ESGO is the ultimate way to customize your experience to The Witcher 3. You can decide pretty much everything with over 200 options available. Change how much XP you get by quest or by killing monsters, change enemies health and damage, change the way enemies scale (or don't), and much more.
Fixed bug where "Show Item Levels" option didn't work for armor pieces in the crafting menu
Version 3.2.1
Added Ciri Cutscenes sword bug fix to mod
Version 3.2
Imported Combat Speed mod to replace previous speed options (more options are now available)
Increased level cap options for Geralt and enemies to 1000
Automatic Leveling Gear option now scales up and down (previously only scaled gear up)
Fixed Rend Adrenaline Usage multiplier not working
Fixed Cast Signs Towards Camera option not working
Fixed bug where the fairy tale Pixies were considered monsters instead of group monsters
Fixed bug where the fairy tale Pixies were displaying incorrect levels
Fixed a bug in the combat xp scaling option when vanilla scaling is turned on at the same time as ESGO scaling
Added the Arachas in the Missing Brother contract to the list of contract monsters
Added the Devil by the Well to the list of contract monsters
Added the Beast of White Orchard to the list of bosses
Version 3.1
Added quest reward money multiplier (in general menu)
Added DoT duration multiplier for player (in damage modifier menu)
Added DoT duration multiplier for enemies (in damage modifier menu)
Added stamina regen multiplier (in witcher rage menu)
Added option to give contract monsters extra levels (in level bonuses menu)
Added option to give bosses extra levels (in level bonuses menu)
Added enemy resistance modifiers (it's recommended to check ESGO Options page for more information before using)
Fixed bug where you could still attack and evade when they had a stamina cost set and you didn't have enough stamina
Rearranged code so that ESGO is now compatible with Endure (leave durability option in ESGO to vanilla and Endure can be used instead)
Version 3.0.4
Fixed bug where a few bosses were not affected by the health modifier option
Version 3.0.3
Fixed bug when using the Auto Leveling Equipment option in a regular game (NG+ was not affected). Witcher and Relic gear levels would stop at 97, 98, or 99 and keep increasing stats everytime you equip them if they were below character level.
Version 3.0.2
Fixed bug where guards are the incorrect level if using Upscale Only and Guards Get Bonus Levels is off
Updated Russian translation
Version 3.0.1
Fixed bug where Skill Points per Level option wasn't working
Fixed bug where health modifiers didn't work when leveling scaling was turned off
Tweaked Quest Experience Scaling so that the XP increase/decrease is more gradual
Version 3.0
Added function that automatically sets all options to vanilla settings when you first run the game (now you no longer need to setup the mod options after installing)
Added the Enhanced Targeting mod to ESGO (thanks to Mpstark and wghost81 for their work and permission)
Added Simple Scaling as a scaling option (for those who like things simple and just want some quick and easy scaling)
Added option to automatically level up the equipment you wear to match your level
Added option to hide item levels
Added option to hide quest levels
Added option to always give full quest experience
Added option to choose whether guards get additional levels
Added Russian translation (thanks to JusticeAndMetal)
Fixed Automatic Combat Stance not showing guarded stance when turned off (you will now see the guarded stance when holding the parry button)
Fixed a bug with level scaling on enemies with fake levels
Removed fake levels for wolves, dogs, and boars so that they scale better (I'm not removing fake levels for quest related enemies due to potential problems and balance issues)
Removed level scaling for fistfights (They scale different than regular fights and they scale inconsistently -- it would take a ton of work and time to make it work right)
Changed enemy deadly bonuses option to always work regardless of using scaling or not (previously this only worked without scaling -- with scaling they were always removed)
Changed how quest experience scaling works, now it gives more XP for higher level quests and less for lower level (this should reward you for harder quest while also keeping you from over leveling)
Changed how combat experience scaling works, now it removes the extra XP that the additional levels from level scaling gives (you will get tons of XP from combat if level scaling without this option on)
Changed names of some functions to make more compatible with other mods
Changed stats of certain enemies to make them more balanced (like Endregas doing almost no damage at higher levels)
Rearranged code in a few places to avoid conflicts with FriendlyHUD, Immersive Cam, and Sort Everything (Script Merger should merge these mods with ESGO automatically now)
Version 2.3
Fixed bug where levels displayed incorrectly in NG+
Fixed bug where enemy levels would change if leaving the area and coming back
Previously, ESGO calculated levels even if scaling was disabled. Now enemy levels are completely untouched if scaling is disabled.
