
- All games
- The Witcher 3
- Mods
- Gameplay Changes
- ESGO - Enemy Scaling and Gameplay Overhaul
ESGO - Enemy Scaling and Gameplay Overhaul
-
Endorsements
-
Unique DLs--
-
Total DLs--
-
Total views--
-
Version3.2.3
- Download:
- Manual
File information
Last updated
Original upload
Created by
Kukassin Nolenthar Lukex33 and acbatchelorUploaded by
nolentharVirus scan
Tags for this mod
Activity logs
This page was last updated on 20 September 2024, 1:25AM
- Changelogs
-
-
Version 3.2.3
- Added Old Speartip to the list of Bosses
-
Version 3.2.2
- Fixed bug where "Show Item Levels" option didn't work for armor pieces in the crafting menu
-
Version 3.2.1
- Added Ciri Cutscenes sword bug fix to mod
-
Version 3.2
- Imported Combat Speed mod to replace previous speed options (more options are now available)
- Increased level cap options for Geralt and enemies to 1000
- Automatic Leveling Gear option now scales up and down (previously only scaled gear up)
- Fixed Rend Adrenaline Usage multiplier not working
- Fixed Cast Signs Towards Camera option not working
- Fixed bug where the fairy tale Pixies were considered monsters instead of group monsters
- Fixed bug where the fairy tale Pixies were displaying incorrect levels
- Fixed a bug in the combat xp scaling option when vanilla scaling is turned on at the same time as ESGO scaling
- Added the Arachas in the Missing Brother contract to the list of contract monsters
- Added the Devil by the Well to the list of contract monsters
- Added the Beast of White Orchard to the list of bosses
-
Version 3.1
- Added quest reward money multiplier (in general menu)
- Added DoT duration multiplier for player (in damage modifier menu)
- Added DoT duration multiplier for enemies (in damage modifier menu)
- Added stamina regen multiplier (in witcher rage menu)
- Added option to give contract monsters extra levels (in level bonuses menu)
- Added option to give bosses extra levels (in level bonuses menu)
- Added enemy resistance modifiers (it's recommended to check ESGO Options page for more information before using)
- Fixed bug where you could still attack and evade when they had a stamina cost set and you didn't have enough stamina
- Rearranged code so that ESGO is now compatible with Endure (leave durability option in ESGO to vanilla and Endure can be used instead)
-
Version 3.0.4
- Fixed bug where a few bosses were not affected by the health modifier option
-
Version 3.0.3
- Fixed bug when using the Auto Leveling Equipment option in a regular game (NG+ was not affected). Witcher and Relic gear levels would stop at 97, 98, or 99 and keep increasing stats everytime you equip them if they were below character level.
-
Version 3.0.2
- Fixed bug where guards are the incorrect level if using Upscale Only and Guards Get Bonus Levels is off
- Updated Russian translation
-
Version 3.0.1
- Fixed bug where Skill Points per Level option wasn't working
- Fixed bug where health modifiers didn't work when leveling scaling was turned off
- Tweaked Quest Experience Scaling so that the XP increase/decrease is more gradual
-
Version 3.0
- Added function that automatically sets all options to vanilla settings when you first run the game (now you no longer need to setup the mod options after installing)
- Added the Enhanced Targeting mod to ESGO (thanks to Mpstark and wghost81 for their work and permission)
- Added Simple Scaling as a scaling option (for those who like things simple and just want some quick and easy scaling)
- Added option to automatically level up the equipment you wear to match your level
- Added option to hide item levels
- Added option to hide quest levels
- Added option to always give full quest experience
- Added option to choose whether guards get additional levels
- Added Russian translation (thanks to JusticeAndMetal)
- Fixed Automatic Combat Stance not showing guarded stance when turned off (you will now see the guarded stance when holding the parry button)
- Fixed a bug with level scaling on enemies with fake levels
- Removed fake levels for wolves, dogs, and boars so that they scale better (I'm not removing fake levels for quest related enemies due to potential problems and balance issues)
- Removed level scaling for fistfights (They scale different than regular fights and they scale inconsistently -- it would take a ton of work and time to make it work right)
- Changed enemy deadly bonuses option to always work regardless of using scaling or not (previously this only worked without scaling -- with scaling they were always removed)
- Changed how quest experience scaling works, now it gives more XP for higher level quests and less for lower level (this should reward you for harder quest while also keeping you from over leveling)
- Changed how combat experience scaling works, now it removes the extra XP that the additional levels from level scaling gives (you will get tons of XP from combat if level scaling without this option on)
- Changed names of some functions to make more compatible with other mods
- Changed stats of certain enemies to make them more balanced (like Endregas doing almost no damage at higher levels)
- Rearranged code in a few places to avoid conflicts with FriendlyHUD, Immersive Cam, and Sort Everything (Script Merger should merge these mods with ESGO automatically now)
-
Version 2.3
- Fixed bug where levels displayed incorrectly in NG+
- Fixed bug where enemy levels would change if leaving the area and coming back
- Previously, ESGO calculated levels even if scaling was disabled. Now enemy levels are completely untouched if scaling is disabled.
