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Changelogs
Version 1.10
Prevent fallback crosshair crash when wielding something that never has a crosshair (e.g. barrels)
Prevent fallback crosshair from appearing in the hub
Fix "None" crosshair fallback sometimes behaving incorrectly
Add options for Ogryn zoom/offset
Version 1.9
Add "Wield Stimm" autoswitch option
Add "Wield Auspex" autoswitch option (previously was hard-coded to switch to 1st person)
Add option for 3rd person crosshair fallback
Version 1.8
Works for Patch #13 (requires DMF v23.10.04 or later)
Fix compatibility with Solo Play
Version 1.7
Ignore autoswitching while spectating
Version 1.6
Updated Simplified Chinese localization (deluxghost)
Version 1.5
Added unarmed autoswitch
Fixed Ogryn custom viewpoint offsets
Version 1.4
You can now toggle 1st/3rd person after autoswitching due to a weapon or spectator mode
Version 1.3
You can now adjust the camera position a little
Version 1.2
Mod can no longer be disabled, but features a custom toggle
Improved autoswitching logic
Moved spectator perspective to autoswitch
Autoswitches for: sprinting, Ogryn ability, Zealout ability, holding RMB with primary weapon, holding RMB with secondary weapon
Version 1.1
Simplified Chinese translations by deluxghost
Fixed compatibility with Camera Freeflight mod
Added LookAround mod integration
Adjusted Ogryn 3rd-person viewpoints
Cycle left/right/center viewpoints both in and out of aiming
Options to auto-switch perspectives on wielding certain equipment (e.g. switch to 3rd when equipping primary weapon)
Fix spectator camera
Version 1.0
Initial release
Requires Darktide Mod Framework version 23.10.04 or later.
Want to roam the hub in first person? Or play missions in third person? With this mod, you can change your default perspective and easily switch perspectives at the push of a button. You can also tell the mod to automatically switch perspectives when switching weapons, sprinting, using a charge/dash ability, etc.
You'll probably want some additional mods! Aiming effectively in 3rd person isn't really feasible; however, even attempting it is basically going to require my other mod DynamicCrosshair. By default, the crosshair is not indicative of where your character is actually aiming due to the fact that camera is offset from the center. This is solved by DynamicCrosshair, but will still generally be a bit clunky to aim with, particularly against close targets. This is an unavoidable fact of geometry. Alternatively, you can make aiming temporarily switch back to first-person.
This mod includes a setting to fall back to a certain crosshair when using 3rd person perspective when there would otherwise be no crosshair. I highly recommend getting Crosshair Remap Continued by deluxghost and unifyh if you want more configurability in that regard, as it allows you to select specific crosshairs for each weapon type. Additionally, Crosshair Remap contains modded crosshair templates; as long as Crosshair Remap is higher in the load order than Perspectives, Perspectives will also include those custom crosshairs as options for its 3rd person crosshair fallback setting.
If you want to inspect your character in 3rd person, you'll need to also get my other mod LookAround. It also improves the 3rd-person spectating experience.
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Disclaimer: Honestly playing the game in 3rd person is not great! Darktide was clearly designed to be played in first person, and this mod doesn't actually change any gameplay, so it's not a particularly polished experience. That said, it's still totally doable if you strongly prefer third person. Moving around in the hub in 1st person is similarly a little wonky. Again, this mod does not change gameplay, so you still move the same way you used to, just now in first person. You'll know what I mean when you try it.