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- Darktide Mod Framework
Darktide Mod Framework
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Version24.07.12
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File information
Last updated
Original upload
Created by
Darktide ModdersUploaded by
AussiemonVirus scan
About this mod
An open-source, community-run framework of modules that provides enhanced modding capabilities and support.
- Requirements
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Nexus requirements
Mod name Notes Darktide Mod Loader Install the Darktide Mod Loader first, then unzip the Darktide Mod Framework to your "mods" directory (<game folder>/mods). Do not add either mod to your mod_load_order.txt file. Mods requiring this file
- Permissions and credits
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Author's instructions
MIT License
Copyright (c) 2023 Vermintide Mod Framework
All rights reserved.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
File credits
# DMF contributors (sorted alphabetically)
Contribute to DMF -- add your name here!
+ [Aussiemon](https://github.com/Aussiemon)
+ [deluxghost](https://github.com/deluxghost)
+ [raindish](https://github.com/danreeves)
+ [Fracticality](https://github.com/fracticality)
+ [grasmann](https://github.com/grasmann)
+ [philipdestroyer](https://github.com/philippedavid)
+ [SirAiedail](https://github.com/SirAiedail)
# VMF contributors (sorted alphabetically)
+ [Aussiemon](https://github.com/Aussiemon)
+ [Dreomite](https://github.com/Dreomite)
+ [E1Camino](https://github.com/E1Camino)
+ [FireSiku](https://github.com/FireSiku)
+ [Fracticality](https://github.com/fracticality)
+ [grasmann](https://github.com/grasmann)
+ [griffin02](https://github.com/griffin02)
+ [Grimalackt](https://github.com/thebotz)
+ [IamLupo](https://github.com/IamLupo)
+ [ManuelBlanc](https://github.com/ManuelBlanc)
+ [Shazbot](https://github.com/Shazbot)
+ [SirAiedail](https://github.com/SirAiedail)
+ [UnShame](https://github.com/unshame)Donation Points system
Please log in to find out whether this mod is receiving Donation Points
- Mirrors
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Name GitHub - Changelogs
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Version 24.07.12
- Fix for custom element validation functions (thanks ItsAlxl / Fracticality)
- Delayed hooks will now check the class table if the global check fails
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Version 24.04.02
- Custom HUD framework ported from VMF (thanks Fracticality!)
- Temporary fix for vanilla notification clearing bug
- More Japanese localization (thanks Zombine04)
- Non-commands are no longer saved by default in chat history.
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Version 23.10.04
- Implemented fix for input:get() hooks. To use it, update all your CLASS.InputService, "get" hooks to target "_get" and add a copy that targets "_get_simulate".
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Version 23.5.10
- Keybinds contained within another keybind can now be used at the same time (e.g. 'h' and 'ctrl + h')
- Keybinds will trigger even with unrelated keys pressed (i.e. 'ctrl + shift + t + h' will trigger 'h'). This was a choice to allow hotkeys while sprinting, sliding, and ADS. It also matches vanilla behavior.
- Pressing a keybind's primary key no longer blocks other keybinds.
- All keys available to vanilla keybinds can now be used with mod keybinds (e.g. mouse buttons and modifier keys).
- Right and left modifier keys (e.g. Left ctrl / right ctrl, etc.) are treated as separate keys, like vanilla.
- Updated RU and JA localizations
- Improved mod:dump / mod:dtf functionality
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Version 23.4.05
- All mod toggles are now moved to a separate category at the top of Mod Options, and mods only have a separate category if they have actual options. (Thanks Alxl)
- Mod options can now include "require_restart" to force the user to restart after changing the setting. This should only be used when there's no other way to handle the change. (Currently no way for the user to prevent restart after changing the setting).
- Mod options are repositioned to show more data, reduce empty space, and avoid cutoff at the bottom of the screen.
- Mod Options now remembers last-opened category and restores it when opening the view.
- "Reset to Default Settings" now works with keybinds.
- Keybinds can now be bound to the same key.
- Gamepad users can now use dropdown widgets.
- mod:dump now also outputs to the developer console.
- The developer console now closes automatically (with an update to DML).
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Version 23.3.19
- Fixes for dropdown menus over keybinds, command list gui improvements / localization, and better invalid widget type handling
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Version 23.3.04
- Added zh-cn localization and support for Group-type widgets
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Mods created for the project may utilize:
* Mod options
* Shared function hooks
* Chat commands
* Keybinds
* Rewritten, lightweight mod functions
* An on-event call system
The Darktide Mod Framework originally started in Warhammer End Times: Vermintide as an unofficial modding platform. In the time since, DMF has been rewritten and redesigned with contributions from many unique members of the community; culminating in this unified project.
For more information, check out the framework's wiki pages and the installation guide.
This mod requires the Darktide Mod Loader, but does not need to be added to your mod_load_order.txt file.