-
Version 2.2
- Changed Health Modifiers to actually affect Health instead of Damage Dealt
- Instant Kills no longer trigger on Rotfiends (since they explode when killed)
- Fixed bug where adrenaline was permanently disabled if starting game before setting menu options
- Fixed minor bug with level scaling
- Added some missing language files
-
Version 2.1
- - Updated for game version 1.31 and Blood and Wine
- Updated Vanilla level caps to 100 for Geralt and 105 for Enemies to reflect recent patches
- Updated some of the text in the menus to be more clear
- Updated Whirl and Rend option to allow you to be able to choose skill level
- Removed Sword Sheathing since it's now available in vanilla game
- Fixed bug where Defender's Resolve wasn't working
- Fixed bug where Rend stamina usage wasn't working
- Fixed Beasts not scaling correctly
- Fixed group scaling bug
- Fixed upscaling bug
- Fistfighters now scale
- Animals no longer scale (like cows, goats, deer)
- Added a Beasts category in dynamic scaling
- Added a Health modifier for Beasts
- Added a Damage modifier for Beasts
- Added a Damage modifier for Group Monsters
- Added checks for certains options to avoid major problems (like Geralt being level 0)
- Added option to allow skill points to be given on level up even after level 50
- Added option to be able to use Axii Delusion skill in conversations
- - Updated for game version 1.31 and Blood and Wine
-
- Author's activity
-
September 2024
-
20 Sep 2024, 1:25AM | Action by: acbatchelor
Attribute change
'Description changed.'
July 2023
-
20 Jul 2023, 9:59PM | Action by: acbatchelor
File added
'ESGO 3.2.3 for Next-Gen [version 3.2.3]'
May 2023
-
16 May 2023, 1:44AM | Action by: acbatchelor
Changelog added
'Change log added for version 3.2.3'
-
16 May 2023, 1:42AM | Action by: acbatchelor
File added
'ESGO 3.2.3 for Next-Gen [version 3.2.3]'
March 2023
-
13 Mar 2023, 9:35PM | Action by: acbatchelor
Attribute change
'Description changed.'
-
13 Mar 2023, 9:31PM | Action by: acbatchelor
Attribute change
'File \'Compatibility Patch for E3 Improved Combat Animations Next-Gen\' description changed.'
-
13 Mar 2023, 9:31PM | Action by: acbatchelor
File added
'ESGO 3.2.2 for Next-Gen [version 3.2.2]'
February 2023
-
04 Feb 2023, 1:56AM | Action by: acbatchelor
File added
'Compatibility Patch for E3 Improved Combat Animations Next-Gen [version 3.2.2]'
-
04 Feb 2023, 1:43AM | Action by: acbatchelor
Attribute change
'File \'Compatibility Patch for E3 Improved Combat Animations Next-Gen\' description changed.'