Version 2.2
Changed Health Modifiers to actually affect Health instead of Damage Dealt
Instant Kills no longer trigger on Rotfiends (since they explode when killed)
Fixed bug where adrenaline was permanently disabled if starting game before setting menu options
Fixed minor bug with level scaling
Added some missing language files
Version 2.1
- Updated for game version 1.31 and Blood and Wine
- Updated Vanilla level caps to 100 for Geralt and 105 for Enemies to reflect recent patches
- Updated some of the text in the menus to be more clear
- Updated Whirl and Rend option to allow you to be able to choose skill level
- Removed Sword Sheathing since it's now available in vanilla game
- Fixed bug where Defender's Resolve wasn't working
- Fixed bug where Rend stamina usage wasn't working
- Fixed Beasts not scaling correctly
- Fixed group scaling bug
- Fixed upscaling bug
- Fistfighters now scale
- Animals no longer scale (like cows, goats, deer)
- Added a Beasts category in dynamic scaling
- Added a Health modifier for Beasts
- Added a Damage modifier for Beasts
- Added a Damage modifier for Group Monsters
- Added checks for certains options to avoid major problems (like Geralt being level 0)
- Added option to allow skill points to be given on level up even after level 50
- Added option to be able to use Axii Delusion skill in conversations
ESGO allows you to customize your Witcher 3 experience with over 200 options. It allows you to scale enemies in a way of your choosing. Scale differently according to level or type of enemy or choose not to scale them at all. Choose whether your equipment loses durability or requires a certain level to use. Choose how many skill points you get per level and how much experience you are awarded. Change how parrying and countering work. Customize how much health your enemies have and how much damage they do. All this plus many more options are available in the games Mod menu. You can change everything or leave everything at vanilla settings. To see all the options this mod gives you, check out the ESGO Options section below.
You can visit ESGO's Website to find all the information below plus much more.
New Game Plus is supported but I don't personally play it. Thus, New Game Plus likely has more bugs and is less balanced than a regular game. I try to fix bugs and balanced problems found in New Game Plus, but I completely rely on the community to report these to me.
Akatoshka7 has made a patch for this mod that fixes bugs and makes some improvements. You can find it here: Patch for ESGO
There are now 2 main files. One is for the old 1.30/1.31/1.32 versions of the game and the other is for the next-gen 4.0 update. Download and install the appropriate one for whichever version of the game you are playing. The easiest way to install is to use the Witcher 3 Mod Manager. It will automatically install the mod and the mod menu for you.
If you prefer to install manually, copy the “modESGO” folder to the “Mods” folder in your Witcher 3 installation directory. Then copy the “bin” folder from inside the “modESGO” folder and paste it into your Witcher 3 installation directory.
If you are using the next-gen version of the game you need to open the "dx12filelist.txt" file (or "dx11filelist.txt" if playing in DirectX 11) in the "Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc" folder and add "ESGO.xml;" to the end of the list. Do not forget the semicolon at the end. You can also use the mod Menu Filelist Updater to do this for you. If you don't do this step, you will not have a menu for this mod. If using Nexus Mod Manager, you still need to copy the “bin” folder from inside the “modESGO” folder into your Witcher 3 installation directory. If you don't, you will not have a mod menu in game.
If updating from a previous version, do the same as above. Choose overwrite when prompted.
If you are using the old 1.30/1.31/1.32 versions of the game, you also need to install the Community Patch - Base mod. This mod was made from it. It helps mod authors so that we only have to release one version of our mods regardless of what game version (Steam, GOG, GOTY, non-GOTY) you have.
WARNING: If the script compiler runs when you start the game, you need to exit the game after reaching the main menu and restart. There is a bug in the vanilla game that can give you -1 potions, bombs, and oils if you load a save after the script compiler runs. This is a vanilla bug and it can happen anytime you add, remove, or update any mods.
Currently ESGO is available in English and is mostly translated to German, Italian, and Russian. If you would like to translate the mod to another language, check the localization folder in the download. All the resources you need and the instructions for how to do it are located there.
If using other mods, you need to use Script Merger to check for conflicts. Check out the ESGO Compatibility Page for more information.
To uninstall, delete the “modESGO” folder from the “Mods” folder and delete “ESGO.xml” from the “The Witcher 3 Wild Hunt\bin\config\r4game\user_config_matrix\pc” folder.
The Witcher 3 Enhanced Edition - The original creator of ESGO made this massive mod that overhauls pretty much everything. It is not compatible with ESGO, but most of the options here are also available there.
Ghost Mode - This mod overhauls the entire game to make it much more challenging and balanced while sticking to the vanilla game's principles. Again, not compatible with ESGO, but it does have some options like level scaling and health/damage modifiers.
FriendlyHUD - One of the most popular mods for The Witcher 3. Enough said.
Preparations Mod - From the creator of FriendlyHUD and Ghost Mode, this mod overhauls the alchemy and meditation system to be more strategic.
Immersive Cam - Customize the camera to your liking with this mod. It also has some awesome optional features for how the player and horse controls work.
Sort Everything - Improves the game's menus in more ways than just sorting.
Endure - Gives you tons of options on how weapon/armor degradation works. It's way more in depth than ESGO and compatible. They merge together automatically. Just set durability damage in ESGO to vanilla and Endure will fully control item durability. A must have mod if you really want more control on weapon/armor durability than what ESGO offers.
Enemy Scaling Overhaul - A lightweight version of this mod. It only contains level scaling and basic enemy customization like health, damage, and resistances.
Kukassin - The original creator of this mod. nolenthar - Reuploaded and maintained this mod after Kukassin moved on. Lukex33 - Updated the mod for game version 1.22. Mpstark - For creating Enhanced Targeting and giving permission to use it under the MIT license wghost81 - For updating and improving Enhanced Targeting and giving permission to use it JusticeAndMetal - For Russian translation acbatchelor - Updated the mod for game version 1.31 and the next-gen version, current maintainer Akatoshka7 - Has continued development of this mod by making a patch