About this mod
Weapon customization, flashlights, sights, scopes, equipment on back.
Adds different kinds of qol and immersion things.
And a bunch more stuff.
- Requirements
- Permissions and credits
Makes flashlights available for most ranged weapons and adds a laser pointer.
Makes various sights and reflex sights available for most ranged weapons and adds zoomed scopes.
Shows unwielded weapons on the back of the characters.
Note:
This mod is client-side-only.
Other player will not see your customized weapons.
Synchronizing the weapons between clients is currently not feasible.
At this time there is no point asking for this as a feature.
Note for 2.10+:
Version 2.10+ has a new requirement: MasterItems Community Patch
Customize weapons using the pool of weapon parts that darktide has to offer under the hood.
Unwielded weapons are visible on the characters back.
Gives ranged weapons a stronger visual sway when rotating.
Adds functionality for zoomed scopes, adds three zoomed scopes.
Flashlights
Offers a selection of flashlights with different characteristics that can be equipped to almost any gun.
Flashlights / Laser Pointer replace the weapons original special attack.
The modded flashlights operate on recycled spare batteries.
They're not the most reliable ones.
Batteries recharge after a while but the lower their charge the weaker the light they produce.
Crouch Animation
Known Plugins
Weapon Customization MT Plugin
Weapon Customization No Sights Plugin
The Syndonai Edits - An Extended Weapons Customization Plugin
Requirements
MasterItems Community Patch
Installation
- Install DML ( Darktide Mod Loader ) and DMF ( Darktide Modding Framework )
Darktide Mod Loader
Darktide Modding Framework
Vortex Installation
- Install from file using Vortex, activate mod under load order and deploy
Darktide-Vortex-Extension
- Switch to the Tab "Load Order" in Vortex and activate the mods there.
You don't need vortex to install this but it's probably the easiest way to manage the load order.
Manual installation
- Extract folder "weapon_customization" to "Warhammer 40,000 DARKTIDE\mods"
- Add "weapon_customization" to "mod_load_order.txt"
Languages
- English
- German
- Russian
- Chinese
Thanks to
- xsSplater ( russian translation )
- deluxghost ( chinese translation )
Changelog
2.11
- Fixed crash when changing weapon marks
2.10
- Fixed crash when inspecting other players.
- More performance improvements
- Fixed crashes when using raytracing
- Implemented most of the new red weapon attachments
- Bunch of updates that have been brewing in the modders discord
2.01
- Added general support for new weapons
- Added new attachments to existing weapons
- Removed attachments of previously unreleased weapons from old weapons ( shotgun, bolter )
- General updates
- Sanitized visible equipment position of pickaxe
- Fixed error about WeaponStats
2.0
- Crash fix for new game version
- Extensive rework and restructure of code
- New feature on visible equipment tab in inventory
- Significant performance updates
- New save system in separate files
1.21
- Removed debug commands I forgot that resulted in minimizing the game
1.2
- Fixes for laspistol
- Fixed various crashes
- A lot of code optimization
- Fixed broken buttons in customization menu
- Added sway to laser pointer
- Added option for lense transparency
1.14
- More fixes to sight system
- All characters can now be rotated in menus
- Fixed broken randomize and reset buttons in customization view
- General code optimization and restructure
- Add animation for flashlight toggle
1.13
- Fix for broken combat blade attachments
- Finished updating some file structures
1.12
- Fix for misaligned sights ( Hopefully )
1.11
- New option to apply sway when aiming
- Fixed an issue in sight extension that caused zoom-out of scope to be unsmooth
- Fixed scope offset on plasma rifle
- Removed scope options about recoil and sway
- Fixed a potential crash related to unloading packages
- Added new attachments from base game
1.1
- Reworked sight / scope offset functionality to fix problems with recoil.
- Fixed error triggered by non-existent function.
- Added attachments for ogryn single stubber.
1.05
- Some more changes to scopes
- Removed "bla" XP
- Added mesh streaming for attachment units ( not sure if this actually works or helps )
1.04
- Some more changes to scopes
- Changes to how muzzle flashes are positioned
1.03
- Fixed issues with flashlights on weapons that have a flashlight by default
- Changed scope positioning somewhat for compatibility with recoil
- Fixed crash with patch #17
1.02
- Fixed wrong position of various effects ( psyker block, surge staff, ... )
1.01
- Added option to deactivate visible equipment in hub only
- Added drawn boxes in customization menu
- Updated localizations in russian and chinese thx @ deluxghost and xsSplater
1.0
- Nexus release