-
04 Feb 2023, 1:38AM | Action by: acbatchelor
Changelog added
'Change log added for version 3.2.2'
-
04 Feb 2023, 1:37AM | Action by: acbatchelor
File added
'ESGO 3.2.2 for Next-Gen [version 3.2.2]'
January 2023
-
03 Jan 2023, 5:55PM | Action by: acbatchelor
Attribute change
'File \'Compatibility Patch for E3 Improved Combat Animations\' description changed.'
-
03 Jan 2023, 5:54PM | Action by: acbatchelor
Attribute change
'File \'E3 Improved Combat Animations Compatibility Patch for Next-Gen\' changed to \'Compatibility Patch for E3 Improved Combat Animations Next-Gen\'.'
-
03 Jan 2023, 5:54PM | Action by: acbatchelor
Attribute change
'File \'E3 Improved Combat Animations Compatibility Patch for Next-Gen\' category changed to Optional files.'
-
03 Jan 2023, 5:53PM | Action by: acbatchelor
File added
'E3 Improved Combat Animations Compatibility Patch for Next-Gen [version 3.2.1]'
December 2022
-
23 Dec 2022, 2:15AM | Action by: acbatchelor
File added
'ESGO 3.2.1 for Next Gen [version 3.2.1]'
-
22 Dec 2022, 2:33AM | Action by: acbatchelor
Attribute change
'Description changed.'
-
21 Dec 2022, 7:13AM | Action by: acbatchelor
File added
'Next-Gen Compatibility Patch for the Community Base - Menu Strings mod [version 3.2.1]'
-
21 Dec 2022, 6:58AM | Action by: acbatchelor
Attribute change
'Description changed.'
-
21 Dec 2022, 6:44AM | Action by: acbatchelor
Attribute change
'File \'Compatibility Patch for E3 Improved Combat Animations\' description changed.'
-
- Mod page activity
-
May 2025
-
02 May 2025, 11:26PM | Action by: Hunfone
Endorsed
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
02 May 2025, 2:23PM | Action by: gejpizda88
Endorsed
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
01 May 2025, 8:25AM | Action by: hjh6406
Endorsed
'ESGO - Enemy Scaling and Gameplay Overhaul'
April 2025
-
30 Apr 2025, 4:39PM | Action by: jwls1
Endorsed
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
28 Apr 2025, 1:01PM | Action by: jweezyjoestar
Endorsed
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
25 Apr 2025, 8:07AM | Action by: Royhtchen
Untracked
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
20 Apr 2025, 9:12AM | Action by: Zankom
Untracked
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
19 Apr 2025, 1:10PM | Action by: wolfmoon7
Untracked
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
17 Apr 2025, 11:44PM | Action by: Kawaika47
Endorsed
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
16 Apr 2025, 11:11PM | Action by: geraldaoW3
Endorsed
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
16 Apr 2025, 1:32PM | Action by: itmeansnothing
Untracked
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
14 Apr 2025, 8:34PM | Action by: Coon57
Endorsed
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
14 Apr 2025, 8:13PM | Action by: Wilchq1337
Tracked
ESGO - Enemy Scaling and Gameplay Overhaul
-
13 Apr 2025, 6:19AM | Action by: lostpr0phet210
Tracked
ESGO - Enemy Scaling and Gameplay Overhaul
-
12 Apr 2025, 9:29PM | Action by: glassMonk
Untracked
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
06 Apr 2025, 6:59PM | Action by: TheMacoy007
Tracked
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
04 Apr 2025, 3:29PM | Action by: RTT2467
Tracked
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
04 Apr 2025, 2:44PM | Action by: callmenubandboj
Tracked
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
02 Apr 2025, 4:40PM | Action by: NioRoka
Tracked
'ESGO - Enemy Scaling and Gameplay Overhaul'
-
01 Apr 2025, 10:10PM | Action by: hobgoblin21
Tracked
'ESGO - Enemy Scaling and Gameplay Overhaul'
-