delay. Replaying against the Vizima gwent player or Hattori a second time can now grant you a second leader card, depending on your progression and the third time they can reward you with a powerful card.

As a bonus, Gwent Deck Choice also restore the uniques pictures of those cards : Kaedweni Catapult Expert, Crinfrid Dragon Hunter, Blue Stripes, Catapulte, Poor Infantry, Impera Brigade Guard and Nausicaa Cavalery Rider.

In Heart Of Stone and Blood And Wine modes, you now get one deck for each faction.
Gwent Deck Choice also include a lot of fixes for those modes :
- Give northern' cards that isn't normally added and un-obtainable otherwise.
- Remove duplicate cards ( ex : in Blood and Wine you get 4 poor soldier while the max is 3 ).
- Give the duplicate cards their unique picture when they have one ( Kaedweni Catapult Expert, Crinfrid Dragon Hunter, Blue Stripes, Catapulte, Poor Infantry ).
- Expend usability of those modes with some Gwent Overhaul which by default doesn't properly support them.

The skellige deck is still exclusive to Blood and Wine's quest.


Installation & Compatibility

This mod is compatible with any Gwent Texture mods.
Compatibility with Gwent Overhaul however is a bit tricky : each of them tweaks cards values and/or mix up card's names - IDs to introduce new cards. So they need a special tweaked version to work properly and make each deck competitive between each other.

Next Gen Gwent Overhaul currently supported :
If i've miss any, feel free to post a link in the comments section.

Download one version of the mod depending on your set up and extract it on your The Witcher 3 Wild Hunt GOTY folder.
Launch Script Merger and merge the script if you've any conflict. List of all vanilla files edited :
Spoiler:  
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dlc\ep1\data\quests\ep1_additional_game_elements.w2phase
gameplay\community\shops_and_craftsmen\prologue\spawnsets\prologue_palace_gwint_player_01.w2comm
gameplay\community\dialogues\prologue\shops\prologue_nilfgaardian_camp_quartermaster.w2scene
gameplay\community\dialogues\prologue\shops\shop_griffon_merchant_01.w2scene
gameplay\community\dialogues\prologue\shops\shop_palace_gwint_player_01.w2scene
gameplay\community\dialogues\novigrad\shops\shop_novigrad_rich_district_armorer_01.w2scene
gameplay\globals\card_sources.csv
quests\minor_quests\skellige\mq2039_vow_of_silence.w2phase (in the Improvements Ultima dedicated version only)
quests\prologue\quest_files\q001_beggining\scenes\q001_7c_academic_about_yenn.w2scene
quests\secondary_npcs\default_dialogues\inkeeper_elza_default.w2scene
scripts\game\gui\_old\components\guiTooltipComponent.ws
scripts\game\quests\quest_function.ws

Additionnal Instructions :

- For Brothers In Arms and Gwent Improvements - Ultima users, Gwent Deck Choice is fully BIA compatible. Give it priority over BIA.
- For Florens - Orens - Crowns Economy System users, Gwent Deck Choice is fully FOCES compatible. Give it priority over FOCES.
- For Gwent Redux - Just Better Gwent - Yager users, give the priority to Gwent Deck Choice over them.
- For Content Expansion - Time of Sword and Axe users, in addition to the main version, download and install the dedicated optional file.

If you're unfamilliar with managing priority or merging scripts, you can learn all you need to know by reading this :  The Tome of Witcher 3 Modding.


Balance

Spoiler:  
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In Vanilla : Each deck have 23 cards (24 if you count Roach).
  • Northern : Deck power is 85 , unchange. Good average deck.
  • Nilfgaard : Deck power is 87, start with a decoy. Rely most on spy and trick the opponent.
  • Monster : Deck power is 80, start with a scortch. Destroy your opponent' best card to win.
  • Scoia'tael : Deck power is 87, start with a horn. Agile deck, powerfull at the start but has less room for development than the other.
In Gwent Improvements - Ultima : Each deck have 23 cards (24 if you count Roach).
  • Northern : Deck power is 124, unchange.
  • Nilfgaard : Deck power is 127, start with a decoy.
  • Monster : Deck power is 117, start with a scortch.
  • Scoia'tael : Deck power is 110, start with a horn. Weakest deck, but almost all cards have a special effect.
In Gwent Redux : Each deck have 22 cards  (23 if you count Roach) + 2 neutral cards (Eskel and Lambert).
  • Northern : Deck power is 72, not counting Eskel & Lambert. Unchange.
  • Nilfgaard : Deck power is 67, start with a decoy.
  • Monster : Deck power is 67, start with White Frost.
  • Scoia'tael : Deck power is 67, start with Water of Brokilon.
In Gwent Plus Plus Revival : Each deck have 28 cards (29 if you count Roach).
  • Northern : Deck power is 128, unchange.
  • Nilfgaard : Deck power is 119, start with a decoy.
  • Monster : Deck power is 122, start with a scortch.
  • Scoia'tael : Deck power is 105, start with a horn. Weakest deck, but almost all cards have a special effect.
In Just Better Gwent : Each deck have 23 cards (24 if you count Roach).
  • Northern : Deck power is 96, unchange.
  • Nilfgaard : Deck power is 94, start with a decoy.
  • Monster : Deck power is 95, start with a scortch.
  • Scoia'tael : Deck power is 88, start with a horn. Weakest deck, but almost all cards have a special effect.
In Yager : Each deck have 23 cards (24 if you count Roach).
  • Northern : Deck power is 87, unchange.
  • Nilfgaard : Deck power is 86, start with a decoy.
  • Monster : Deck power is 99.
  • Scoia'tael : Deck power is 99.


Thanks

- To Focusnoot from Wolven Workshop discord, for helping me to solve an issue with some northern cards.
- To Illuzio and FreakVIp for their constructive feedback, that helped to push forward the concept of this mod.
- To FreakVIp again, for his support while teaching me how to add custom function inside scene/quest, for solving an issue with card's popup and fixing a vanilla issue with card tooltip. Without him, some aspect of Gwent Deck Choice wouldn't have been this polished.
- To Faen90, for making Progress On The Path, which was an incredibly handy mod to track down every cards and how to acquier them.

My others works